public void Preload(MobModel.AgentStatus _status) { foreach (MobModel.Agent agent in _status.agents) { Debug.Log("sdsdsd"); GameObject obj = new GameObject(); obj.name = "121212"; //MobAI ai = obj.AddComponent<MobAI>(); // ai.SetUp(agent) PlayerModel.PlayerStatus playerStatus = _status.Access(PlayerModel.NAME) as PlayerModel.PlayerStatus; Debug.Log(playerStatus.direction); } }
public void Preload(MobModel.AgentStatus _status) { view.Preload(_status); }