示例#1
0
    // Use this for initialization
    void Start()
    {
        anime = new GameObject[7];
        view = new Renderer[7];
        animeMotion = new Animator[4];
        input = GameObject.Find ("Joystick").GetComponent<MobileJoyStick> ();

        anime[0] = GameObject.Find("Stand");
        anime[1] = GameObject.Find("Walk");
        anime[2] = GameObject.Find("Jump");
        anime[3] = GameObject.Find("Stick_TL");
        anime[4] = GameObject.Find("Stick_TR");
        anime[5] = GameObject.Find("Stick_L");
        anime[6] = GameObject.Find("Stick_R");

        animeMotion [0] = anime [3].GetComponent<Animator> ();
        animeMotion [1] = anime [4].GetComponent<Animator> ();
        animeMotion [2] = anime [5].GetComponent<Animator> ();
        animeMotion [3] = anime [6].GetComponent<Animator> ();

        rightFlag = false;
        leftFlag = false;
        upFlag = false;
        downFlag = false;

        for(int i= 0;i<view.Length;i++){
            view [i] = anime [i].GetComponent<Renderer> ();
            view [i].enabled = false;
        }
        view [0].enabled = true;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        anime = GetComponent<MobileAnime> ();
        input = GameObject.Find ("Joystick").GetComponent<MobileJoyStick> ();
        LR = 0;
        LR_flag = 0;

        col_D = GameObject.Find ("Collision_D").GetComponent<BoxCollider2D>();
        col_TL = GameObject.Find ("Collision_TL").GetComponent<BoxCollider2D>();
        col_TR = GameObject.Find ("Collision_TR").GetComponent<BoxCollider2D>();
        col_L = GameObject.Find ("Collision_L").GetComponent<BoxCollider2D>();
        col_R = GameObject.Find ("Collision_R").GetComponent<BoxCollider2D>();
        col_TL.enabled = false;
        col_TR.enabled = false;
        col_L.enabled = false;
        col_R.enabled = false;
    }
示例#3
0
 // Use this for initialization
 void Start()
 {
     stick_flag = false;
     jump_flag = 0;
     input = GameObject.Find ("Joystick").GetComponent<MobileJoyStick>();
 }