/// <summary>
 /// Cập nhật kho trạng thái mobile : 1-validated, 2-block
 /// </summary>
 public async Task UpdateMobileStatus(string mobile, MobileStatus mobileStatus)
 {
     using (var cnn = _connectionFactory.GetConnection)
     {
         string sql    = "msp_MobileStatus_IU";
         var    status = (int)mobileStatus;
         await SqlMapper.ExecuteAsync(cnn, sql, new { mobile, status }, commandType : CommandType.StoredProcedure);
     }
 }
示例#2
0
 public MobileUpdate(int serial, int id, int hue, MobileStatus flags, int x, int y, int z, Direction direction)
 {
     _writer = new PacketWriter(19);
     _writer.Write((byte)0x20);
     _writer.Write(serial);
     _writer.Write((short)id);
     _writer.Write((byte)0);
     _writer.Write((short)hue);
     _writer.Write((byte)flags);
     _writer.Write((short)x);
     _writer.Write((short)y);
     _writer.Write((short)0);
     _writer.Write((byte)direction);
     _writer.Write((sbyte)z);
 }
示例#3
0
    public static string MobileSend(string message, string number)
    {
        MobileStatus ms     = Send(message, number);
        string       retVal = "غير معروف";

        switch (ms)
        {
        case MobileStatus.Success:
            retVal = "تم الإرسال بنجاح";
            break;

        case MobileStatus.NoBalance:
            break;

        case MobileStatus.InvalidUser:
            break;

        case MobileStatus.InvalidType:
            break;

        case MobileStatus.InvalidURL:
            break;

        case MobileStatus.InvalidCountries:
            break;

        case MobileStatus.InvalidSendername:
            break;

        case MobileStatus.SendDisabled:
            retVal = "الإرسال معطل";
            break;

        case MobileStatus.Unknown:
            retVal = "خطأ غير معروف";
            break;

        default:
            break;
        }

        return(retVal);
    }
示例#4
0
        public void UpdateMobilePortrait()
        {
            MobileStatus mS             = MobileMetadata.BestMobileStatus;
            MobileStatus selectedStatus = MobileMetadata.MobileStatusPresets[GameInformation.Instance.PlayerInformation.PrimaryMobile];

            //Max size = 110;
            mobilePortraitAtkBar.Scale = new Vector2(110 * selectedStatus.Attack / mS.Attack, 1);
            mobilePortraitDefBar.Scale = new Vector2(110 * selectedStatus.Defence / mS.Defence, 1);
            mobilePortraitMobBar.Scale = new Vector2(110 * selectedStatus.Mobility / mS.Mobility, 1);

            //UpdatePortrait
            MobileType mt = GameInformation.Instance.PlayerInformation.PrimaryMobile;

            if (!portraitPresets.ContainsKey(mt))
            {
                mt = MobileType.Random;
            }

            mobilePortrait.SourceRectangle = portraitPresets[mt];
        }
示例#5
0
        public void ButtonAction(object button)
        {
            MobileType mt = (MobileType)((Button)button).Tag;

            OnSelectMobile.Invoke(mt);

            //Button Animation triggering
            foreach (Button b in buttonList)
            {
                if (b.IsEnabled)
                {
                    b.IsActivated = false;
                    b.ChangeButtonState(ButtonAnimationState.Normal, true);
                }
            }

            ((Button)button).ChangeButtonState(ButtonAnimationState.Activated, true);

            //Button Actions - Status bars
            MobileStatus mobS = MobileMetadata.MobileStatusPresets[mt];

            spriteList[0].Scale = Vector2.One * new Vector2(200 * mobS.Attack / MobileMetadata.BestMobileStatus.Attack, 1);
            spriteList[1].Scale = Vector2.One * new Vector2(200 * mobS.Defence / MobileMetadata.BestMobileStatus.Defence, 1);
            spriteList[2].Scale = Vector2.One * new Vector2(200 * mobS.Delay / MobileMetadata.BestMobileStatus.Delay, 1);
            spriteList[3].Scale = Vector2.One * new Vector2(200 * mobS.Mobility / MobileMetadata.BestMobileStatus.Mobility, 1);

            //Text Updating
            portraitMobileName.Text = mt.ToString();

            if (!portraitPresets.ContainsKey(mt))
            {
                mt = MobileType.Random;
            }

            spriteList[4].SourceRectangle = portraitPresets[mt];

            GameInformation.Instance.PlayerInformation.PrimaryMobile = mt;
        }
示例#6
0
        public void TestMobileStatusExtended(ProtocolChanges changes)
        {
            var beholder = new Mobile(0x1)
            {
                Name = "Random Mobile 1"
            };

            beholder.DefaultMobileInit();

            var beheld = new Mobile(0x2)
            {
                Name = "Random Mobile 2"
            };

            beheld.DefaultMobileInit();

            var ns = new NetState(
                new AccountPacketTests.TestConnectionContext
            {
                RemoteEndPoint = IPEndPoint.Parse("127.0.0.1")
            }
                )
            {
                ProtocolChanges = changes
            };

            var data = new MobileStatus(beholder, beheld, ns).Compile();

            Span <byte> expectedData = stackalloc byte[121]; // Max Size
            var         pos          = 0;

            expectedData.Write(ref pos, (byte)0x11);
            pos += 2; // Length

            int type;
            var notSelf = beholder != beheld;

            if (notSelf)
            {
                type = 0;
            }
            else if (Core.HS && ns.ExtendedStatus)
            {
                type = 6;
            }
            else if (Core.ML && ns.SupportsExpansion(Expansion.ML))
            {
                type = 5;
            }
            else
            {
                type = Core.AOS ? 4 : 3;
            }

            expectedData.Write(ref pos, beheld.Serial);
            expectedData.WriteAsciiFixed(ref pos, beheld.Name, 30);

            expectedData.WriteReverseAttribute(ref pos, beheld.Hits, beheld.HitsMax, notSelf);

            expectedData.Write(ref pos, beheld.CanBeRenamedBy(beheld));
            expectedData.Write(ref pos, (byte)type);

            if (type > 0)
            {
                expectedData.Write(ref pos, beheld.Female);
                expectedData.Write(ref pos, (ushort)beheld.Str);
                expectedData.Write(ref pos, (ushort)beheld.Dex);
                expectedData.Write(ref pos, (ushort)beheld.Int);

                expectedData.WriteReverseAttribute(ref pos, beheld.Stam, beheld.StamMax, notSelf);
                expectedData.WriteReverseAttribute(ref pos, beheld.Mana, beheld.ManaMax, notSelf);

                expectedData.Write(ref pos, beheld.TotalGold);
                expectedData.Write(
                    ref pos,
                    (ushort)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5))
                    );
                expectedData.Write(ref pos, (ushort)(Mobile.BodyWeight + beheld.TotalWeight));

                if (type >= 5)
                {
                    expectedData.Write(ref pos, (ushort)beheld.MaxWeight);
                    expectedData.Write(ref pos, (byte)(beheld.Race.RaceID + 1)); // 0x00 for a non-ML enabled account
                }

                expectedData.Write(ref pos, (ushort)beheld.StatCap);
                expectedData.Write(ref pos, (byte)beheld.Followers);
                expectedData.Write(ref pos, (byte)beheld.FollowersMax);

                if (type >= 4)
                {
                    expectedData.Write(ref pos, (ushort)beheld.FireResistance);
                    expectedData.Write(ref pos, (ushort)beheld.ColdResistance);
                    expectedData.Write(ref pos, (ushort)beheld.PoisonResistance);
                    expectedData.Write(ref pos, (ushort)beheld.EnergyResistance);
                    expectedData.Write(ref pos, (ushort)beheld.Luck);
                }

                var min = 0;
                var max = 0;
                beheld.Weapon?.GetStatusDamage(beheld, out min, out max);

                expectedData.Write(ref pos, (ushort)min);
                expectedData.Write(ref pos, (ushort)max);

                expectedData.Write(ref pos, beheld.TithingPoints);

                if (type >= 6)
                {
                    for (var i = 0; i < 15; ++i)
                    {
                        expectedData.Write(ref pos, (ushort)beheld.GetAOSStatus(i));
                    }
                }
            }

            expectedData.Slice(1, 2).Write((ushort)pos); // Length

            expectedData = expectedData.Slice(0, pos);
            AssertThat.Equal(data, expectedData);
        }
        public void Process(byte[] packet, Account a)
        {
            //a.TcpClient.NoDelay = true;
            //a.TcpClient.Client.DontFragment = true;
            //a.TcpClient.Client.NoDelay = false;
            //a.TcpClient.Client.SendBufferSize = 74;
            //a.TcpClient.LingerState = new LingerOption(false, 0);
            //a.TcpClient.SendTimeout = 0;
            //a.TcpClient.Client.SendTimeout = 0;
            //a.TcpClient.Client.LingerState = new LingerOption(false, 0);
            try
            {
                switch (packet[0])
                {
                case 0x80:
                    ServerList serverList = new ServerList();
                    serverList.Build();
                    //serverList.Send(a.TcpClient);
                    a.NetworkStream.Write(serverList.Data, 0, serverList.PacketSize);
                    break;

                case 0xA0:
                    if (a.TcpClient.Client.LocalEndPoint != null)
                    {
                        IPAddress     addr          = ((IPEndPoint)a.TcpClient.Client.LocalEndPoint).Address;
                        Int16         port          = Int16.Parse(((IPEndPoint)a.TcpClient.Client.LocalEndPoint).Port.ToString());
                        ServerConnect serverConnect = new ServerConnect(addr, port, a.AccountID)
                        {
                            GameServerIp =
                                IPAddress.Parse(
                                    ((IPEndPoint)a.TcpClient.Client.RemoteEndPoint).Address.ToString())
                        };
                        serverConnect.Build();
                        a.NetworkStream.Write(serverConnect.Data, 0, serverConnect.PacketSize);
                    }
                    break;

                case 0x91:
                    a.LoadChars();
                    CharacterList characterList = new CharacterList(a.CharList);

                    characterList.Build();

                    a.NetworkStream.Write(characterList.Data, 0, characterList.PacketSize);
                    break;

                case 0x5D:
                    ClientVersion clientVersion = new ClientVersion();
                    clientVersion.Build();
                    clientVersion.Compress();
                    clientVersion.Send(a.NetworkStream);
                    break;



                case 0xBD:

                    UOPackets.ServerPackets.LoginConfirm loginConfirm = new UOPackets.ServerPackets.LoginConfirm();
                    loginConfirm.Body         = 400;
                    loginConfirm.Direction131 = Direction13.North;
                    loginConfirm.X            = 2520;
                    loginConfirm.Y            = 521;
                    loginConfirm.Z            = 0;
                    loginConfirm.MapHeight    = 4096;
                    loginConfirm.MapWidth     = 7168;
                    loginConfirm.Serial       = 2420;
                    loginConfirm.Build();
                    loginConfirm.Compress();

                    loginConfirm.Send(a.NetworkStream);


                    MapChange mapChange = new MapChange();
                    mapChange.MapId = Map102.felucca;
                    mapChange.Build();
                    mapChange.Compress();

                    mapChange.Send(a.NetworkStream);


                    MapPatches mapPatches = new MapPatches();
                    mapPatches.MapsCount = 4;
                    mapPatches.Build();
                    mapPatches.Compress();

                    mapPatches.Send(a.NetworkStream);


                    SeasonChange seasonChange = new SeasonChange();
                    seasonChange.Season750    = Season75.summer;
                    seasonChange.PlayMusic761 = PlayMusic76.yes;
                    seasonChange.Build();
                    seasonChange.Compress();

                    seasonChange.Send(a.NetworkStream);


                    Int16             feat = 0x00;
                    SupportedFeatures supportedFeatures = new SupportedFeatures();
                    feat  = (Int16)Flags73.enablethirddownfeatures;
                    feat += (Int16)Flags73.enableT2Afeatureschatbuttonregions;
                    feat += (Int16)Flags73.enableMLfeatureselvenracespellsskills;
                    feat += (Int16)Flags73.enableAOSfeaturesskillsspellsmapfightbook;
                    feat += (Int16)Flags73.enablerenaissancefeatures;
                    feat += (Int16)Flags73.enableLBRfeaturesskillsmap;
                    supportedFeatures.Flags730 = feat;
                    supportedFeatures.Build();
                    supportedFeatures.Compress();

                    supportedFeatures.Send(a.NetworkStream);


                    MobileUpdate mobileUpdate = new MobileUpdate();
                    mobileUpdate.Direction163 = Direction16.North;
                    mobileUpdate.Flags151     = Flags15.WarMode;
                    mobileUpdate.Hue          = 33770;
                    mobileUpdate.X            = 2520;
                    mobileUpdate.Y            = 521;
                    mobileUpdate.Z            = 0;
                    mobileUpdate.Serial       = 2420;
                    mobileUpdate.Body         = 400;
                    mobileUpdate.Build();
                    mobileUpdate.Compress();

                    mobileUpdate.Send(a.NetworkStream);
                    mobileUpdate.Send(a.NetworkStream);


                    GlobalLight globalLight = new GlobalLight();
                    globalLight.LightLevel240 = LightLevel24.Bright;
                    globalLight.Build();
                    globalLight.Compress();

                    globalLight.Send(a.NetworkStream);


                    Infravision infraVision = new Infravision();
                    infraVision.Active = 0x00;
                    infraVision.Serial = 2420;
                    infraVision.Build();
                    infraVision.Compress();

                    infraVision.Send(a.NetworkStream);


                    mobileUpdate.Send(a.NetworkStream);



                    //TODO: Pegar tudo do BD
                    MobileIncoming mobileIncoming = new MobileIncoming();
                    mobileIncoming.Body         = 400;
                    mobileIncoming.Direction490 = (Direction49)((short)(Direction49.Running) + (short)(Direction49.Up));
                    mobileIncoming.Flags501     = Flags50.Hidden;
                    mobileIncoming.Notoriety512 = Notoriety51.Canbeattacked;
                    mobileIncoming.Serial       = 2420;
                    mobileIncoming.X            = 2520;
                    mobileIncoming.Y            = 521;
                    mobileIncoming.Z            = 0;
                    mobileIncoming.Hue          = 0x83ea;
                    mobileIncoming.Items3.Add(new Items()
                    {
                        ItemSerial = 0x40000380, ItemID = 0x0e7c, ItemLayer = ItemLayer8.Bank, ItemHue = 0x00
                    });
                    mobileIncoming.Items3.Add(new Items()
                    {
                        ItemSerial = 0x7fffd62f, ItemID = 0xa03b, ItemLayer = ItemLayer8.Hair, ItemHue = 0x044e
                    });
                    mobileIncoming.Items3.Add(new Items()
                    {
                        ItemSerial = 0x66666666, ItemID = 0xa03b, ItemLayer = ItemLayer8.Hair, ItemHue = 0x044e
                    });
                    mobileIncoming.Build();
                    mobileIncoming.Compress();

                    mobileIncoming.Send(a.NetworkStream);


                    MobileStatus mobileStatus = new MobileStatus();
                    mobileStatus.Serial              = 2420;
                    mobileStatus.Name                = "lokis                         ".ToCharArray();
                    mobileStatus.HitPoints           = 0x50;
                    mobileStatus.MaximumHitPoints    = 0x50;
                    mobileStatus.AllowNameChange50   = AllowNameChange5.no;
                    mobileStatus.SupportedFeatures61 = SupportedFeatures6.MLattributes;
                    mobileStatus.Gender              = 0x00;
                    mobileStatus.Strength            = 0x3c;
                    mobileStatus.Dexterity           = 0x0a;
                    mobileStatus.Intelligence        = 0x0a;
                    mobileStatus.Stamina             = 0x0a;
                    mobileStatus.MaximumStamina      = 0x0a;
                    mobileStatus.Mana                = 0x0a;
                    mobileStatus.MaximumMana         = 0x0a;
                    mobileStatus.Gold                = 0;
                    mobileStatus.ArmorRating         = 0;
                    mobileStatus.Weight              = 0x0e;
                    mobileStatus.MaximumWeight       = 0x0136;
                    mobileStatus.Race72              = Race7.Human;
                    mobileStatus.StatCap             = 0xe1;
                    mobileStatus.Followers           = 0;
                    mobileStatus.MaximumFollowers    = 5;
                    mobileStatus.FireResistance      = 0;
                    mobileStatus.ColdResistance      = 0;
                    mobileStatus.PoisonResistance    = 0;
                    mobileStatus.EnergyResistance    = 0;
                    mobileStatus.Luck                = 0;
                    mobileStatus.MinimumWeaponDamage = 1;
                    mobileStatus.MaximumWeaponDamage = 5;
                    mobileStatus.TithingPoints       = 0;
                    mobileStatus.Build();
                    mobileStatus.Compress();

                    mobileStatus.Send(a.NetworkStream);


                    WarMode warMode = new WarMode();
                    warMode.Warmode = 0x00;
                    warMode.Build();
                    warMode.Compress();

                    warMode.Send(a.NetworkStream);


                    OPLInfo oplInfo2 = new OPLInfo();
                    oplInfo2.Serial = 2420;
                    oplInfo2.Hash   = 0x400f9705;
                    oplInfo2.Build();
                    oplInfo2.Compress();
                    oplInfo2.Send(a.NetworkStream);


                    //mobileIncoming.Send(a.TcpClient);

                    OPLInfo oplInfo = new OPLInfo();
                    //oplInfo.Serial = 2420;
                    oplInfo.Serial = 0x40013082;
                    //oplInfo.Hash = 0x4301baee;
                    oplInfo.Hash = 0x400f9705;
                    oplInfo.Build();
                    oplInfo.Compress();

                    oplInfo.Send(a.NetworkStream);
                    oplInfo2.Send(a.NetworkStream);


                    supportedFeatures.Send(a.NetworkStream);
                    mobileUpdate.Send(a.NetworkStream);
                    mobileStatus.Send(a.NetworkStream);
                    warMode.Send(a.NetworkStream);
                    mobileIncoming.Send(a.NetworkStream);

                    //oplInfo2.Send(a.NetworkStream);

                    LoginConfirmed loginConfirmed = new LoginConfirmed();
                    loginConfirmed.Build();
                    loginConfirmed.Compress();

                    loginConfirmed.Send(a.NetworkStream);


                    GameTime gameTime = new GameTime();
                    gameTime.Hour   = Convert.ToByte(DateTime.Now.Hour);
                    gameTime.Minute = Convert.ToByte(DateTime.Now.Minute);
                    gameTime.Second = Convert.ToByte(DateTime.Now.Second);
                    gameTime.Build();
                    gameTime.Compress();

                    gameTime.Send(a.NetworkStream);


                    seasonChange.Send(a.NetworkStream);


                    mapChange.Send(a.NetworkStream);


                    /*globalLight.Send(a.NetworkStream);
                     * infraVision.Send(a.NetworkStream);
                     * gameTime.Send(a.NetworkStream);
                     *
                     * DisplayPaperdoll displayPaperdoll = new DisplayPaperdoll();
                     * displayPaperdoll.Flags550 = Flags55.CanLift;
                     * displayPaperdoll.Serial = 400;
                     * displayPaperdoll.Text = "lokis, Apprentice smith                                    ".ToCharArray();
                     * displayPaperdoll.Build();
                     * displayPaperdoll.Compress();
                     *
                     *
                     * displayPaperdoll.Send(a.NetworkStream);
                     *
                     * oplInfo.Send(a.NetworkStream);
                     *
                     * //break;
                     *
                     * //case 0xD6:
                     * globalLight = new GlobalLight();
                     * globalLight.LightLevel240 = LightLevel24.Bright;
                     * globalLight.Build();
                     * globalLight.Compress();
                     *
                     * infraVision = new Infravision();
                     * infraVision.Active = 0x00;
                     * infraVision.Serial = 2420;
                     * infraVision.Build();
                     * infraVision.Compress();
                     *
                     * mapChange = new MapChange();
                     * mapChange.MapId = Map102.felucca;
                     * mapChange.Build();
                     * mapChange.Compress();
                     *
                     * mapChange.Send(a.NetworkStream);
                     * infraVision.Send(a.NetworkStream);
                     * globalLight.Send(a.NetworkStream);
                     *
                     *
                     * mobileUpdate.Send(a.NetworkStream);
                     * mobileStatus.Send(a.NetworkStream);
                     *
                     * warMode.Send(a.NetworkStream);
                     * mobileIncoming.Send(a.NetworkStream);
                     * oplInfo.Send(a.NetworkStream);
                     *
                     * SkillsUpdate skillsUpdate = new SkillsUpdate();
                     * skillsUpdate.ListType220 = ListType22.capped;
                     *
                     *
                     * for (int i = 0; i < 55; i++)
                     * {
                     *  Random rand = new Random();
                     *  Int16 skillBaseValue = 100;
                     *  Int16 skillCappedValue = 100;
                     *  Int16 skillValue = 100;
                     *
                     *  skillsUpdate.Skills.Add(new Skills() { SkillID = (SkillName)i, LockStatus = 0x00, SkillBaseValue = skillBaseValue, SkillCappedValue = skillCappedValue, SkillValue = skillValue });
                     * }
                     *
                     * skillsUpdate.Build();
                     * skillsUpdate.Compress();
                     * skillsUpdate.Send(a.NetworkStream);*/


                    DisplayPaperdoll displayPaperdoll = new DisplayPaperdoll();
                    displayPaperdoll.Flags550 = Flags55.CanLift;
                    displayPaperdoll.Serial   = 2420;
                    displayPaperdoll.Text     = "LoKiS, Apprentice smith";
                    displayPaperdoll.Build();
                    displayPaperdoll.Compress();


                    displayPaperdoll.Send(a.NetworkStream);

                    break;

                case 0x34:

                    SkillsUpdate skillsUpdate = new SkillsUpdate();
                    skillsUpdate.ListType220 = ListType22.capped;


                    for (int i = 0; i < 55; i++)
                    {
                        Random rand             = new Random();
                        Int16  skillBaseValue   = 100;
                        Int16  skillCappedValue = 100;
                        Int16  skillValue       = 100;

                        skillsUpdate.Skills.Add(new Skills()
                        {
                            SkillID = (SkillName)i + 1, LockStatus = 0x00, SkillBaseValue = skillBaseValue, SkillCappedValue = skillCappedValue, SkillValue = skillValue
                        });
                    }

                    skillsUpdate.Build();
                    skillsUpdate.Compress();
                    skillsUpdate.Send(a.NetworkStream);

                    break;

                case 0x02:
                    MovementAccepted movAccepted = new MovementAccepted();

                    movAccepted.Sequence = packet[2];
                    movAccepted.Status   = 0x03;
                    movAccepted.Build();
                    movAccepted.Compress();

                    movAccepted.Send(a.NetworkStream);



                    /*AsciiMessage asciiMessage = new AsciiMessage();
                     * asciiMessage.Serial = 0xFFFFFFFF;
                     * asciiMessage.Hue = 0x3b2;
                     * asciiMessage.Graphic = 0xFFFF;
                     * asciiMessage.Font = 3;
                     * asciiMessage.Name = "PELUPELUPELUPELUPELUPELUPELUU".ToCharArray();
                     * asciiMessage.TextMessage = "PELUDO";
                     * asciiMessage.MessageType140 = MessageType14.System;
                     * asciiMessage.Build();
                     * asciiMessage.Compress();
                     * asciiMessage.Send(a.NetworkStream);*/



                    /* Pacotes
                     * 5D - PlayCharacter CS
                     * BD - ClientVersion SC
                     * BD - ClientVersion CS
                     * 1B - LoginConfirm SC
                     * 34 - MobileQuery CS
                     * BD - ClientVersion CS
                     * BF.05 - ScreenSize CS
                     * BF.0B - ClientLanguage CS
                     * BF.0F - ClientInfo CS
                     * BF.08 - MapChange SC
                     * BF.18 - MapPatches SC
                     * BC - SeasonChange SC
                     * B9 - SupportedFeatures SC
                     * 20 - MobileUpdate SC
                     * 20 - MobileUpdate SC
                     * 4F - GlobalBright SC
                     * 4E - Infravision SC
                     * 20 - MobileUpdate SC
                     * 78 - MobileIncoming SC
                     * 11 - MobileStatus SC
                     * 72 - Warmode SC
                     * 78 - MobileIncoming SC
                     * DC - OPLInfo SC
                     * B9 - SupportedFeatures SC
                     * 20 - MobileUpdate SC
                     * 11 - MobileStatus SC
                     * 72 - Warmode SC
                     * 78 - MobileIncoming SC
                     * 55 - LoginConfirmed SC
                     * 06 - DoubleClick CS
                     * 5B - GameTime SC
                     * BC - SeasonChange SC
                     * BF - MapChange SC
                     * 4F - GlobalBright SC
                     * 4E - Infravision SC
                     * AE - UnicodeMessage SC
                     * D6 - BatchQueryProperties CS
                     * 1C - AsciiMessage SC
                     * 3A - SkillsUpdate SC
                     * 88 - DisplayPaperdoll SC
                     * DC - OPLInfo SC
                     * D6 - BatchQueryProperties CS
                     * BF.24 - Unknown CS
                     */

                    /* Ordem da DoLogin():
                     * LoginConfirm -
                     * MapChange -
                     * SeasonChange -
                     * SupportedFeatures -
                     * MobileUpdate-
                     * MobileUpdate-
                     * MobileUpdate-
                     * MobileIncoming
                     * MobileStatus -
                     * SetWarMode -
                     * SupportedFeatures -
                     * MobileUpdate -
                     * MobileStatus -
                     * MobileIncoming
                     * LoginComplete -
                     * CurrentTime
                     * SeasonChange -
                     * MapChange-
                     * LoginEventArgs
                     */
                    /*
                     * LoginConfirm loginConfirm = new LoginConfirm( a.CharList[0] );
                     * loginConfirm.Build();
                     * loginConfirm.Send(a.TcpClient);
                     *
                     *
                     * UOPackets.ServerPackets.LoginConfirm loginConfirm = new UOPackets.ServerPackets.LoginConfirm();
                     * loginConfirm.Body = 0;
                     * loginConfirm.Direction131 = Direction13.North;
                     * loginConfirm.X = 2520;
                     * loginConfirm.Y = 521;
                     * loginConfirm.Z = 0;
                     *
                     *
                     *
                     * //a.TcpClient.Client.Send(loginConfirm.Data, 0, loginConfirm.PacketSize, SocketFlags.None);
                     *
                     * CharacterMapChange characterMapChange = new CharacterMapChange(0x01);
                     * characterMapChange.Build();
                     * Subcommands subCommands = new Subcommands(characterMapChange);
                     * subCommands.Build();
                     *
                     * characterMapChange.Send(a.TcpClient);
                     * //a.TcpClient.Client.Send(characterMapChange.Data, 0, characterMapChange.PacketSize, SocketFlags.None);
                     *
                     * UOPackets.ServerPackets.SeasonChange seasonChange = new UOPackets.ServerPackets.SeasonChange();
                     * seasonChange.PlayMusic761 = PlayMusic76.yes;
                     * seasonChange.Season750 = Season75.summer;
                     * seasonChange.Build();
                     * seasonChange.Compress();
                     * seasonChange.Send(a.TcpClient);
                     *
                     * UOPackets.ServerPackets.SupportedFeatures supportedFeatures = new UOPackets.ServerPackets.SupportedFeatures();
                     * supportedFeatures.Flags730 = Flags73.enableAOSfeaturesskillsspellsmapfightbook;
                     * supportedFeatures.Build();
                     * supportedFeatures.Compress();
                     * supportedFeatures.Send(a.TcpClient);
                     *
                     * UOPackets.ServerPackets.MobileUpdate mobileUpdate = new UOPackets.ServerPackets.MobileUpdate();
                     * mobileUpdate.Body = 0;
                     * mobileUpdate.Direction163 = Direction16.North;
                     * mobileUpdate.Flags151 = 0;
                     * mobileUpdate.Hue = 0;
                     * mobileUpdate.X = 2520;
                     * mobileUpdate.Y = 521;
                     * mobileUpdate.Z = 0;
                     * mobileUpdate.Serial = 0;
                     * mobileUpdate.Build();
                     * mobileUpdate.Compress();
                     * mobileUpdate.Send(a.TcpClient);
                     * mobileUpdate.Send(a.TcpClient);
                     * mobileUpdate.Send(a.TcpClient);
                     *
                     *
                     * UOPackets.ServerPackets.MobileStatus mobileStatus = new UOPackets.ServerPackets.MobileStatus();
                     * mobileStatus.Serial = 0;
                     * mobileStatus.Name = "teste".ToCharArray();
                     * mobileStatus.HitPoints = 100;
                     * mobileStatus.MaximumHitPoints = 100;
                     * mobileStatus.AllowNameChange50 = AllowNameChange5.yes;
                     * mobileStatus.SupportedFeatures61 = SupportedFeatures6.AOSattributes;
                     * mobileStatus.Gender = 0;
                     * mobileStatus.Strength = 100;
                     * mobileStatus.Dexterity = 100;
                     * mobileStatus.Intelligence = 100;
                     * mobileStatus.Stamina = 100;
                     * mobileStatus.MaximumStamina = 100;
                     * mobileStatus.Mana = 100;
                     * mobileStatus.MaximumMana = 100;
                     * mobileStatus.Gold = 500;
                     * mobileStatus.ArmorRating = 100;
                     * mobileStatus.Weight = 50;
                     * mobileStatus.StatCap = 300;
                     * mobileStatus.Followers = 0;
                     * mobileStatus.MaximumFollowers = 6;
                     * mobileStatus.FireResistance = 0;
                     * mobileStatus.ColdResistance = 0;
                     * mobileStatus.PoisonResistance = 0;
                     * mobileStatus.EnergyResistance = 0;
                     * mobileStatus.Luck = 0;
                     * mobileStatus.MinimumWeaponDamage = 0;
                     * mobileStatus.MaximumWeaponDamage = 100;
                     * mobileStatus.TithingPoints = 0;
                     * mobileStatus.Build();
                     * mobileStatus.Compress();
                     * mobileStatus.Send(a.TcpClient);
                     *
                     *
                     * UOPackets.ServerPackets.WarMode setWarMode = new UOPackets.ServerPackets.WarMode();
                     * setWarMode.Warmode = 0;
                     * setWarMode.Build();
                     * setWarMode.Compress();
                     * setWarMode.Send(a.TcpClient);
                     *
                     *
                     * supportedFeatures.Send(a.TcpClient);
                     * mobileUpdate.Send(a.TcpClient);
                     * mobileStatus.Send(a.TcpClient);
                     *
                     *
                     * UOPackets.LoginComplete loginComplete = new LoginComplete();
                     * loginComplete.Build();
                     * loginComplete.Send(a.TcpClient);
                     *
                     *
                     * seasonChange.Send(a.TcpClient);
                     * UOPackets.ServerPackets.MapChange mapChange = new UOPackets.ServerPackets.MapChange();
                     * mapChange.Build();
                     * mapChange.Send(a.TcpClient);
                     *
                     *
                     *
                     *
                     * //ClientFeatures clientFeatures = new ClientFeatures();
                     * //clientFeatures.Build();
                     *
                     * //a.TcpClient.Client.Send(clientFeatures.m_Data, 0, clientFeatures.PacketSize, SocketFlags.None);
                     * /*
                     * CharacterWarmode characterWarmode = new CharacterWarmode();
                     * characterWarmode.Build();
                     *
                     * a.TcpClient.Client.Send( characterWarmode.Data, 0, characterWarmode.PacketSize, SocketFlags.None );
                     *
                     *
                     *
                     * a.TcpClient.Client.Send(subCommands.Data, 0, subCommands.PacketSize, SocketFlags.None);
                     *
                     *
                     * CharacterSync characterSync = new CharacterSync(a.CharList[0]);
                     * characterSync.Build();
                     *
                     * a.TcpClient.Client.Send(characterSync.Data, 0, characterSync.PacketSize, SocketFlags.None);
                     *
                     * LoginComplete loginComplete = new LoginComplete();
                     * loginComplete.Build();
                     *
                     * a.TcpClient.Client.Send(loginComplete.Data, 0, loginComplete.PacketSize, SocketFlags.None);
                     *
                     */
                    break;
                }
            }
            catch (Exception ex)
            {
            }
        }
示例#8
0
        public void Process(byte[] packet, Account a)
        {
            try
            {
                switch (packet[0])
                {
                case 0x80:
                    ServerList serverList = new ServerList();
                    serverList.Build();
                    a.NetworkStream.Write(serverList.Data, 0, serverList.PacketSize);
                    break;

                case 0xA0:

                    if (a.TcpClient.Client.LocalEndPoint != null)
                    {
                        IPAddress     addr          = ((IPEndPoint)a.TcpClient.Client.LocalEndPoint).Address;
                        Int16         port          = Int16.Parse(((IPEndPoint)a.TcpClient.Client.LocalEndPoint).Port.ToString());
                        ServerConnect serverConnect = new ServerConnect(addr, port, a.AccountID)
                        {
                            GameServerIp = IPAddress.Parse(((IPEndPoint)a.TcpClient.Client.RemoteEndPoint).Address.ToString())
                        };
                        serverConnect.Build();
                        a.NetworkStream.Write(serverConnect.Data, 0, serverConnect.PacketSize);
                    }
                    break;

                case 0x91:
                    a.LoadChars();
                    CharacterList characterList = new CharacterList(a.CharList);

                    characterList.Build();

                    a.NetworkStream.Write(characterList.Data, 0, characterList.PacketSize);
                    break;

                case 0x5D:
                    ClientVersion clientVersion = new ClientVersion();
                    clientVersion.Build();
                    clientVersion.Compress();
                    clientVersion.Send(a.NetworkStream);
                    break;

                case 0xBD:

                    UOPackets.ServerPackets.LoginConfirm loginConfirm = new UOPackets.ServerPackets.LoginConfirm();
                    loginConfirm.Body         = 400;
                    loginConfirm.Direction131 = Direction13.North;
                    loginConfirm.X            = 2520;
                    loginConfirm.Y            = 521;
                    loginConfirm.Z            = 0;
                    loginConfirm.MapHeight    = 4096;
                    loginConfirm.MapWidth     = 7168;
                    loginConfirm.Serial       = 2420;
                    loginConfirm.Build();
                    loginConfirm.Compress();

                    loginConfirm.Send(a.NetworkStream);

                    MapChange mapChange = new MapChange();
                    mapChange.MapId = Map102.felucca;
                    mapChange.Build();
                    mapChange.Compress();

                    mapChange.Send(a.NetworkStream);

                    MapPatches mapPatches = new MapPatches();
                    mapPatches.MapsCount = 4;
                    mapPatches.Build();
                    mapPatches.Compress();

                    mapPatches.Send(a.NetworkStream);

                    SeasonChange seasonChange = new SeasonChange();
                    seasonChange.Season750    = Season75.summer;
                    seasonChange.PlayMusic761 = PlayMusic76.yes;
                    seasonChange.Build();
                    seasonChange.Compress();

                    seasonChange.Send(a.NetworkStream);

                    Int16             feat = 0x00;
                    SupportedFeatures supportedFeatures = new SupportedFeatures();
                    feat  = (Int16)Flags73.enablethirddownfeatures;
                    feat += (Int16)Flags73.enableT2Afeatureschatbuttonregions;
                    feat += (Int16)Flags73.enableMLfeatureselvenracespellsskills;
                    feat += (Int16)Flags73.enableAOSfeaturesskillsspellsmapfightbook;
                    feat += (Int16)Flags73.enablerenaissancefeatures;
                    feat += (Int16)Flags73.enableLBRfeaturesskillsmap;
                    supportedFeatures.Flags730 = feat;
                    supportedFeatures.Build();
                    supportedFeatures.Compress();

                    supportedFeatures.Send(a.NetworkStream);

                    MobileUpdate mobileUpdate = new MobileUpdate();
                    mobileUpdate.Direction163 = Direction16.North;
                    mobileUpdate.Flags151     = Flags15.WarMode;
                    mobileUpdate.Hue          = 33770;
                    mobileUpdate.X            = 2520;
                    mobileUpdate.Y            = 521;
                    mobileUpdate.Z            = 0;
                    mobileUpdate.Serial       = 2420;
                    mobileUpdate.Body         = 400;
                    mobileUpdate.Build();
                    mobileUpdate.Compress();

                    mobileUpdate.Send(a.NetworkStream);
                    mobileUpdate.Send(a.NetworkStream);

                    GlobalLight globalLight = new GlobalLight();
                    globalLight.LightLevel240 = LightLevel24.Bright;
                    globalLight.Build();
                    globalLight.Compress();

                    globalLight.Send(a.NetworkStream);

                    Infravision infraVision = new Infravision();
                    infraVision.Active = 0x00;
                    infraVision.Serial = 2420;
                    infraVision.Build();
                    infraVision.Compress();

                    infraVision.Send(a.NetworkStream);

                    mobileUpdate.Send(a.NetworkStream);

                    //TODO: Pegar tudo do BD
                    MobileIncoming mobileIncoming = new MobileIncoming();
                    mobileIncoming.Body         = 400;
                    mobileIncoming.Direction490 = (Direction49)((short)(Direction49.Running) + (short)(Direction49.Up));
                    mobileIncoming.Flags501     = Flags50.Hidden;
                    mobileIncoming.Notoriety512 = Notoriety51.Canbeattacked;
                    mobileIncoming.Serial       = 2420;
                    mobileIncoming.X            = 2520;
                    mobileIncoming.Y            = 521;
                    mobileIncoming.Z            = 0;
                    mobileIncoming.Hue          = 0x83ea;
                    mobileIncoming.Items3.Add(new Item()
                    {
                        ItemSerial = 0x40000380, ItemID = 0x0e7c, ItemLayer = ItemLayer8.Bank, ItemHue = 0x00
                    });
                    mobileIncoming.Items3.Add(new Item()
                    {
                        ItemSerial = 0x7fffd62f, ItemID = 0xa03b, ItemLayer = ItemLayer8.Hair, ItemHue = 0x044e
                    });
                    mobileIncoming.Items3.Add(new Item()
                    {
                        ItemSerial = 0x66666666, ItemID = 0xa03b, ItemLayer = ItemLayer8.Hair, ItemHue = 0x044e
                    });
                    mobileIncoming.Items3.Add(new Item()
                    {
                        ItemSerial = 0x40000223, ItemID = 0xe75,
                        ItemLayer  = ItemLayer8.Backpack, ItemHue = 0x00
                    });
                    mobileIncoming.Build();
                    mobileIncoming.Compress();

                    mobileIncoming.Send(a.NetworkStream);

                    MobileStatus mobileStatus = new MobileStatus();
                    mobileStatus.Serial              = 2420;
                    mobileStatus.Name                = "lokis                         ".ToCharArray();
                    mobileStatus.HitPoints           = 0x50;
                    mobileStatus.MaximumHitPoints    = 0x50;
                    mobileStatus.AllowNameChange50   = AllowNameChange5.no;
                    mobileStatus.SupportedFeatures61 = SupportedFeatures6.MLattributes;
                    mobileStatus.Gender              = 0x00;
                    mobileStatus.Strength            = 0x3c;
                    mobileStatus.Dexterity           = 0x0a;
                    mobileStatus.Intelligence        = 0x0a;
                    mobileStatus.Stamina             = 0x0a;
                    mobileStatus.MaximumStamina      = 0x0a;
                    mobileStatus.Mana                = 0x0a;
                    mobileStatus.MaximumMana         = 0x0a;
                    mobileStatus.Gold                = 0;
                    mobileStatus.ArmorRating         = 0;
                    mobileStatus.Weight              = 0x0e;
                    mobileStatus.MaximumWeight       = 0x0136;
                    mobileStatus.Race72              = Race7.Human;
                    mobileStatus.StatCap             = 0xe1;
                    mobileStatus.Followers           = 0;
                    mobileStatus.MaximumFollowers    = 5;
                    mobileStatus.FireResistance      = 0;
                    mobileStatus.ColdResistance      = 0;
                    mobileStatus.PoisonResistance    = 0;
                    mobileStatus.EnergyResistance    = 0;
                    mobileStatus.Luck                = 0;
                    mobileStatus.MinimumWeaponDamage = 1;
                    mobileStatus.MaximumWeaponDamage = 5;
                    mobileStatus.TithingPoints       = 0;
                    mobileStatus.Build();
                    mobileStatus.Compress();

                    mobileStatus.Send(a.NetworkStream);

                    WarMode warMode = new WarMode();
                    warMode.Warmode = 0x00;
                    warMode.Build();
                    warMode.Compress();

                    warMode.Send(a.NetworkStream);

                    OPLInfo oplInfo2 = new OPLInfo();
                    oplInfo2.Serial = 2420;
                    oplInfo2.Hash   = 0x400f9705;
                    oplInfo2.Build();
                    oplInfo2.Compress();
                    oplInfo2.Send(a.NetworkStream);


                    //mobileIncoming.Send(a.TcpClient);

                    OPLInfo oplInfo = new OPLInfo();
                    //oplInfo.Serial = 2420;
                    oplInfo.Serial = 0x40013082;
                    //oplInfo.Hash = 0x4301baee;
                    oplInfo.Hash = 0x400f9705;
                    oplInfo.Build();
                    oplInfo.Compress();

                    oplInfo.Send(a.NetworkStream);
                    oplInfo2.Send(a.NetworkStream);

                    supportedFeatures.Send(a.NetworkStream);
                    mobileUpdate.Send(a.NetworkStream);
                    mobileStatus.Send(a.NetworkStream);
                    warMode.Send(a.NetworkStream);
                    mobileIncoming.Send(a.NetworkStream);

                    LoginConfirmed loginConfirmed = new LoginConfirmed();
                    loginConfirmed.Build();
                    loginConfirmed.Compress();

                    loginConfirmed.Send(a.NetworkStream);

                    GameTime gameTime = new GameTime();
                    gameTime.Hour   = Convert.ToByte(DateTime.Now.Hour);
                    gameTime.Minute = Convert.ToByte(DateTime.Now.Minute);
                    gameTime.Second = Convert.ToByte(DateTime.Now.Second);
                    gameTime.Build();
                    gameTime.Compress();

                    gameTime.Send(a.NetworkStream);

                    seasonChange.Send(a.NetworkStream);

                    mapChange.Send(a.NetworkStream);

                    DisplayPaperdoll displayPaperdoll = new DisplayPaperdoll();
                    displayPaperdoll.Flags550 = Flags55.CanLift;
                    displayPaperdoll.Serial   = 2420;
                    displayPaperdoll.Text     = "LoKiS, Apprentice smith";
                    displayPaperdoll.Build();
                    displayPaperdoll.Compress();

                    displayPaperdoll.Send(a.NetworkStream);

                    break;

                case 0x34:

                    SkillsUpdate skillsUpdate = new SkillsUpdate();
                    skillsUpdate.ListType220 = ListType22.capped;

                    Random rand = new Random();
                    for (int i = 0; i < 55; i++)
                    {
                        rand = new Random(new Random().Next() * rand.Next() * DateTime.Now.Millisecond);
                        Int16 skillBaseValue   = (short)rand.Next(1, 500);
                        Int16 skillCappedValue = (short)rand.Next(501, 1000);
                        Int16 skillValue       = (short)rand.Next(skillBaseValue, skillCappedValue);

                        //skillsUpdate.Skills.Add(new UOPackets.Skill() { SkillID = (SkillName)i+1, LockStatus = 0x00, SkillBaseValue = skillBaseValue, SkillCappedValue = skillCappedValue, SkillValue = skillValue });
                    }

                    skillsUpdate.Build();
                    skillsUpdate.Compress();
                    skillsUpdate.Send(a.NetworkStream);

                    break;

                case 0x02:
                    MovementAccepted movAccepted = new MovementAccepted();

                    movAccepted.Sequence = packet[2];
                    movAccepted.Status   = 0x03;
                    movAccepted.Build();
                    movAccepted.Compress();

                    movAccepted.Send(a.NetworkStream);

                    break;

                case 0x06:
                    //Ask the server if we can use an object (double click).
                    //5 bytes
                    //from client
                    //byte	ID (06)
                    //dword	Item Serial

                    UOPackets.ClientPackets.UseRequest useRequest = new UOPackets.ClientPackets.UseRequest();



                    //useRequest.

                    break;
                }
            }
            catch (Exception ex)
            {
            }
        }
示例#9
0
    private static MobileStatus Send(string message, string number)
    {
        MobileStatus ms = MobileStatus.Unknown;

        if (System.Configuration.ConfigurationManager.AppSettings["cansend"] == "yes")
        {
            number = IsValidMobileDigits(number);
            WebClient client = new WebClient();
            client.Headers.Add("user-agent", "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR1.0.3705;)");
            client.QueryString.Add("user_name", "developers");
            client.QueryString.Add("user_pass", "5554615");
            client.QueryString.Add("sender", "easy school");
            client.QueryString.Add("type", "2");
            client.QueryString.Add("mobile", number);
            client.QueryString.Add("message", message);
            string       baseurl = "http://www.hotsms.ps/sendbulksms.php";
            Stream       data    = client.OpenRead(baseurl);
            StreamReader reader  = new StreamReader(data);
            string       s       = reader.ReadToEnd();
            data.Close();
            reader.Close();

            switch (s)
            {
            case "1001":
                ms = MobileStatus.Success;
                break;

            case "1000":
                ms = MobileStatus.NoBalance;
                break;

            case "2000":
                ms = MobileStatus.InvalidUser;
                break;

            case "3000":
                ms = MobileStatus.InvalidType;
                break;

            case "4000":
                ms = MobileStatus.InvalidURL;
                break;

            case "5000":
                ms = MobileStatus.InvalidCountries;
                break;

            case "6000":
                ms = MobileStatus.InvalidSendername;
                break;

            default:
                ms = MobileStatus.Unknown;
                break;
            }
        }
        else
        {
            ms = MobileStatus.SendDisabled;
        }

        return(ms);
    }