public override bool PreKill(int timeLeft) { if (_currentState.Equals(FrogBombState.Standing)) { projectile.frame = 1; } Main.PlaySound(SoundID.DD2_ExplosiveTrapExplode, projectile.position); Projectile.NewProjectile(projectile.Center, Vector2.Zero, ModContent.GetModProjectile(ModContent.ProjectileType <FrogBombDie>()).projectile.type, projectile.damage, projectile.knockBack, projectile.owner, 1); return(true); }