void Start() { if (Miscellaneous.CheckNullAndLogError(_handMovementDefault) || Miscellaneous.CheckNullAndLogError(_handMovementList)) { return; } }
void Awake() { if (Miscellaneous.CheckNullAndLogError(_buttonMover) || Miscellaneous.CheckNullAndLogError(_touchable)) { return; } _buttonMover.ButtonPressed += OnButtonPressed; }
void Awake() { if (Miscellaneous.CheckNullAndLogError(_startPoint) || Miscellaneous.CheckNullAndLogError(_endPoint) || Miscellaneous.CheckNullAndLogError(_rotationReference)) { return; } }
void Awake() { if (Miscellaneous.CheckNullAndLogError(_reference)) { return; } _rotationRelativeToReference = Quaternion.Inverse(_reference.rotation) * transform.rotation; _positionRelativeToReference = _reference.InverseTransformPoint(transform.position); }
void Awake() { if (Miscellaneous.CheckNullAndLogError(_button1) || Miscellaneous.CheckNullAndLogError(_button2)) { return; } _button1.ButtonPressed += OnButtonPressed; _button2.ButtonPressed += OnButtonPressed; }
void Awake() { Miscellaneous.CheckNullAndLogError(_rb); Miscellaneous.CheckNullAndLogError(_rightDirectionReference); Miscellaneous.CheckNullAndLogError(_upwardDirectionReference); Miscellaneous.CheckNullAndLogError(_forwardDirectionReference); Miscellaneous.CheckNullAndLogError(_centerReference); Miscellaneous.CheckNullAndLogError(_unityChanController); _avatarPositionState = AvatarPositionState.Center; _coolDownStart = -_coolDownTime; }
void Awake() { _status = ButtonStatus.Idle; _buttonMoverTrigger = _buttonMoverTriggerTransform.GetComponent <ICollisionTriggeredBody>(); if (Miscellaneous.CheckNullAndLogError(_buttonMoverTrigger)) { return; } _buttonMoverTrigger.TriggerStart += OnButtonMoveStart; _buttonMoverTrigger.TriggerEnd += OnButtonMoveStop; _childCollidersToTypeDict = ColliderUtility.GenerateChildCollidersToTypeDict(transform); _overlappedColliders = new HashSet <Collider>(); _curPositionNormalized = 0f; }
void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { DestroyImmediate(gameObject); } Miscellaneous.CheckNullAndLogError(_avatarController); Miscellaneous.CheckNullAndLogError(_scoreText); Miscellaneous.CheckNullAndLogError(_gameOverTexts); _receiver = new MicrobitReceiverClient(_port); _highScoreClient = GetComponent <HighScoreClient>(); Miscellaneous.CheckNullAndLogError(_highScoreClient); }
void Awake() { Miscellaneous.CheckNullAndLogError(_target); }