public void BeginMission()
    {
        phase = MissionPhase.Active;

        foreach (var listener in GameObject.FindGameObjectsWithTag("MissionListener"))
        {
            listener.SendMessage("OnBeginMission", SendMessageOptions.DontRequireReceiver);
        }

        //assign quests
        for (int teamIt = 0; teamIt < mission.Teams.Length; ++teamIt)
        {
            var activeTeam = mission.Teams[teamIt];
            var defTeam = mission.Definition.Teams[teamIt];

            for (int slotIt = 0; slotIt < defTeam.Slots.Count; ++slotIt)
            {
                var slot = activeTeam.Slots[slotIt];

                if (slot.Status != SlotStatus.Human)
                {
                    continue;
                }

                var player = slot.SpawnedShip.GetComponent<PlayerShip>();

                foreach (var quest in defTeam.Quests)
                {
                    var playerQuest = Instantiate(quest);
                    SpaceTraderConfig.QuestBoard.NewQuest(playerQuest);
                    SpaceTraderConfig.QuestBoard.AcceptQuest(player, playerQuest);
                }
            }
        }
    }
示例#2
0
        internal void ContinueMission(int hits)
        {
            if (hits == 0)
              {
            _eliminatedCoords.Add(_lastTarget);

            if (_phase == MissionPhase.HitTargetEndPoint)
            {
              _endPoint = _targetHits.Last();
              _lastTarget = _targetHits.First();
              _strafingDirection = CalculateDirection(_endPoint, _lastTarget, _orientation);

              _phase = MissionPhase.DestroyTarget;
            }

            ProcessIntel();
              }
              else
              {
            _targetHits.Add(_lastTarget);

            if (_targetHits.Count == 2)
            {
              _orientation = CalculateOrientation(_targetHits[0], _targetHits[1]);
              _strafingDirection = CalculateDirection(_targetHits[0], _targetHits[1], _orientation);

              _phase = MissionPhase.HitTargetEndPoint;
            }

            ProcessIntel();
              }
        }
    private void Awake()
    {
        SceneManager.activeSceneChanged += SceneChanged;

        phase = MissionPhase.Prep;

        var scene = SceneManager.GetActiveScene();
        SceneChanged(scene, scene);
    }
    public void EndMission()
    {
        phase = MissionPhase.Finished;

        foreach (var listener in GameObject.FindGameObjectsWithTag("MissionListener"))
        {
            listener.SendMessage("OnEndMission", SendMessageOptions.DontRequireReceiver);
        }
    }
示例#5
0
        internal void StartMission(Shot _lastShot)
        {
            _missionTarget = new Coordinate(_lastShot);
              _targetHits.Add(_missionTarget);
              _phase = MissionPhase.DetermineTargetOrientation;

              _eliminatedCoords.AddRange(_mothership.EliminatedCoords.Where(c => c.X == _missionTarget.X || c.Y == _missionTarget.Y));

              ProcessIntel();
        }