public bool TryHit(Location location)
        {
            if (location.X < 0 || location.X >= _mapConfiguration.Width)
            {
                throw new InvalidOperationException("X coorinate is out of range.");
            }

            if (location.Y < 0 || location.Y >= _mapConfiguration.Height)
            {
                throw new InvalidOperationException("X coorinate is out of range.");
            }

            if (GetMapCellStatus(location.X, location.Y) != MapCellStatus.Default)
            {
                throw new InvalidOperationException("This cell has already been chosen.");
            }

            var isHit = Ships.Any(ship => ship.TryHit(location));

            if (isHit)
            {
                Hits.Add(location);
            }
            else
            {
                Misses.Add(location);
            }

            return(isHit);
        }
        private MapCellStatus GetMapCellStatus(int x, int y)
        {
            if (Hits.Any(location => location.X == x && location.Y == y))
            {
                return(MapCellStatus.Hit);
            }

            if (Misses.Any(location => location.X == x && location.Y == y))
            {
                return(MapCellStatus.Miss);
            }

            return(MapCellStatus.Default);
        }
示例#3
0
        public void play()
        {
            while (!isWin)
            {
                Console.WriteLine("Entrer une lettre : ");

                char letter      = char.ToUpper(Console.ReadKey(true).KeyChar);
                int  letterIndex = WordToGuess.GetIndexOf(letter);

                Console.WriteLine();

                if (letterIndex != -1)
                {
                    Console.WriteLine($"Bravo, vous avez trouver la lettre : {letter}");
                    Guesses.Add(letter);
                }
                else
                {
                    Console.WriteLine($"la lettre {letter} ne se trouve pas dans le mot à deviner !");
                    Misses.Add(letter);
                }

                if (Misses.Count > 0)
                {
                    Console.WriteLine($"Erreurs ({Misses.Count}) : {string.Join(", ", Misses)}");
                }

                currentWordGuessed = PrintWordToGuess();


                if (currentWordGuessed.IndexOf('_') == -1)
                {
                    isWin = true;
                    Console.WriteLine("Félicitation vous avez gagnez la partie ! ");
                    Console.ReadKey();
                }

                if (Misses.Count >= maxErrors)
                {
                    Console.WriteLine("Dommage, c'est perdu ! ");
                    Console.ReadKey();
                    break;
                }
            }
        }
示例#4
0
 // This method looks up whether there's a request in progress for the given key. If there is, it returns that ongoing request's task.
 // Otherwise, it triggers a new request by calling the supplied send(), tracks it in RequestsInProgress, and returns that ongoing request task.
 // Once send() is done, it removes it from the list of RequestsInProgress.
 private async Task <object> GroupRequestsIfNeeded(IMethodCachingSettings settings, string key, string[] metricsKeys, Func <Task <object> > send)
 {
     if (settings.RequestGroupingBehavior == RequestGroupingBehavior.Disabled)
     {
         Misses.Mark(metricsKeys);
         return(await send());
     }
     else
     {
         JoinedTeam.Mark(metricsKeys);
         return(await RequestsInProgress.GetOrAdd(key, _ => new Lazy <Task <object> >(async() =>
         {
             Misses.Mark(metricsKeys);
             try { return await send(); }
             finally { RequestsInProgress.TryRemove(key, out var _); }
         })).Value);
     }
 }
        /// <summary>
        /// Permet de jouer au jeu du pendu.
        /// </summary>
        public void Play()
        {
            while (!isWin)
            {
                Console.WriteLine("Entrez une lettre :");

                char letter = char.ToUpper(Console.ReadKey(true).KeyChar);

                int letterIndex = WordToGuess.GetIndexOf(letter);

                Console.WriteLine();

                if (letterIndex != -1)
                {
                    Console.WriteLine("Vous avez trouvé la lettre : {0}", letter);
                    Guesses.Add(letter);
                }
                else
                {
                    Console.WriteLine("La lettre {0} ne se trouve pas dans le mot", letter);
                    Misses.Add(letter);
                }

                Console.WriteLine($"Erreurs ({Misses.Count}) : {string.Join(", ", Misses)}");

                currentWordGuessed = PrintWordToGuess();

                if (currentWordGuessed.IndexOf('_') == -1)
                {
                    isWin = true;
                    Console.WriteLine("Gagné");
                    Console.ReadKey();
                }

                if (Misses.Count >= maxErrors)
                {
                    Console.WriteLine("Perdu !");
                    Console.WriteLine("le mot a trouver était : " + WordToGuess.Text);
                    Console.ReadKey();
                    break;
                }
            }
        }
示例#6
0
        /// <summary>
        /// Permet de jouer au jeu du pendu.
        /// Cette méthode lit la touche sur laquelle l'utilisateur a appuyé
        /// jusqu'à ce que la partie soit gagné ou perdue (10 erreurs).
        /// </summary>
        public void Play()
        {
            while (!isWin)
            {
                Console.WriteLine("Donnez moi une lettre :");

                char letter = char.ToUpper(Console.ReadKey(true).KeyChar);

                int letterIndex = WordToGuess.GetIndexOf(letter);

                Console.WriteLine();

                if (letterIndex != -1)
                {
                    Console.WriteLine("Bravo, vous avez trouvé la lettre : {0}", letter);
                    Guesses.Add(letter);
                }
                else
                {
                    Console.WriteLine("La lettre {0} ne se trouve pas dans le mot à deviner !", letter);
                    Misses.Add(letter);
                }

                Console.WriteLine($"Erreurs ({Misses.Count}) : {string.Join(", ", Misses)}");

                currentWordGuessed = PrintWordToGuess();

                if (currentWordGuessed.IndexOf('_') == -1)
                {
                    isWin = true;
                    Console.WriteLine("Félicitations, c'est gagné !");
                    Console.ReadKey();
                }

                if (Misses.Count >= maxErrors)
                {
                    Console.WriteLine("C'est perdu !");
                    Console.ReadKey();
                    break;
                }
            }
        }
示例#7
0
        private Task <object> GetOrAdd(string key, Func <Task <object> > factory, CacheItemPolicyEx policy, string[] metricsKeys, Type taskResultType)
        {
            Func <bool, Task <object> > wrappedFactory = async removeOnException =>
            {
                try
                {
                    var result = await factory().ConfigureAwait(false);

                    //Can happen if item removed before task is completed
                    if (MemoryCache.Contains(key))
                    {
                        var revocableResult = result as IRevocable;
                        if (revocableResult?.RevokeKeys != null)
                        {
                            foreach (var revokeKey in revocableResult.RevokeKeys)
                            {
                                var cacheKeys = RevokeKeyToCacheKeysIndex.GetOrAdd(revokeKey, k => new HashSet <string>());

                                lock (cacheKeys)
                                {
                                    cacheKeys.Add(key);
                                }
                            }
                        }
                    }
                    AwaitingResult.Decrement(metricsKeys);
                    return(result);
                }
                catch
                {
                    if (removeOnException)
                    {
                        MemoryCache.Remove(key); // Do not cache exceptions.
                    }
                    AwaitingResult.Decrement(metricsKeys);
                    Failed.Mark(metricsKeys);
                    throw;
                }
            };

            var newItem = new AsyncCacheItem();

            Task <object> resultTask;

            // Taking a lock on the newItem in case it actually becomes the item in the cache (if no item with that key
            // existed). For another thread, it will be returned into the existingItem variable and will block on the
            // second lock, preventing concurrent mutation of the same object.
            lock (newItem.Lock)
            {
                if (typeof(IRevocable).IsAssignableFrom(taskResultType))
                {
                    policy.RemovedCallback += ItemRemovedCallback;
                }

                // Surprisingly, when using MemoryCache.AddOrGetExisting() where the item doesn't exist in the cache,
                // null is returned.
                var existingItem = (AsyncCacheItem)MemoryCache.AddOrGetExisting(key, newItem, policy);

                if (existingItem == null)
                {
                    Misses.Mark(metricsKeys);
                    AwaitingResult.Increment(metricsKeys);
                    newItem.CurrentValueTask = wrappedFactory(true);
                    newItem.NextRefreshTime  = DateTime.UtcNow + policy.RefreshTime;
                    resultTask = newItem.CurrentValueTask;
                }
                else
                {
                    // This lock makes sure we're not mutating the same object as was added to the cache by an earlier
                    // thread (which was the first to add from 'newItem', for subsequent threads it will be 'existingItem').
                    lock (existingItem.Lock)
                    {
                        resultTask = existingItem.CurrentValueTask;

                        // Start refresh if an existing refresh ins't in progress and we've passed the next refresh time.
                        if (existingItem.RefreshTask == null && DateTime.UtcNow >= existingItem.NextRefreshTime)
                        {
                            existingItem.RefreshTask = ((Func <Task>)(async() =>
                            {
                                try
                                {
                                    var getNewValue = wrappedFactory(false);
                                    await getNewValue.ConfigureAwait(false);
                                    existingItem.CurrentValueTask = getNewValue;
                                    existingItem.NextRefreshTime = DateTime.UtcNow + policy.RefreshTime;
                                    existingItem.RefreshTask = null;
                                    MemoryCache.Set(new CacheItem(key, existingItem), policy);
                                }
                                catch
                                {
                                    existingItem.NextRefreshTime = DateTime.UtcNow + policy.FailedRefreshDelay;
                                    existingItem.RefreshTask = null;
                                }
                            })).Invoke();
                        }
                    }

                    if (resultTask.GetAwaiter().IsCompleted)
                    {
                        Hits.Mark(metricsKeys);
                    }
                    else
                    {
                        JoinedTeam.Mark(metricsKeys);
                    }
                }
            }

            return(resultTask);
        }
示例#8
0
        private Task <object> GetOrAdd(string key, Func <Task <object> > factory, CacheItemPolicyEx policy, string groupName, string logData, string[] metricsKeys, Type taskResultType)
        {
            var shouldLog = ShouldLog(groupName);

            async Task <object> WrappedFactory(bool removeOnException)
            {
                try
                {
                    if (shouldLog)
                    {
                        Log.Info(x => x("Cache item is waiting for value to be resolved", unencryptedTags: new
                        {
                            cacheKey   = key,
                            cacheGroup = groupName,
                            cacheData  = logData
                        }));
                    }

                    var result = await factory().ConfigureAwait(false);

                    if (shouldLog)
                    {
                        Log.Info(x => x("Cache item value is resolved", unencryptedTags: new
                        {
                            cacheKey   = key,
                            cacheGroup = groupName,
                            cacheData  = logData,
                            value      = GetValueForLogging(result)
                        }));
                    }
                    //Can happen if item removed before task is completed
                    if (MemoryCache.Contains(key))
                    {
                        var revocableResult = result as IRevocable;
                        if (revocableResult?.RevokeKeys != null)
                        {
                            foreach (var revokeKey in revocableResult.RevokeKeys)
                            {
                                var cacheKeys = RevokeKeyToCacheKeysIndex.GetOrAdd(revokeKey, k => new HashSet <string>());

                                lock (cacheKeys)
                                {
                                    cacheKeys.Add(key);
                                }
                                Log.Info(x => x("RevokeKey added to reverse index", unencryptedTags: new
                                {
                                    revokeKey  = revokeKey,
                                    cacheKey   = key,
                                    cacheGroup = groupName,
                                    cacheData  = logData
                                }));
                            }
                        }
                    }
                    AwaitingResult.Decrement(metricsKeys);
                    return(result);
                }
                catch (Exception exception)
                {
                    Log.Info(x => x("Error resolving value for cache item", unencryptedTags: new
                    {
                        cacheKey   = key,
                        cacheGroup = groupName,
                        cacheData  = logData,
                        removeOnException,
                        errorMessage = exception.Message
                    }));

                    if (removeOnException)
                    {
                        MemoryCache.Remove(key); // Do not cache exceptions.
                    }
                    AwaitingResult.Decrement(metricsKeys);
                    Failed.Mark(metricsKeys);
                    throw;
                }
            }

            var newItem = shouldLog ?
                          new AsyncCacheItem {
                GroupName = string.Intern(groupName), LogData = logData
            } :
            new AsyncCacheItem();      // if log is not needed, then do not cache unnecessary details which will blow up the memory

            Task <object> resultTask;

            // Taking a lock on the newItem in case it actually becomes the item in the cache (if no item with that key
            // existed). For another thread, it will be returned into the existingItem variable and will block on the
            // second lock, preventing concurrent mutation of the same object.
            lock (newItem.Lock)
            {
                if (typeof(IRevocable).IsAssignableFrom(taskResultType))
                {
                    policy.RemovedCallback += ItemRemovedCallback;
                }

                // Surprisingly, when using MemoryCache.AddOrGetExisting() where the item doesn't exist in the cache,
                // null is returned.
                var existingItem = (AsyncCacheItem)MemoryCache.AddOrGetExisting(key, newItem, policy);

                if (existingItem == null)
                {
                    Misses.Mark(metricsKeys);
                    AwaitingResult.Increment(metricsKeys);
                    newItem.CurrentValueTask = WrappedFactory(true);
                    newItem.NextRefreshTime  = DateTime.UtcNow + policy.RefreshTime;
                    resultTask = newItem.CurrentValueTask;
                    if (shouldLog)
                    {
                        Log.Info(x => x("Item added to cache", unencryptedTags: new
                        {
                            cacheKey   = key,
                            cacheGroup = groupName,
                            cacheData  = logData
                        }));
                    }
                }
                else
                {
                    // This lock makes sure we're not mutating the same object as was added to the cache by an earlier
                    // thread (which was the first to add from 'newItem', for subsequent threads it will be 'existingItem').
                    lock (existingItem.Lock)
                    {
                        resultTask = existingItem.CurrentValueTask;

                        // Start refresh if an existing refresh ins't in progress and we've passed the next refresh time.
                        if (existingItem.RefreshTask?.IsCompleted != false && DateTime.UtcNow >= existingItem.NextRefreshTime)
                        {
                            existingItem.RefreshTask = ((Func <Task>)(async() =>
                            {
                                try
                                {
                                    var getNewValue = WrappedFactory(false);
                                    await getNewValue.ConfigureAwait(false);
                                    existingItem.CurrentValueTask = getNewValue;
                                    existingItem.NextRefreshTime = DateTime.UtcNow + policy.RefreshTime;
                                    MemoryCache.Set(new CacheItem(key, existingItem), policy);
                                }
                                catch
                                {
                                    existingItem.NextRefreshTime = DateTime.UtcNow + policy.FailedRefreshDelay;
                                }
                            })).Invoke();
                        }
                    }

                    if (resultTask.GetAwaiter().IsCompleted)
                    {
                        Hits.Mark(metricsKeys);
                    }
                    else
                    {
                        JoinedTeam.Mark(metricsKeys);
                    }
                }
            }

            return(resultTask);
        }
 public static ObjectAssertions HaveMisses(this ObjectAssertions objectAssertions, int misses)
 {
     (objectAssertions.Subject as CacheStatistics) !.Misses.Should().Be(misses);
     return(objectAssertions);
 }