/// <summary> ///OnUpdateWorld 的测试 ///</summary> public void OnUpdateWorldTestHelper <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT>() where MapT : BaseMap where ItemT : BaseItem where ItemTemplateT : BaseItemTemplate where GameObjectT : BaseGameObject where GameObjectTemplateT : BaseGameObjectTemplate where CreatureT : BaseCreature where CreatureTemplateT : BaseCreatureTemplate where CharacterT : BaseCharacter { MmorpgWorld_Accessor <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT> target = new MmorpgWorld_Accessor <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT>(); // TODO: 初始化为适当的值 target.OnUpdateWorld(); Assert.Inconclusive("无法验证不返回值的方法。"); }
/// <summary> ///MapManager 的测试 ///</summary> public void MapManagerTestHelper <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT>() where MapT : BaseMap where ItemT : BaseItem where ItemTemplateT : BaseItemTemplate where GameObjectT : BaseGameObject where GameObjectTemplateT : BaseGameObjectTemplate where CreatureT : BaseCreature where CreatureTemplateT : BaseCreatureTemplate where CharacterT : BaseCharacter { MmorpgWorld_Accessor <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT> target = new MmorpgWorld_Accessor <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT>(); // TODO: 初始化为适当的值 MapManager <MapT> expected = null; // TODO: 初始化为适当的值 MapManager <MapT> actual; target.MapManager = expected; actual = target.MapManager; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> ///StartSlice 的测试 ///</summary> public void StartSliceTestHelper <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT>() where MapT : BaseMap where ItemT : BaseItem where ItemTemplateT : BaseItemTemplate where GameObjectT : BaseGameObject where GameObjectTemplateT : BaseGameObjectTemplate where CreatureT : BaseCreature where CreatureTemplateT : BaseCreatureTemplate where CharacterT : BaseCharacter { MmorpgWorld_Accessor <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT> target = new MmorpgWorld_Accessor <MapT, ItemT, ItemTemplateT, GameObjectT, GameObjectTemplateT, CreatureT, CreatureTemplateT, CharacterT>(); // TODO: 初始化为适当的值 object sender = null; // TODO: 初始化为适当的值 BaseWorldEventArgs eventArgs = null; // TODO: 初始化为适当的值 target.StartSlice(sender, eventArgs); Assert.Inconclusive("无法验证不返回值的方法。"); }