示例#1
0
    MissionRound CreateMissionRound(Dictionary <string, object> roundData)
    {
        MissionRound mr = null;

        if (_playerType == GameMode.Shooter)
        {
            mr = new ShooterMissionRound(roundData);
        }
        else if (_playerType == GameMode.GoalKeeper)
        {
            mr = new GoalkeeperMissionRound(roundData);
        }

        return(mr);
    }
示例#2
0
    void StartPlay()
    {
        InputManager.instance.Blocked = false;

        if (GameplayService.networked)
        {
            gpService.SwitchGameMode();
        }

        var config = ServiceLocator.Request <IDifficultyService>().GetNextShotConfig();

        if (playingGoalKeeper)
        {
            GoalCamera.instance.stateMachine.changeState = GoalKeeperCameraStates.Init.instance;
        }
        else
        {
            GoalCamera.instance.stateMachine.changeState = ThrowerCameraStates.Init.instance;
        }
        kickEffects.instance.ShowRect();
        Vector3 pos = config.Position;

        playOnCourse = true;

        if (MissionManager.instance.HasCurrentMission())
        {
            MissionRound mr = MissionManager.instance.GetMission().GetRoundInfo();
            if (mr.HasPopUp())
            {
                Debug.Log("PopUp: " + mr.GetPopUp().MessageID);
                Tutorial.instance.ThrowTuto(mr.GetPopUp().MessageID);
            }
            else
            {
                Tutorial.instance.DeactivateTutorial();
            }
        }

        // en modo duelo => ocultar la pastilla del tutorial
        if (GameplayService.networked)
        {
            Tutorial.instance.DeactivateTutorial();
        }

        BallPhysics.instance.Prepare(pos + new Vector3(0, .1f, 0));

        Destroy(Thrower.instance.gameObject);
        SpawnThrower();

        if (Goalkeeper.instance)
        {
            Goalkeeper.instance.Reset();
        }

        Porteria.instance.SetKeeperMaterial(playingGoalKeeper);

        if (gpService.GetAuto())
        {
            Auto_Thrower.instance.Ready();
        }
        if (!GameplayService.IsGoalkeeper() && GameplayService.networked)
        {
            Debug.Log(">>> DESDE AQUI SE LANZA EL CRONOMETRO");
            cntCuentaAtras.instance.Activar(
                // accion a realizar si se termina el tiempo
                (_name) => {
                InputManager.instance.Blocked = true;
                InputManager.instance.SendShotInfo(Auto_Thrower.GetRandomFail());
            });
        }

        Thrower.instance.SetPositionFor(ball.transform.position);

        Tutorial.instance.EnableTutorial();

        ifcThrower.instance.UpdateHabilidades();
    }