private void Start()
    {
        S = this;

        level    = 0;
        levelMax = castles.Length;
        StartLevel();
    }
示例#2
0
    private void Update()
    {
        if (!aimingMode)
        {
            return;
        }

        Vector3 mousePos2D = Input.mousePosition;

        mousePos2D.z = -Camera.main.transform.position.z;
        Vector3 mousePos3D = Camera.main.ScreenToWorldPoint(mousePos2D);

        Vector3 mouseDelta   = mousePos3D - launchPos;
        float   maxMagnitude = this.GetComponent <SphereCollider>().radius;

        if (mouseDelta.magnitude > maxMagnitude)
        {
            mouseDelta.Normalize();
            mouseDelta *= maxMagnitude;
        }

        Vector3 projPos = launchPos + mouseDelta;

        projectile.transform.position = projPos;
        if (Input.GetMouseButtonUp(0))
        {
            aimingMode = false;
            _projectileRigidbody.isKinematic = false;
            _projectileRigidbody.velocity    = -mouseDelta * velocityMult;
            FollowCam.POI = projectile;
            projectile    = null;

            MissionDemonition.ShotFired();
            ProjectleLine.S.poi = projectile;
        }
    }