private void Check_lives(Mobs.Mob_Base monster) { Player.Lives -= monster.Lives_value; MonsterCounter.Text = Player.Lives.ToString(); if (Player.Lives <= 0) { Console.WriteLine("No lives. Ending game"); WaveServices.Platform.Exit(); } }
private void Check_death(Mobs.Mob_Base monster) { if (monster.HP > 0) { Check_lives(monster); } else { Player.Add_gold(monster.Monster_gold); MoneyCounter.Text = Player.Gold.ToString(); } }
public int Get_Damage(Mobs.Mob_Base Monster, Entity Monsters_set) { if (Tower_bullet.Bullet_access) { Tower_bullet.Bullet_speed_x = Tower_bullet.Bullet_speed_y = Tower_bullet.Bullet_speed; if (Tower_target == "" || Monster.Mob.Name == Tower_target) { int Pos_x = (int)Monster.Mob.FindComponent <Transform2D>().X; int Pos_y = (int)Monster.Mob.FindComponent <Transform2D>().Y; if ((Check_Range(Pos_x, Pos_y)) && (!Tower_bullet.Bullet.Enabled) && (Tower_target == "")) { Get_values(Monster.Mob.Name); } Get_directions(Pos_x, Pos_y, Monsters_set); if (Tower_target != "") { if (((Get_hit(Pos_x, Pos_y, (int)Tower_bullet.Bullet_bitmap.X, (int)Tower_bullet.Bullet_bitmap.Y)) && Tower_bullet.Bullet.Enabled) || (Monsters_set.FindChild(Tower_target).Enabled == false)) { if (Monster.Mob.Name == Tower_target) { Monster.HP -= Tower_bullet.Bullet_damage; } Reset_values(); return(Tower_bullet.Bullet_damage); } else { return(0); } } } } return(0); }
private bool Check_monster(Mobs.Mob_Base monster, int i) { if ((monster.Grid_x == Level.ending_x && monster.Grid_y == Level.ending_y) || (monster.HP <= 0)) { for (int j = 0; j < TowersList.Count; j++) { if (TowersList[j].Tower_target == monster.Mob.Name) { TowersList[j].Reset_values(); } } Check_death(monster); monster.Mob.Enabled = false; Static.Functions.Swap(MonsterList, i, MonsterList.Count - 1); return(true); } else { return(false); } }