示例#1
0
        private void Deployment_BackgroundThread(object sender, DoWorkEventArgs e)
        {
            var referencedFiles = ModBeingDeployed.GetAllRelativeReferences();

            string archivePath = e.Argument as string;
            //Key is in-archive path, value is on disk path
            var archiveMapping             = new Dictionary <string, string>();
            SortedSet <string> directories = new SortedSet <string>();

            foreach (var file in referencedFiles)
            {
                var path      = Path.Combine(ModBeingDeployed.ModPath, file);
                var directory = Directory.GetParent(path).FullName;
                if (directory.Length <= ModBeingDeployed.ModPath.Length)
                {
                    continue;                                                      //root file or directory.
                }
                directory = directory.Substring(ModBeingDeployed.ModPath.Length + 1);

                //nested folders with no folders
                var    relativeFolders    = directory.Split('\\');
                string buildingFolderList = "";
                foreach (var relativeFolder in relativeFolders)
                {
                    if (buildingFolderList != "")
                    {
                        buildingFolderList += @"\\";
                    }
                    buildingFolderList += relativeFolder;
                    if (directories.Add(buildingFolderList))
                    {
                        archiveMapping[buildingFolderList] = null;
                    }
                }
            }

            archiveMapping.AddRange(referencedFiles.ToDictionary(x => x, x => Path.Combine(ModBeingDeployed.ModPath, x)));

            var compressor = new SevenZip.SevenZipCompressor();

            //compressor.CompressionLevel = CompressionLevel.Ultra;
            compressor.CustomParameters.Add(@"s", @"on");
            if (!MultithreadedCompression)
            {
                compressor.CustomParameters.Add(@"mt", @"off");
            }
            compressor.CustomParameters.Add(@"yx", @"9");
            //compressor.CustomParameters.Add("x", "9");
            compressor.CustomParameters.Add(@"d", @"28");
            string currentDeploymentStep = M3L.GetString(M3L.string_mod);

            compressor.Progressing += (a, b) =>
            {
                //Debug.WriteLine(b.AmountCompleted + "/" + b.TotalAmount);
                ProgressMax   = b.TotalAmount;
                ProgressValue = b.AmountCompleted;
                var now = DateTime.Now;
                if ((now - lastPercentUpdateTime).Milliseconds > ModInstaller.PERCENT_REFRESH_COOLDOWN)
                {
                    //Don't update UI too often. Once per second is enough.
                    string percent = (ProgressValue * 100.0 / ProgressMax).ToString(@"0.00");
                    OperationText         = $@"[{currentDeploymentStep}] {M3L.GetString(M3L.string_deploymentInProgress)} {percent}%";
                    lastPercentUpdateTime = now;
                }
                //Debug.WriteLine(ProgressValue + "/" + ProgressMax);
            };
            compressor.FileCompressionStarted += (a, b) => { Debug.WriteLine(b.FileName); };
            compressor.CompressFileDictionary(archiveMapping, archivePath);
            compressor.CustomParameters.Clear(); //remove custom params as it seems to force LZMA
            compressor.CompressionMode  = CompressionMode.Append;
            compressor.CompressionLevel = CompressionLevel.None;
            currentDeploymentStep       = @"moddesc.ini";
            compressor.CompressFiles(archivePath, new string[]
            {
                Path.Combine(ModBeingDeployed.ModPath, @"moddesc.ini")
            });
            OperationText = M3L.GetString(M3L.string_deploymentSucceeded);
            Utilities.HighlightInExplorer(archivePath);
        }
示例#2
0
        private void CheckModForTFCCompactability(DeploymentChecklistItem item)
        {
            // if (ModBeingDeployed.Game >= Mod.MEGame.ME2)
            //{
            bool hasError = false;

            item.HasError = false;
            item.ItemText = M3L.GetString(M3L.string_checkingTexturesInMod);
            var        referencedFiles  = ModBeingDeployed.GetAllRelativeReferences().Select(x => Path.Combine(ModBeingDeployed.ModPath, x)).ToList();
            int        numChecked       = 0;
            GameTarget validationTarget = mainWindow.InstallationTargets.FirstOrDefault(x => x.Game == ModBeingDeployed.Game);
            var        errors           = new List <string>();

            foreach (var f in referencedFiles)
            {
                if (_closed)
                {
                    return;
                }
                numChecked++;
                item.ItemText = $@"{M3L.GetString(M3L.string_checkingTexturesInMod)} [{numChecked}/{referencedFiles.Count}]";
                if (f.RepresentsPackageFilePath())
                {
                    Log.Information(@"Checking file for broken textures: " + f);
                    var package  = MEPackageHandler.OpenMEPackage(f);
                    var textures = package.Exports.Where(x => x.IsTexture()).ToList();
                    foreach (var texture in textures)
                    {
                        if (_closed)
                        {
                            return;
                        }
                        var cache = texture.GetProperty <NameProperty>(@"TextureFileCacheName");
                        if (cache != null)
                        {
                            if (!VanillaDatabaseService.IsBasegameTFCName(cache.Value, ModBeingDeployed.Game))
                            {
                                var       mips = Texture2D.GetTexture2DMipInfos(texture, cache.Value);
                                Texture2D tex  = new Texture2D(texture);
                                try
                                {
                                    tex.GetImageBytesForMip(tex.GetTopMip(), validationTarget, false); //use active target
                                }
                                catch (Exception e)
                                {
                                    Log.Information(@"Found broken texture: " + texture.GetInstancedFullPath);
                                    hasError        = true;
                                    item.Icon       = FontAwesomeIcon.TimesCircle;
                                    item.Foreground = Brushes.Red;
                                    item.Spinning   = false;
                                    errors.Add(M3L.GetString(M3L.string_interp_couldNotLoadTextureData, texture.FileRef.FilePath, texture.GetInstancedFullPath, e.Message));
                                }
                            }
                        }
                    }
                }
            }

            if (!hasError)
            {
                item.Foreground = Brushes.Green;
                item.Icon       = FontAwesomeIcon.CheckCircle;
                item.ItemText   = M3L.GetString(M3L.string_noBrokenTexturesWereFound);
                item.ToolTip    = M3L.GetString(M3L.string_validationOK);
            }
            else
            {
                item.Errors   = errors;
                item.ItemText = M3L.GetString(M3L.string_textureIssuesWereDetected);
                item.ToolTip  = M3L.GetString(M3L.string_validationFailed);
            }
            item.HasError = hasError;
        }
示例#3
0
        private void CheckModSFARs(DeploymentChecklistItem item)
        {
            bool hasError = false;

            item.HasError = false;
            item.ItemText = M3L.GetString(M3L.string_checkingSFARFilesSizes);
            var           referencedFiles  = ModBeingDeployed.GetAllRelativeReferences().Select(x => Path.Combine(ModBeingDeployed.ModPath, x)).ToList();
            int           numChecked       = 0;
            GameTarget    validationTarget = mainWindow.InstallationTargets.FirstOrDefault(x => x.Game == ModBeingDeployed.Game);
            List <string> gameFiles        = MEDirectories.EnumerateGameFiles(validationTarget.Game, validationTarget.TargetPath);

            var errors = new List <string>();
            Dictionary <string, MemoryStream> cachedAudio = new Dictionary <string, MemoryStream>();

            bool hasSFARs = false;

            foreach (var f in referencedFiles)
            {
                if (_closed)
                {
                    return;
                }
                if (Path.GetExtension(f) == @".sfar")
                {
                    hasSFARs = true;
                    if (new FileInfo(f).Length != 32)
                    {
                        {
                            hasError        = true;
                            item.Icon       = FontAwesomeIcon.TimesCircle;
                            item.Foreground = Brushes.Red;
                            item.Spinning   = false;
                            errors.Add(f);
                        }
                    }
                }
            }

            if (!hasSFARs)
            {
                item.Foreground = Brushes.Green;
                item.Icon       = FontAwesomeIcon.CheckCircle;
                item.ItemText   = M3L.GetString(M3L.string_modDoesNotUseSFARs);
                item.ToolTip    = M3L.GetString(M3L.string_validationOK);
            }
            else
            {
                if (!hasError)
                {
                    item.Foreground = Brushes.Green;
                    item.Icon       = FontAwesomeIcon.CheckCircle;
                    item.ItemText   = M3L.GetString(M3L.string_noSFARSizeIssuesWereDetected);
                    item.ToolTip    = M3L.GetString(M3L.string_validationOK);
                }
                else
                {
                    item.Errors   = errors;
                    item.ItemText = M3L.GetString(M3L.string_someSFARSizesAreTheIncorrectSize);
                    item.ToolTip  = M3L.GetString(M3L.string_validationFailed);
                }

                item.HasError = hasError;
            }
        }
示例#4
0
        private void CheckModForAFCCompactability(DeploymentChecklistItem item)
        {
            bool hasError = false;

            item.HasError = false;
            item.ItemText = M3L.GetString(M3L.string_checkingAudioReferencesInMod);
            var           referencedFiles  = ModBeingDeployed.GetAllRelativeReferences().Select(x => Path.Combine(ModBeingDeployed.ModPath, x)).ToList();
            int           numChecked       = 0;
            GameTarget    validationTarget = mainWindow.InstallationTargets.FirstOrDefault(x => x.Game == ModBeingDeployed.Game);
            List <string> gameFiles        = MEDirectories.EnumerateGameFiles(validationTarget.Game, validationTarget.TargetPath);

            var errors = new List <string>();
            Dictionary <string, MemoryStream> cachedAudio = new Dictionary <string, MemoryStream>();

            foreach (var f in referencedFiles)
            {
                if (_closed)
                {
                    return;
                }
                numChecked++;
                item.ItemText = $@"{M3L.GetString(M3L.string_checkingAudioReferencesInMod)} [{numChecked}/{referencedFiles.Count}]";
                if (f.RepresentsPackageFilePath())
                {
                    var package      = MEPackageHandler.OpenMEPackage(f);
                    var wwiseStreams = package.Exports.Where(x => x.ClassName == @"WwiseStream" && !x.IsDefaultObject).ToList();
                    foreach (var wwisestream in wwiseStreams)
                    {
                        if (_closed)
                        {
                            return;
                        }
                        //Check each reference.
                        var afcNameProp = wwisestream.GetProperty <NameProperty>(@"Filename");
                        if (afcNameProp != null)
                        {
                            string afcNameWithExtension = afcNameProp + @".afc";
                            int    audioSize            = BitConverter.ToInt32(wwisestream.Data, wwisestream.Data.Length - 8);
                            int    audioOffset          = BitConverter.ToInt32(wwisestream.Data, wwisestream.Data.Length - 4);

                            string afcPath               = null;
                            Stream audioStream           = null;
                            var    localDirectoryAFCPath = Path.Combine(Path.GetDirectoryName(wwisestream.FileRef.FilePath), afcNameWithExtension);
                            bool   isInOfficialArea      = false;
                            if (File.Exists(localDirectoryAFCPath))
                            {
                                //local afc
                                afcPath = localDirectoryAFCPath;
                            }
                            else
                            {
                                //Check game
                                var fullPath = gameFiles.FirstOrDefault(x => Path.GetFileName(x).Equals(afcNameWithExtension, StringComparison.InvariantCultureIgnoreCase));
                                if (fullPath != null)
                                {
                                    afcPath          = fullPath;
                                    isInOfficialArea = MEDirectories.IsInBasegame(afcPath, validationTarget) || MEDirectories.IsInOfficialDLC(afcPath, validationTarget);
                                }
                                else if (cachedAudio.TryGetValue(afcNameProp.Value.Name, out var cachedAudioStream))
                                {
                                    audioStream = cachedAudioStream;
                                    //isInOfficialArea = true; //cached from vanilla SFAR
                                }
                                else if (MEDirectories.OfficialDLC(validationTarget.Game).Any(x => afcNameProp.Value.Name.StartsWith(x)))
                                {
                                    var dlcName = afcNameProp.Value.Name.Substring(0, afcNameProp.Value.Name.LastIndexOf(@"_", StringComparison.InvariantCultureIgnoreCase));
                                    var audio   = VanillaDatabaseService.FetchFileFromVanillaSFAR(validationTarget, dlcName, afcNameWithExtension);
                                    if (audio != null)
                                    {
                                        cachedAudio[afcNameProp.Value.Name] = audio;
                                    }

                                    audioStream = audio;
                                    //isInOfficialArea = true; as this is in a vanilla SFAR we don't test against this since it will be correct.
                                    continue;
                                }
                                else
                                {
                                    hasError        = true;
                                    item.Icon       = FontAwesomeIcon.TimesCircle;
                                    item.Foreground = Brushes.Red;
                                    item.Spinning   = false;
                                    errors.Add(M3L.GetString(M3L.string_interp_couldNotFindReferencedAFC, wwisestream.FileRef.FilePath, wwisestream.GetInstancedFullPath, afcNameProp.ToString()));
                                    continue;
                                }
                            }

                            if (afcPath != null)
                            {
                                audioStream = new FileStream(afcPath, FileMode.Open);
                            }

                            try
                            {
                                audioStream.Seek(audioOffset, SeekOrigin.Begin);
                                if (audioStream.ReadStringASCIINull(4) != @"RIFF")
                                {
                                    hasError        = true;
                                    item.Icon       = FontAwesomeIcon.TimesCircle;
                                    item.Foreground = Brushes.Red;
                                    item.Spinning   = false;
                                    errors.Add(M3L.GetString(M3L.string_interp_invalidAudioPointer, wwisestream.FileRef.FilePath, wwisestream.GetInstancedFullPath));
                                    if (audioStream is FileStream)
                                    {
                                        audioStream.Close();
                                    }
                                    continue;
                                }

                                //attempt to seek audio length.
                                audioStream.Seek(audioSize + 4, SeekOrigin.Current);

                                //Check if this file is in basegame
                                if (isInOfficialArea)
                                {
                                    //Verify offset is not greater than vanilla size
                                    var vanillaInfo = VanillaDatabaseService.GetVanillaFileInfo(validationTarget, afcPath.Substring(validationTarget.TargetPath.Length + 1));
                                    if (vanillaInfo == null)
                                    {
                                        Crashes.TrackError(new Exception($@"Vanilla information was null when performing vanilla file check for {afcPath.Substring(validationTarget.TargetPath.Length + 1)}"));
                                    }
                                    if (audioOffset >= vanillaInfo[0].size)
                                    {
                                        hasError        = true;
                                        item.Icon       = FontAwesomeIcon.TimesCircle;
                                        item.Foreground = Brushes.Red;
                                        item.Spinning   = false;
                                        errors.Add(M3L.GetString(M3L.string_interp_audioStoredInOfficialAFC, wwisestream.FileRef.FilePath, wwisestream.GetInstancedFullPath));
                                    }
                                }
                                if (audioStream is FileStream)
                                {
                                    audioStream.Close();
                                }
                            }
                            catch (Exception e)
                            {
                                hasError        = true;
                                item.Icon       = FontAwesomeIcon.TimesCircle;
                                item.Foreground = Brushes.Red;
                                item.Spinning   = false;
                                if (audioStream is FileStream)
                                {
                                    audioStream.Close();
                                }
                                errors.Add(M3L.GetString(M3L.string_errorValidatingAudioReference, wwisestream.FileRef.FilePath, wwisestream.GetInstancedFullPath, e.Message));
                                continue;
                            }
                        }
                    }
                }
            }


            if (!hasError)
            {
                item.Foreground = Brushes.Green;
                item.Icon       = FontAwesomeIcon.CheckCircle;
                item.ItemText   = M3L.GetString(M3L.string_noAudioIssuesWereDetected);
                item.ToolTip    = M3L.GetString(M3L.string_validationOK);
            }
            else
            {
                item.Errors   = errors;
                item.ItemText = M3L.GetString(M3L.string_audioIssuesWereDetected);
                item.ToolTip  = M3L.GetString(M3L.string_validationFailed);
            }
            item.HasError = hasError;
            cachedAudio.Clear();
        }
        private void CheckModForTFCCompactability(DeploymentChecklistItem item)
        {
            // if (ModBeingDeployed.Game >= Mod.MEGame.ME2)
            //{
            bool hasError = false;

            item.HasError = false;
            item.ItemText = "Checking textures in mod";
            var        referencedFiles  = ModBeingDeployed.GetAllRelativeReferences().Select(x => Path.Combine(ModBeingDeployed.ModPath, x)).ToList();
            int        numChecked       = 0;
            GameTarget validationTarget = mainWindow.InstallationTargets.FirstOrDefault(x => x.Game == ModBeingDeployed.Game);
            var        errors           = new List <string>();

            foreach (var f in referencedFiles)
            {
                if (_closed)
                {
                    return;
                }
                numChecked++;
                item.ItemText = $"Checking textures in mod [{numChecked}/{referencedFiles.Count}]";
                if (f.RepresentsPackageFilePath())
                {
                    var package  = MEPackageHandler.OpenMEPackage(f);
                    var textures = package.Exports.Where(x => x.IsTexture()).ToList();
                    foreach (var texture in textures)
                    {
                        if (_closed)
                        {
                            return;
                        }
                        var cache = texture.GetProperty <NameProperty>("TextureFileCacheName");
                        if (cache != null)
                        {
                            if (!VanillaDatabaseService.IsBasegameTFCName(cache.Value, ModBeingDeployed.Game))
                            {
                                var       mips = Texture2D.GetTexture2DMipInfos(texture, cache.Value);
                                Texture2D tex  = new Texture2D(texture);
                                try
                                {
                                    tex.GetImageBytesForMip(tex.GetTopMip(), validationTarget, false); //use active target
                                }
                                catch (Exception e)
                                {
                                    hasError        = true;
                                    item.Icon       = FontAwesomeIcon.TimesCircle;
                                    item.Foreground = Brushes.Red;
                                    item.Spinning   = false;
                                    errors.Add($"{texture.FileRef.FilePath} - {texture.GetInstancedFullPath}: Could not load texture data: {e.Message}");
                                }
                            }
                        }
                    }
                }
            }

            if (!hasError)
            {
                item.Foreground = Brushes.Green;
                item.Icon       = FontAwesomeIcon.CheckCircle;
                item.ItemText   = "No broken textures were found";
                item.ToolTip    = "Validation passed";
            }
            else
            {
                item.Errors   = errors;
                item.ItemText = "Texture issues were detected";
                item.ToolTip  = "Validation failed";
            }
            item.HasError = hasError;
            //}
            //} else
            //{
            //    item.Foreground = Brushes.Green;
            //    item.Icon = FontAwesomeIcon.CheckCircle;
            //    item.ItemText = "Textures are not ";
            //    item.ToolTip = "Validation passed";
            //}
        }