public void can_generate_mission() { var sut = new MissionGenerator(); var result = sut.Generate(3, 4, 7, 5); Assert.Equal(5, result.Answer.Count); Assert.Equal(4, result.Rotors.Count); Assert.True(sut.CheckAnswer(result, result.Answer.ToArray())); }
public void can_generate_at_maximum() { var sut = new MissionGenerator(); var result = sut.Generate(12, 12, 132, 10); Assert.Equal(10, result.Answer.Count); Assert.Equal(12, result.Rotors.Count); Assert.True(result.Rotors.TrueForAll(x => x.CurrentState == 2)); Assert.True(sut.CheckAnswer(result, result.Answer.ToArray())); }
public void can_generate_at_small(int sublevel) { var level = 1; var difficulty = ((level - 1) * 5 + sublevel) + 1; var numTick = level + 1; var numRotor = sublevel + 1; var numMove = Math.Max(4, difficulty / 3); var numRelation = Math.Max(numRotor - 1, Convert.ToInt32(Math.Floor(numRotor * (numRotor - 1) * Math.Min(1.0, (double)difficulty / 25) * 0.6))); var sut = new MissionGenerator(); var result = sut.Generate(numTick, numRotor, numRelation, numMove); Assert.True(sut.CheckAnswer(result, result.Answer.ToArray())); }