public void Hide() { List <Item> items = GetItemsInSlots(); for (int i = 0; i < items.Count; i++) { Inventory.AddItem(items[i].Id); } if (currentSelectedSlot != null) { currentSelectedSlot.RestoreDefaultSprite(); } currentSelectedSlot = null; slot0.SelectItem(null); slot1.SelectItem(null); slot2.SelectItem(null); ClearResultSlot(); inventoryPanel.Hide(); gameObject.SetActive(false); if (!GameTimer.timeReached) { CharacterController2D.EnableMovement(); interactionController.EnableInteracting(); } }
public void OnItemSelected(Item item) { ClearResultSlot(); if (currentSelectedSlot != null) { currentSelectedSlot.RestoreDefaultSprite(); if (item != null) { if (currentSelectedSlot.HasItem()) { Inventory.AddItem(currentSelectedSlot.GetItem().Id); } currentSelectedSlot.SelectItem(item); SelectNextMixingSlot(); Inventory.RemoveItem(item.Id); inventoryPanel.Refresh(); } else { EventSystem.current.SetSelectedGameObject(currentSelectedSlot.gameObject); } } currentSelectedSlot = null; }