private void RemoveAndUnlinkGameObject(long entityId, GameObject gameObject) { connectionHandler.RemoveComponent(entityId, Position.ComponentId); connectionHandler.RemoveEntity(entityId); receiveSystem.Update(); requireLifecycleSystem.Update(); Object.DestroyImmediate(gameObject); }
public void Component_updates_are_dropped_if_component_removed() { CreateEntity(); Update(); UpdatePosition(); connectionHandler.RemoveComponent(entityId: 10, Position.ComponentId); Update(); var updates = componentUpdateSystem.GetComponentUpdatesReceived <Position.Update>(); Assert.AreEqual(expected: 0, updates.Count); var entitySpecificUpdates = componentUpdateSystem.GetEntityComponentUpdatesReceived <Position.Update>(new EntityId(10)); Assert.AreEqual(expected: 0, entitySpecificUpdates.Count); }