public static async void OnEndMissionCommandAsync(Player sender) { if (!sender.IsDoingMission) { sender.SendClientMessage(Color.Red, Messages.MissionNotDoingAMission); return; } if (sender.PlayerClass == PlayerClassType.Police || sender.PlayerClass == PlayerClassType.Assistance) { return; } if (sender.IsInConvoy) { await MissionConvoy.PlayerLeaveConvoyAsync(sender); } if (sender.MissionStep == 1) { sender.SendClientMessage(Color.GreenYellow, "You ended your mission."); await MissionsController.ClassEndMissionAsync(sender); return; } await MissionsController.ClassEndMissionAsync(sender); sender.SendClientMessage(Color.Red, $"You {{FF0000}}failed{{FFFFFF}} your mission. You lost {{FFFF00}}${Configuration.Instance.FailedMissionPrice}{{FFFFFF}} to cover expenses."); await sender.RewardAsync(-Configuration.Instance.FailedMissionPrice); }
private async Task PlayerFailMissionAsync(Player player) { await ClassEndMissionAsync(player); await MissionConvoy.PlayerLeaveConvoyAsync(player); var message = string.Format(Messages.MissionFailed, Configuration.Instance.FailedMissionPrice); player.GameText(message, 5000, 4); await player.RewardAsync(-Configuration.Instance.FailedMissionPrice); }