public void SetMission() { for (int i = 0; i < 2; i++) { MissionBase mission = GameManager.gm.GetMission(i); missionDescription[i].text = mission.GetMissionDescription(); missionReward[i].text = "Reward: " + mission.reward; missionProgress[i].text = mission.currentProgress + "/" + mission.max; if (mission.GetMissionComplete()) { rewardButton[i].SetActive(true); } } GameManager.gm.Save(); }
public void SetMission() //definir as missions na tela { for (int i = 0; i < 2; i++) //como sao 2 { MissionBase mission = GameManager.gm.GetMission(i); //chama a funçao missionDescription[i].text = mission.GetMissionDescription(); //vai esse texto na cena missionReward[i].text = "Recompensa: " + mission.reward; missionProgress[i].text = mission.progress + mission.currentProgress + " / " + mission.max; if (mission.GetMissionComplete()) //se ja foi completada { rewardButton[i].SetActive(true); // aparece o botao } } GameManager.gm.Save(); // depois que gera uma nova mission salva }