protected override void onRefresh() { Player player = GameLogic.Binder.GameState.Player; base.m_contentMenu.refreshTitle(StringExtensions.ToUpperLoca(_.L(ConfigLoca.DHUD_BUTTON_MISSIONS, null, false)), string.Empty, string.Empty); bool flag = player.Missions.hasMissionOnCooldown(); this.m_sortedMissionInstanceList.Clear(); for (int i = 0; i < player.Missions.Instances.Count; i++) { this.m_sortedMissionInstanceList.Add(player.Missions.Instances[i]); } this.m_sortedMissionInstanceList.Sort(new Comparison <MissionInstance>(MissionInstance.CompareByCooldown)); for (int j = 0; j < this.m_missionCells.Count; j++) { MissionCell cell = this.m_missionCells[j]; if (j < this.m_sortedMissionInstanceList.Count) { MissionInstance mission = this.m_sortedMissionInstanceList[j]; bool flag2 = mission.getRemainingCooldownSeconds() > 0L; cell.gameObject.SetActive(!flag2); if (!flag2) { if (App.Binder.ConfigMeta.NOTIFY_NEW_MISSIONS_DURING_WELCOME_BACK) { CmdInspectMission.ExecuteStatic(player, mission); } cell.refresh(player, mission, (j < player.Missions.Instances.Count) || flag, null, null); if (!App.Binder.ConfigMeta.NOTIFY_NEW_MISSIONS_DURING_WELCOME_BACK) { CmdInspectMission.ExecuteStatic(player, mission); } } } else { cell.gameObject.SetActive(false); } } if (flag) { this.MasterCooldownRootTm.gameObject.SetActive(true); this.MasterCooldownText.text = MenuHelpers.SecondsToStringHoursMinutes(player.Missions.getMinRemainingCooldownSeconds()); this.MasterCooldownRootTm.SetAsLastSibling(); } else { this.MasterCooldownRootTm.gameObject.SetActive(false); } int amount = player.Missions.getNumCompletedMissionsRequiredForBigPrize(); int num4 = amount - Mathf.Max(amount - player.Missions.NumUnclaimedMissionCompletions, 0); this.MasterDescription.text = _.L(ConfigLoca.MISSIONS_BIG_PRIZE, new < > __AnonType9 <int>(amount), false); this.MasterProgressBar.setNormalizedValue(Mathf.Clamp01(((float)num4) / ((float)amount))); this.MasterProgressBarText.text = num4 + " / " + amount; }
public void refresh(Player player, MissionInstance mission, bool doShowDivider, [Optional, DefaultParameterValue(null)] string titleOverride, [Optional, DefaultParameterValue(null)] string descriptionOverride) { double num; float v = mission.getMissionProgress(player, out num); num = (num <= mission.Requirement) ? num : mission.Requirement; ConfigMissions.Mission missionData = ConfigMissions.GetMissionData(mission.MissionId); long totalSeconds = mission.getRemainingCooldownSeconds(); bool flag = ((mission.MissionType == MissionType.PromotionEvent) && (v == 1.0)) && !mission.OnCooldown; bool flag2 = (mission.MissionType == MissionType.PromotionEvent) && mission.OnCooldown; Image image = (mission.MissionType != MissionType.PromotionEvent) ? this.RewardIconBig : this.RewardIconSmall; this.IconBgGolden.gameObject.SetActive(flag); this.ProgressBarFgGolden.gameObject.SetActive(flag); this.ProgressBarText.gameObject.SetActive(!flag); this.CooldownRoot.SetActive(flag2); this.Title.gameObject.SetActive(!flag2); this.Description.gameObject.SetActive(!flag2); this.ProgressBar.gameObject.SetActive(!flag2); this.RewardText.gameObject.SetActive(!(flag2 || flag)); this.RewardIconSmall.gameObject.SetActive(false); this.RewardIconBig.gameObject.SetActive(false); image.gameObject.SetActive(!(flag2 || flag)); this.Divider.SetActive(doShowDivider); if (mission.MissionType == MissionType.PromotionEvent) { this.CooldownSubtitle.text = _.L(ConfigLoca.PROMOTION_EVENT_MISSION_AVAILABLE_IN, null, false); } this.CooldownTime.text = MenuHelpers.SecondsToStringDaysHoursMinutes(totalSeconds, true); this.Icon.sprite = (mission.MissionType != MissionType.PromotionEvent) ? PlayerView.Binder.SpriteResources.getSprite(missionData.Icon) : PlayerView.Binder.SpriteResources.getSprite(ConfigMissions.PROMOTION_EVENT_MISSION_ICON); this.Icon.material = !flag2 ? null : PlayerView.Binder.DisabledUiMaterial; this.IconBg.material = !flag2 ? null : PlayerView.Binder.DisabledUiMaterial; this.Notifier.SetActive(!mission.Inspected); this.Title.text = StringExtensions.ToUpperLoca((titleOverride == null) ? _.L(missionData.Title, null, false) : titleOverride); this.Description.text = !flag?missionData.getFormattedMissionDescription(mission.Requirement, true, descriptionOverride) : _.L(ConfigLoca.MISSION_COMPLETED, null, false); this.ProgressBarText.text = num + " / " + mission.Requirement; this.ProgressBar.setNormalizedValue(v); image.sprite = ConfigMissions.GetMissionRewardIcon(mission); this.RewardText.text = ConfigMissions.GetMissionRewardTitle(mission); }