// Update is called once per frame void Update() { Mission currMission = getCurrentMission(); //DEBUG: Skip mission when PageDown is pressed. if (Input.GetKeyUp(KeyCode.PageDown)) { missionHistory[currMission] = true; } currMission = getCurrentMission(); currMissionType = currMission.getMissionType(); if (currMission == null) { Debug.Log("Game is completed!"); } else if (!currMission.getIsComplete()) { //Debug.Log ("Executing Mission."); currMission.execute(); } else { Debug.Log("Player has completed: " + currMission.ToString()); missionHistory[currMission] = true; } }
public Mission(int missionID, MissionManager.MissionType missionType, List <MissionManager.EventType> events, Dictionary <MissionManager.EventType, Transform> eventTransforms, TransportPlayer start, MissionManager manager) { this.missionID = missionID; this.missionType = missionType; this.missionEvents = new SortedList <MissionManager.EventType, bool>(); this.eventTransforms = eventTransforms; this.missionStart = start; this.mm = manager; this.isCurrentMission = false; this.isComplete = false; //Add the given events to this mission's events table with a false value. foreach (MissionManager.EventType e in events) { missionEvents.Add(e, false); } }