public static SetBoundaryLayerExist ( bool value ) : void | ||
value | bool | |
return | void |
private void Start() { Moba_Camera_Boundaries.AddBoundary(this, this.type); if (LayerMask.NameToLayer(Moba_Camera_Boundaries.boundaryLayer) != -1) { base.gameObject.layer = LayerMask.NameToLayer(Moba_Camera_Boundaries.boundaryLayer); } else { Moba_Camera_Boundaries.SetBoundaryLayerExist(false); base.GetComponent <Collider>().isTrigger = true; } }
// Use this for initialization void Start() { // Adds this boundary to the list of boundaries Moba_Camera_Boundaries.AddBoundary(this, type); if (LayerMask.NameToLayer(Moba_Camera_Boundaries.boundaryLayer) != -1) { this.gameObject.layer = LayerMask.NameToLayer(Moba_Camera_Boundaries.boundaryLayer); } else { Moba_Camera_Boundaries.SetBoundaryLayerExist(false); collider.isTrigger = true; } }