public static Context CreateMockDataJailTest(GameConfig gameConfig) { var mockData = new MockContextMaker(gameConfig); mockData.AddTile("Go to jail", new ActionTile(new GoToJailAction())); mockData.AddTile("Give Jail Card", new ActionTile(new JailCardAction())); mockData.AddTile("Go to jail", new ActionTile(new GoToJailAction())); mockData.AddTile("Go to jail", new ActionTile(new GoToJailAction())); mockData.AddTile("Jail", new Jail()); mockData.AddPlayer("John", cash: 200); //mockData.AddPlayer("Jake", cash: 200); return(mockData.GetContext()); }
public static Context CreateMockDataSmallTest(GameConfig gameConfig) { var mock = new MockContextMaker(gameConfig); mock.AddTile("Go", new Go()); mock.AddTile("Tax 100$", new ActionTile(new ChangeBalanceAction(-100))); mock.AddTile("Property 1 Set 1", new Property(1, 100), new PropertyDevelopment(80, new List <int> { 10, 20, 50, 150, 450, 625, 750 })); mock.AddTile("Property 2 Set 1", new Property(1, 120), new PropertyDevelopment(80, new List <int> { 10, 20, 50, 150, 450, 625, 750 })); mock.AddTile("MoneyGiver 100$", new ActionTile(new ChangeBalanceAction(100))); mock.AddTile("Property 3 Set 2", new Property(2, 80), new PropertyDevelopment(50, new List <int> { 5, 10, 30, 100, 300, 400, 550 })); mock.AddTile("Property 4 Set 2", new Property(2, 90), new PropertyDevelopment(50, new List <int> { 5, 10, 30, 100, 300, 400, 550 })); mock.AddPlayer("John", cash: 200); mock.AddPlayer("AIPlayer2 Chaos:4", cash: 200); return(mock.GetContext()); }
public static MockContextMaker ParseDefaultMap(GameConfig gameConfig, List <IMonopolyAction> actions) { var commandTable = new DataTable(); var mock = new MockContextMaker(gameConfig); using (var csvReader = new CsvReader(new StreamReader(File.OpenRead(csvFilePath)), true)) { commandTable.Load(csvReader); } int set = 0; int price = 0; int pricePerHouse = 0; List <int> rent = null; for (int i = 0; i < commandTable.Rows.Count; i++) { #region variables string name = commandTable.Rows[i][0].ToString().Trim(); string type = commandTable.Rows[i][1].ToString().Trim(); string temp_str = commandTable.Rows[i][2].ToString().Trim(); if (temp_str.Length > 0) { price = Convert.ToInt32(commandTable.Rows[i][2].ToString().Trim()); } if (type == "Dev") { set = Convert.ToInt32(commandTable.Rows[i][3].ToString().Trim()); pricePerHouse = Convert.ToInt32(commandTable.Rows[i][4].ToString().Trim()); rent = new List <int> { Convert.ToInt32(commandTable.Rows[i][5].ToString().Trim()), 2 * Convert.ToInt32(commandTable.Rows[i][5].ToString().Trim()), Convert.ToInt32(commandTable.Rows[i][6].ToString().Trim()), Convert.ToInt32(commandTable.Rows[i][7].ToString().Trim()), Convert.ToInt32(commandTable.Rows[i][8].ToString().Trim()), Convert.ToInt32(commandTable.Rows[i][9].ToString().Trim()), Convert.ToInt32(commandTable.Rows[i][10].ToString().Trim()), }; } #endregion switch (type) { case "Go": mock.AddTile(name, new Go()); break; case "Dev": mock.AddTile(name, new Property(set, price), new PropertyDevelopment(pricePerHouse, rent)); break; case "Tax": mock.AddTile(name, new ActionTile(new ChangeBalanceAction(price))); break; case "NoDev": mock.AddTile(name, new Property(11, price), new UtilityProperty()); break; case "ToJail": mock.AddTile(name, new ActionTile(new GoToJailAction())); break; case "Park": mock.AddTile(name, new FreeParking()); break; case "Jail": mock.AddTile(name, new Jail()); break; case "Station": mock.AddTile(name, new TrainStation(price / 4), new Property(10, price)); break; case "Chest": mock.AddTile(name, new ActionBox(actions)); break; default: break; } } return(mock); }