示例#1
0
        public override void dealDamage(MissileDamage damage)
        {
            float damageReductionRatio = 1;

            foreach (DamageResistance resistance in stats.getBaseResistances())
            {
                if (resistance.resistanceType == damage.damageType)              // eger o resistance varsa...
                {
                    damageReductionRatio = resistance.damageReductionMultiplier; // orani degistir
                    break;
                }
            }

            stats.health -= damage.amount * damageReductionRatio; // resistance yoksa dogrudan hasari uygula

            Messages.OutgoingMessages.Game.GMinionHealthInfo.sendMessage(game.players, this);
        }
示例#2
0
        public override void dealDamage(MissileDamage damage)
        {
            float damageReductionRatio = 1;

            foreach (DamageResistance resistance in stats.getBaseResistances())
            {
                if(resistance.resistanceType == damage.damageType)// eger o resistance varsa...
                {
                    damageReductionRatio = resistance.damageReductionMultiplier;// orani degistir
                    break;
                }
            }

            stats.health -= damage.amount*damageReductionRatio; // resistance yoksa dogrudan hasari uygula

            Messages.OutgoingMessages.Game.GMinionHealthInfo.sendMessage(game.players, this);
        }