// Use this for initialization void Start() { anime = new GameObject[7]; view = new Renderer[7]; animeMotion = new Animator[4]; input = GameObject.Find ("Joystick").GetComponent<MobileJoyStick> (); anime[0] = GameObject.Find("Stand"); anime[1] = GameObject.Find("Walk"); anime[2] = GameObject.Find("Jump"); anime[3] = GameObject.Find("Stick_TL"); anime[4] = GameObject.Find("Stick_TR"); anime[5] = GameObject.Find("Stick_L"); anime[6] = GameObject.Find("Stick_R"); animeMotion [0] = anime [3].GetComponent<Animator> (); animeMotion [1] = anime [4].GetComponent<Animator> (); animeMotion [2] = anime [5].GetComponent<Animator> (); animeMotion [3] = anime [6].GetComponent<Animator> (); rightFlag = false; leftFlag = false; upFlag = false; downFlag = false; for(int i= 0;i<view.Length;i++){ view [i] = anime [i].GetComponent<Renderer> (); view [i].enabled = false; } view [0].enabled = true; }
// Use this for initialization void Start() { anime = GetComponent<MobileAnime> (); input = GameObject.Find ("Joystick").GetComponent<MobileJoyStick> (); LR = 0; LR_flag = 0; col_D = GameObject.Find ("Collision_D").GetComponent<BoxCollider2D>(); col_TL = GameObject.Find ("Collision_TL").GetComponent<BoxCollider2D>(); col_TR = GameObject.Find ("Collision_TR").GetComponent<BoxCollider2D>(); col_L = GameObject.Find ("Collision_L").GetComponent<BoxCollider2D>(); col_R = GameObject.Find ("Collision_R").GetComponent<BoxCollider2D>(); col_TL.enabled = false; col_TR.enabled = false; col_L.enabled = false; col_R.enabled = false; }
// Use this for initialization void Start() { stick_flag = false; jump_flag = 0; input = GameObject.Find ("Joystick").GetComponent<MobileJoyStick>(); }