public void AfterTest() { _interaction = null; _otherInteractable = null; _interactable = null; }
public void BeforeTest() { _interactable = new GameObject().AddComponent <MockInteractableComponent>(); _otherInteractable = new GameObject().AddComponent <MockInteractableComponent>(); _interaction = new GameObject().AddComponent <TestInteractionComponent>(); _interaction.gameObject.AddComponent <TestUnityMessageEventDispatcherComponent>().TestAwake(); }
public void BeforeTest() { _interactable = new GameObject().AddComponent <MockInteractableComponent>(); _otherInteractable = new GameObject().AddComponent <MockInteractableComponent>(); _interaction = new GameObject().AddComponent <MockInteractionComponent>(); _otherInteraction = new GameObject().AddComponent <MockInteractionComponent>(); _zone = new GameObject().AddComponent <TestInteractionZone>(); _zone.AttachedInteractable = _interactable.gameObject; }