public async void MobiledgeXAPICalls() { integration.UseWifiOnly(true); // RegisterAndFindCloudlet and VerifyLocation: FindCloudletReply findCloudletReply; try { gameManager.uiConsole.text = "Registering to DME: "; bool registeredAndFoundCloudlet = await integration.RegisterAndFindCloudlet(); if (!registeredAndFoundCloudlet) { gameManager.clog("Unable to register and find cloudlet"); return; } stopWatch.Start(); findCloudletReply = integration.FindCloudletReply; gameManager.clog("FindCloudletReply: status: " + findCloudletReply.status + ", fqdn: " + findCloudletReply.fqdn); // This might be inside a thread update loop. Re-register client and check periodically. // VerifyLocation will fail if verification is unavailable at the carrier. bool verifiedLocation = await integration.VerifyLocation(); // Decide what to do with location status. gameManager.clog("VerifiedLocation: " + verifiedLocation); } catch (RegisterClientException rce) { gameManager.clog("RegisterClientException: " + rce.Message + ". Make sure OrgName, AppName, and AppVers are correct."); return; } catch (FindCloudletException fce) { gameManager.clog("FindCloudletException: " + fce.Message + ". Make sure you have an app instance deployed to your region and carrier network"); return; } catch (DmeDnsException de) { // This app should fallback to public cloud, as the DME doesn't exist for your // SIM card + carrier. gameManager.clog("Cannot register to DME host: " + de.Message + ", Stack: " + de.StackTrace); if (de.InnerException != null) { gameManager.clog("Original Exception: " + de.InnerException.Message); } // Handle fallback to public cloud application server. return; } catch (Exception e) { gameManager.clog("Unexpected Exception: " + e.StackTrace); return; } // GetAppPort AppPort appPort; try { appPort = integration.GetAppPort(LProto.L_PROTO_TCP); } catch (AppPortException ape) { gameManager.clog("Unabled to get AppPort. AppPortException: " + ape.Message); return; } if (appPort == null) { gameManager.clog("GetAppPort returned null"); return; } // GetUrl try { edgeCloudletStr = integration.GetUrl("ws"); gameManager.clog("Found Cloudlet from DME result: [" + edgeCloudletStr + "]"); } catch (GetConnectionException gce) { gameManager.clog("Unabled to get url. GetConnectionException " + gce.Message); return; } // NetTest netTest = new NetTest(integration.matchingEngine); foreach (AppPort ap in findCloudletReply.ports) { gameManager.clog("Port: proto: " + ap.proto + ", prefix: " + ap.fqdn_prefix + ", path_prefix: " + ap.path_prefix + ", port: " + ap.public_port); NetTest.Site site; // We're looking for one of the TCP app ports: if (ap.proto == LProto.L_PROTO_TCP) { // Add to test targets. if (ap.path_prefix == "") { site = new NetTest.Site { host = integration.GetHost(ap), port = integration.GetPort(ap) }; site.testType = NetTest.TestType.CONNECT; } else { site = new NetTest.Site { L7Path = integration.GetUrl("", ap) }; site.testType = NetTest.TestType.CONNECT; } if (useAltServer) { site.host = host; } l7Path = site.L7Path; netTest.sites.Enqueue(site); } } netTest.doTest(true); }
// Use this for initialization async Task Start() { // Demo mode DME server to run MobiledgeX APIs, or if SIM card is missing // and a local DME cannot be located. Set to false if using a supported // SIM Card. integration = new MobiledgeXIntegration(); integration.useDemo = true; integration.dmeHost = integration.me.GenerateDmeHostName(); // Use local server, by IP. This must be started before use: if (useAltServer) { host = altServerHost; } server = "ws://" + host + ":" + port; theBall = GameObject.FindGameObjectWithTag("Ball"); players = GameObject.FindGameObjectsWithTag("Player"); client = new WsClient(); gameSession.currentGs = new GameState(); gameSession.status = STATUS.LOBBY; // Create a Mex Paddle (for local user) from the Prefab: ghostPlayer = (GameObject)Instantiate(Resources.Load("PaddleGhost")); ghostBall = (GameObject)Instantiate(Resources.Load("BallGhost")); uiG = GameObject.FindGameObjectWithTag("UIConsole"); uiConsole = uiG.GetComponent <Text>(); // Attach a listener to the Room ID input field. roomIdInput = GameObject.Find("InputFieldRoomId").GetComponent <InputField>(); roomIdInput.onEndEdit.AddListener(ConnectToServerWithRoomId); try { // Register and find cloudlet: uiConsole.text = "Registering to DME: "; edgeCloudletStr = await RegisterAndFindCloudlet(); stopWatch.Start(); clog("Found Cloudlet from DME result: [" + edgeCloudletStr + "]"); // This might be inside a thread update loop. Re-register client and check periodically. // VerifyLocation will fail if verification is unavailable at the carrier. bool verifiedLocation = await integration.VerifyLocation(); //bool verifiedLocation = false; // Decide what to do with location status. clog("VerifiedLocation: " + verifiedLocation); } catch (HttpException httpe) // HTTP status, and REST API call error codes. { // server error code, and human readable message: clog("RegisterClient Exception: " + httpe.Message + ", HTTP StatusCode: " + httpe.HttpStatusCode + ", API ErrorCode: " + httpe.ErrorCode + "\nStack: " + httpe.StackTrace); } catch (DmeDnsException de) { // This app should fallback to public cloud, as the DME doesn't exist for your // SIM card + carrier. clog("Cannot register to DME host: " + de.Message + ", Stack: " + de.StackTrace); if (de.InnerException != null) { clog("Original Exception: " + de.InnerException.Message); } // Handle fallback to public cloud application server. } catch (HttpRequestException httpre) { clog("RegisterClient HttpRequest Exception" + httpre.Message + "\nStack Trace: " + httpre.StackTrace); } catch (Exception e) { clog("Unexpected Exception: " + e.StackTrace); } }