void Update() { _movementUtil.UpdateMySelf(_mobileInputController.Coordinate()); _movementUtil.UpdateOpponentStatus(); // You Enemy kill You So You Die! if (_damageUtil.IsAlive()) { return; } if (_onceShow) { return; } Finish.SetActive(true); Finish.GetComponentInChildren <Text>().text = "You Dead!"; Finish.GetComponentInChildren <Text>().color = Color.white; _onceShow = true; }