/// <inheritdoc /> public override void Enable() { if (!Application.isPlaying) { return; } if (!inputHandle.IsValid) { if (MlInput.MLInputCreate(inputConfiguration, ref inputHandle).IsOk) { if (MlInput.MLInputGetControllerState(inputHandle, statePointer).IsOk) { MlInput.MLInputControllerState.GetControllerStates(statePointer, ref controllerStates); } else { Debug.LogError("Failed to update the controller input state!"); } MlInput.MLInputControllerCallbacksEx.OnConnect += MlInputControllerCallbacksEx_OnConnect; MlInput.MLInputControllerCallbacksEx.OnDisconnect += MlInputControllerCallbacksEx_OnDisconnect; if (!MlInput.MLInputSetControllerCallbacksEx(inputHandle, in controllerCallbacks, IntPtr.Zero).IsOk) { Debug.LogError("Failed to set controller callbacks!"); } } else { Debug.LogError("Failed to create input tracker!"); } } if (!controllerHandle.IsValid) { if (!MlController.MLControllerCreateEx(controllerConfiguration, ref controllerHandle).IsOk) { Debug.LogError("Failed to create controller tracker!"); } else { MlController.MLControllerGetState(controllerHandle, ref controllerSystemState); } } }
/// <inheritdoc /> public override void Update() { base.Update(); if (!Application.isPlaying) { return; } if (!inputHandle.IsValid) { return; } if (!controllerHandle.IsValid) { return; } if (MlInput.MLInputGetControllerState(inputHandle, statePointer).IsOk) { MlInput.MLInputControllerState.GetControllerStates(statePointer, ref controllerStates); } else { Debug.LogError("Failed to update the controller input state!"); } if (!MlController.MLControllerGetState(controllerHandle, ref controllerSystemState).IsOk) { Debug.LogError("Failed to get the controller system state!"); } for (int i = 0; i < controllerStates.Length; i++) { if (controllerStates[i].is_connected && !activeControllers.ContainsKey(controllerStates[i].hardware_index)) { GetController(controllerStates[i].hardware_index); } } foreach (var controller in activeControllers) { controller.Value?.UpdateController(controllerStates[controller.Key], controllerSystemState.controller_state[controller.Key]); } }