private void KillEnemy(Enemy e) { MeshRenderer enemyMeshRenderer = e.GetComponent <MeshRenderer>(); Missile missileToDestroy = e.proyectileAffected.GetComponent <Missile>(); GameMgr.addPoints(); enemyMeshRenderer.material.color = Color.red; enemies.Remove(e); missileToDestroy.DestroyMissile(); DropItem(e); Destroy(e.gameObject); }