public void OnPointerExit(PointerEventData eventData)
 {
     MobileInputManager.SetAxis(axis, 0);
     image.color  = disabledColor;
     image.sprite = pressedSprite;
 }
 public void OnPointerEnter(PointerEventData eventData)
 {
     MobileInputManager.SetAxis(axis, axisValue);
     image.color  = enabledColor;
     image.sprite = normalSprite;
 }