public void PerformTheMission_MissionIsNull_ReturnFalse() { _warrior.Setup(w => w.ChooseTheBestMission( It.IsAny <List <MissionInfo> >(), It.IsAny <UserInfo>())) .Returns(value: null); var result = _missionBoard.PerformTheMission(); Assert.That(result, Is.EqualTo(false)); }
public void Play() { StartGame(); while (IsStillAlive()) { if (FeelExhausted()) { InfoHelper.DisplayRecoverHP(_store.RecoverHP()); } // make your level is as high as possible _store.LevelUp(); InfoHelper.DisplayLevelUp(); _missionBoard.RefreshMissionBoard(); InfoHelper.DisplayMissionBoardIsRefreshed(); // if pick nothing, The Missions Board will be refreshed. if (!_missionBoard.PickMissions()) { continue; } // when The Mission Board is empty, buy items and refresh the board. while (!_missionBoard.MissionBoardIsEmpty()) { // when the mission is failed, buy items and refresh the board. if (!_missionBoard.PerformTheMission()) { IsFailed(); break; } IsSucceeded(); } } EndGame(); }