void FixedUpdate() { if (clickedOn) { if (lastPlace == Vector3.zero) { lastPlace = startingPosition; } if (Mathf.Abs(transform.position.x - mixContainer.transform.position.x) < tolerance) { if (Mathf.Abs(transform.position.x - mixContainer.transform.position.x) < Mathf.Epsilon) { // do nothing } else if (wentLeft && transform.position.x > lastPlace.x) { Debug.Log("Shook right"); shakes++; wentLeft = false; if (shakes == enoughShakes) { Debug.Log("You shook it!"); mixContainer.Action(Element.Earth); } } else if (!wentLeft && transform.position.x < lastPlace.x) { Debug.Log("Shook left"); shakes++; wentLeft = true; if (shakes == enoughShakes) { Debug.Log("You shook it!"); mixContainer.Action(Element.Earth); } } } else if (shakes > 0) { spillBuffer += Time.fixedDeltaTime; if (spillBuffer >= 1f) { spillBuffer = 0f; shakes--; } } lastPlace = transform.position; } }
protected override void OnMouseUp() { clickedOn = false; if (distanceTraveled > howFarToShake) { Debug.Log("Shook enough: " + (int)distanceTraveled); mixingBowl.Action(Element.Air); } distanceTraveled = 0f; lastPlace = Vector3.zero; ResetPosition(); }
void OnMouseDown() { counter++; Debug.Log("hit " + counter); if (counter < breakingIce.Length) { GetComponent <SpriteRenderer>().sprite = breakingIce [counter]; // Resources.Load<Sprite>("ice" + counter); } else if (counter >= 5) { Debug.Log("Added Ice"); mixingBowl.Action(Element.Ice); counter = 0; draggingIce.GetComponent <IceDragger>().ResetPosition(); draggingIce.SetActive(true); this.gameObject.SetActive(false); } }
// Update is called once per frame void Update() { if (flaming) { if (counter <= 4) { counter += Time.deltaTime; Debug.Log("mouse is being held" + counter); } else if (counter > 4) { counter += Time.deltaTime; if (counter < 4.5) { counter += Time.deltaTime; GetComponent <SpriteRenderer> ().sprite = Resources.Load <Sprite> ("fire" + 1); Debug.Log("mouse is being held" + counter); } else if (counter < 5) { counter += Time.deltaTime; GetComponent <SpriteRenderer> ().sprite = Resources.Load <Sprite> ("fire" + 2); Debug.Log("mouse is being held" + counter); } else if (counter < 5.5) { counter += Time.deltaTime; GetComponent <SpriteRenderer> ().sprite = Resources.Load <Sprite> ("fire" + 3); Debug.Log("mouse is being held" + counter); } } else if (counter >= 6) { counter += Time.deltaTime; Debug.Log("Done Heating"); mix.Action(Element.Fire); } } }