示例#1
0
        public static MissingInfo GetMissingObjectReferenceInPrefab(string path)
        {
            var prefab = AssetDatabase.LoadAssetAtPath <GameObject>(path);

            if (prefab == null)
            {
                Debug.LogError("预制体路径不存在,无法加载对象。");
                return(null);
            }
            MissingInfo missingInfo = new MissingInfo();

            missingInfo.MissingObject = prefab;
            missingInfo.Path          = path;
            missingInfo.MissingDatas  = new List <MissingData>();

            var components = prefab.GetComponentsInChildren <Component>(true);

            foreach (var component in components)
            {
                if (component == null)
                {
                    Debug.LogError($"Prefab has missing scripts,Name:{prefab.name}.");
                    continue;
                }

                SerializedObject serializedObject = new SerializedObject(component);

                SerializedProperty serializedProperty = serializedObject.GetIterator();
                while (serializedProperty.NextVisible(true))
                {
                    if (serializedProperty.propertyType == SerializedPropertyType.ObjectReference)
                    {
                        // sheder 需要特殊处理下
                        if (serializedProperty.displayName == "Shader" && serializedProperty.objectReferenceValue == null)
                        {
                            missingInfo.MissingDatas.Add(new MissingData()
                            {
                                PropertyName = serializedProperty.propertyPath,
                            });

                            Debug.Log($"{component.name} 引用丢失\n路径:{AssetDatabase.GetAssetPath(component)}\n丢失属性:{serializedProperty.propertyPath}");
                            continue;
                        }
                        //引用对象是null 并且 引用ID不是0 说明丢失了引用
                        if (serializedProperty.objectReferenceValue == null && serializedProperty.objectReferenceInstanceIDValue != 0)
                        {
                            missingInfo.MissingDatas.Add(new MissingData()
                            {
                                PropertyName = serializedProperty.propertyPath,
                                InstanceID   = serializedProperty.objectReferenceInstanceIDValue,
                            });

                            Debug.Log($"{component.name} 引用丢失\n路径:{AssetDatabase.GetAssetPath(component)}\n丢失属性:{serializedProperty.propertyPath}\n引用id:{serializedProperty.objectReferenceInstanceIDValue}");
                        }
                    }
                }
            }
            return(missingInfo);
        }
示例#2
0
 public CciSourceItem(IPrimarySourceLocation location, MissingInfo item, IEnumerable <FrameworkName> unsupportedPlatformNames)
 {
     _column = location.StartColumn;
     _line   = location.StartLine;
     _path   = location.SourceDocument.Location;
     _item   = item;
     _unsupportedPlatforms = unsupportedPlatformNames;
 }
示例#3
0
        public static MissingInfo GetMissingObjectReference(string path)
        {
            if (path.EndsWith(".prefab"))
            {
                return(GetMissingObjectReferenceInPrefab(path));
            }
            else
            {
                var findOject = AssetDatabase.LoadAssetAtPath(path, typeof(object));
                if (findOject == null)
                {
                    UnityEngine.Debug.Log(path);
                    return(null);
                }
                SerializedObject serializedObject = new SerializedObject(findOject);

                MissingInfo missingInfo = new MissingInfo();
                missingInfo.MissingObject = findOject;
                missingInfo.Path          = path;
                missingInfo.MissingDatas  = new List <MissingData>();


                SerializedProperty serializedProperty = serializedObject.GetIterator();
                while (serializedProperty.NextVisible(true))
                {
                    if (serializedProperty.propertyType == SerializedPropertyType.ObjectReference)
                    {
                        // sheder 需要特殊处理下
                        if (serializedProperty.displayName == "Shader" && serializedProperty.objectReferenceValue == null)
                        {
                            missingInfo.MissingDatas.Add(new MissingData()
                            {
                                PropertyName = serializedProperty.propertyPath,
                            });

                            Debug.Log($"{findOject.name} 引用丢失\n路径:{AssetDatabase.GetAssetPath(findOject)}\n丢失属性:{serializedProperty.propertyPath}");
                            continue;
                        }
                        //引用对象是null 并且 引用ID不是0 说明丢失了引用
                        if (serializedProperty.objectReferenceValue == null && serializedProperty.objectReferenceInstanceIDValue != 0)
                        {
                            missingInfo.MissingDatas.Add(new MissingData()
                            {
                                PropertyName = serializedProperty.propertyPath,
                                InstanceID   = serializedProperty.objectReferenceInstanceIDValue,
                            });

                            Debug.Log($"{findOject.name} 引用丢失\n路径:{AssetDatabase.GetAssetPath(findOject)}\n丢失属性:{serializedProperty.propertyPath}\n引用id:{serializedProperty.objectReferenceInstanceIDValue}");
                        }
                    }
                }

                return(missingInfo);
            }
        }
示例#4
0
        public static MissingInfo FindGameObject(GameObject gameObject)
        {
            MissingInfo missingInfo = new MissingInfo();

            missingInfo.MissingObject = gameObject;
            missingInfo.MissingDatas  = new List <MissingData>();

            var components = gameObject.GetComponentsInChildren <Component>(true);

            foreach (var component in components)
            {
                if (component == null)
                {
                    missingInfo.MissingDatas.Add(new MissingData()
                    {
                        PropertyName = "Component missing"
                    });

                    Debug.LogWarningFormat("Prefab has missing scripts,Name:{0}.", gameObject.name);
                }
                else
                {
                    SerializedObject serializedObject = new SerializedObject(component);

                    SerializedProperty serializedProperty = serializedObject.GetIterator();
                    while (serializedProperty.NextVisible(true))
                    {
                        if (serializedProperty.propertyType == SerializedPropertyType.ObjectReference)
                        {
                            //引用对象是null 并且 引用ID不是0 说明丢失了引用
                            if (serializedProperty.objectReferenceValue == null && serializedProperty.objectReferenceInstanceIDValue != 0)
                            {
                                missingInfo.MissingDatas.Add(new MissingData()
                                {
                                    PropertyName = serializedProperty.propertyPath,
                                    InstanceID   = serializedProperty.objectReferenceInstanceIDValue,
                                });

                                Debug.LogWarningFormat("{0} 引用丢失\n\n丢失属性:{1}\n引用id:{2}", component.name, serializedProperty.propertyPath, serializedProperty.objectReferenceInstanceIDValue);
                            }
                        }
                    }
                }
            }
            return(missingInfo);
        }
        private IEnumerable <Version> GetTargetStatus(MissingInfo missingInfo)
        {
            var memberInfo = missingInfo as MissingMemberInfo;
            var typeInfo   = missingInfo as MissingTypeInfo;

            if (memberInfo != null)
            {
                return(memberInfo.TargetVersionStatus);
            }
            else if (typeInfo != null)
            {
                return(typeInfo.TargetVersionStatus);
            }
            else
            {
                Debug.Assert(true, "Unknown MissingInfo type");
                return(new List <Version>());
            }
        }
        private static string GetName(MissingInfo item)
        {
            var memberInfo = item as MissingMemberInfo;
            var typeInfo   = item as MissingTypeInfo;

            if (memberInfo != null)
            {
                return(memberInfo.MemberName);
            }
            else if (typeInfo != null)
            {
                return(typeInfo.TypeName);
            }
            else
            {
                Debug.Assert(true, "Unknown MissingInfo type");
                return(string.Empty);
            }
        }
        private ISourceMappedItem GetSourceMappedItem(IPrimarySourceLocation location, MissingInfo memberInfo)
        {
            var unsupportedPlatformNames = GetUnsupportedPlatformNames(GetTargetStatus(memberInfo));

            return(new CciSourceItem(_assemblyPath, location, memberInfo, unsupportedPlatformNames));
        }