public void GetWinnerOfTieGameIsNull() { IGameEngine gameEngine = GetDefaultGameEngine(); MockGameChecker gameChecker = new MockGameChecker { GameEngine = (gameEngine) }; IPlayer player1 = gameEngine.Players[0]; char player1Marker = player1.Marker; IPlayer player2 = gameEngine.Players[1]; char player2Marker = player2.Marker; IBoard board = gameEngine.Board; board.MarkPosition(0, 0, player1Marker); board.MarkPosition(0, 1, player2Marker); board.MarkPosition(1, 0, player1Marker); board.MarkPosition(1, 1, player2Marker); bool isGameOver = gameChecker.IsGameOver; Assert.True(isGameOver); IPlayer winner = gameChecker.WinningPlayer; Assert.Null(winner); Assert.AreNotEqual(null, player1); Assert.AreNotEqual(null, player2); }
public void TestGetAndSetGameChecker() { IGameChecker gameChecker = new MockGameChecker(); IGameEngine engine = new GameEngine(null, null); Assert.Null(engine.GameChecker); engine.GameChecker = gameChecker; Assert.AreEqual(gameChecker, engine.GameChecker); }
public void TestIsGameOverOnDefaultBoardIsFalse() { IGameEngine gameEngine = GetDefaultGameEngine(); MockGameChecker gameChecker = new MockGameChecker { GameEngine = gameEngine }; bool isGameOver = gameChecker.IsGameOver; Assert.False(isGameOver); }
public void TestSetGameEngine() { IGameEngine gameEngine = GetDefaultGameEngine(); MockGameChecker gameChecker = new MockGameChecker { GameEngine = gameEngine }; object actual = gameChecker.GameEngine; Assert.NotNull(actual); Assert.AreEqual(gameEngine, actual); }
public void TestIsGameOverOnPartiallyFilledBoardIsFalse() { IGameEngine gameEngine = GetDefaultGameEngine(); MockGameChecker gameChecker = new MockGameChecker { GameEngine = gameEngine }; IPlayer player1 = gameEngine.Players[0]; char player1Marker = player1.Marker; IBoard board = gameEngine.Board; board.MarkPosition(0, 0, player1Marker); bool isGameOver = gameChecker.IsGameOver; Assert.False(isGameOver); }
public void TestWinningPlayer() { IGameEngine gameEngine = GetDefaultGameEngine(); MockGameChecker gameChecker = new MockGameChecker { GameEngine = (gameEngine) }; IPlayer player2 = gameEngine.Players[1]; char player2Marker = player2.Marker; IBoard board = gameEngine.Board; board.MarkPosition(0, 0, player2Marker); board.MarkPosition(0, 1, player2Marker); board.MarkPosition(1, 0, player2Marker); board.MarkPosition(1, 1, player2Marker); bool isGameOver = gameChecker.IsGameOver; Assert.True(isGameOver); IPlayer winner = gameChecker.WinningPlayer; Assert.NotNull(winner); Assert.AreEqual(player2, winner); }
public void TestGameEngineIsNullByDefault() { MockGameChecker gameChecker = new MockGameChecker(); Assert.Null(gameChecker.GameEngine); }