public void SetUp() { this.playerEvent = new MockPlayerEvent(); this.view = new MockLibraryView(); this.regionManager = new MockRegionManager(); this.configurationService = new MockConfigurationService(); this.addAssetEvent = new MockAddAssetEvent(); this.assetsAvailableEvent = new MockAssetsAvailableEvent(); this.showMetadataEvent = new MockShowMetadataEvent(); this.resetWindowsEvent = new MockResetWindowsEvent(); this.assetsLoadingEvent = new MockAssetsLoadingEvent(); this.mainRegion = new MockRegion(); this.errorView = new MockErrorView(); this.mainRegion.Name = RegionNames.MainRegion; this.regionManager.Regions.Add(this.mainRegion); this.eventAggregator = new MockEventAggregator(); this.eventAggregator.AddMapping <AddAssetEvent>(this.addAssetEvent); this.eventAggregator.AddMapping <PlayerEvent>(this.playerEvent); this.eventAggregator.AddMapping <ShowMetadataEvent>(this.showMetadataEvent); this.eventAggregator.AddMapping <AssetsAvailableEvent>(this.assetsAvailableEvent); this.eventAggregator.AddMapping <ResetWindowsEvent>(this.resetWindowsEvent); this.eventAggregator.AddMapping <AssetsLoadingEvent>(this.assetsLoadingEvent); }
public void SetUp() { this.eventAggregator = new MockEventAggregator(); this.view = new MockOverlaysView(); this.assetsAvailableEvent = new MockAssetsAvailableEvent(); this.eventAggregator.AddMapping <AssetsAvailableEvent>(this.assetsAvailableEvent); }