private void Update( ) { Vector3 fwd = PlayerCurriculum.instance.GetRightHand().transform.forward; Vector3 pos = PlayerCurriculum.instance.GetRightHand().transform.position + fwd; pointer.transform.position = pos + 10.0f * fwd; // SetVolume ( 1.0f ); if (PlayerCurriculum.instance.GetLeftTriggerDown( )) { if (debug) { Debug.Log("leftHand.Trigger > 0.5f"); } RaycastHit hit = new RaycastHit(); Ray ray = new Ray(pos, fwd); if (Physics.Raycast(ray, out hit, 50.0f)) { if (debug) { Debug.Log("Raycast: " + hit.transform.gameObject.name); } MixerFeature_m mixerFeature = hit.transform.gameObject.GetComponent <MixerFeature_m>(); if (mixerFeature != null) { if (debug) { Debug.Log("mixerFeature.Fill to: " + hit.point.y / hit.collider.transform.localScale.y); } mixerFeature.FillTo(hit.point.y / hit.collider.transform.localScale.y); pointer.transform.position = hit.point; } } } if (PlayerCurriculum.instance.GetRightTriggerDown( )) { if (debug) { Debug.Log("rightHand.Trigger > 0.5f"); } RaycastHit hit = new RaycastHit(); Ray ray = new Ray(pos, fwd); if (Physics.Raycast(ray, out hit, 50.0f)) { if (debug) { Debug.Log("Raycast: " + hit.transform.gameObject.name); } MixerFeature_m mixerFeature = hit.transform.gameObject.GetComponent <MixerFeature_m>(); if (mixerFeature != null) { if (debug) { Debug.Log("mixerFeature.Fill to: " + hit.point.y / hit.collider.transform.localScale.y); } mixerFeature.FillTo(hit.point.y / hit.collider.transform.localScale.y); pointer.transform.position = hit.point; } } } }
public void AddMe(MixerFeature_m mixerFeature) { mixerFeatures.Add(mixerFeature); }