示例#1
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 525f);
            W = new Spell(SpellSlot.W, 1500f);
            E = new Spell(SpellSlot.E, 920f);
            R = new Spell(SpellSlot.R, 3000f);

            W.SetSkillshot(0.6f, 60f, 3300f, true, SkillshotType.SkillshotLine);
            E.SetSkillshot(1.2f, 100f, 1750f, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.7f, 140f, 1500f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R| Team Fight");

            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Counts >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove(false);

            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddW();
            MiscOption.AddBool("AutoW", "Auto W| CC");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| CC");
            MiscOption.AddBool("AutoETP", "Auto E| Teleport");
            MiscOption.AddBool("GapE", "Auto E| Anti GapCloser");
            MiscOption.AddR();
            MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);

            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.BeforeAttack         += BeforeAttack;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
        }
示例#2
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q);

            W = new Spell(SpellSlot.W);

            E = new Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 100f, 1400f, false, false, SkillshotType.Line);

            R = new Spell(SpellSlot.R, 3000f);
            R.SetSkillshot(0.4f, 160f, 2000f, false, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("RSolo", "Use R | Solo Ks Mode");
            ComboOption.AddBool("RTeam", "Use R| Team Fight");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSliderBool("LaneClearECount", "Use E| Min Hit Count >= x", 4, 1, 7, true);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            AxeOption.AddMenu();
            AxeOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All", "Only Combo", "Off" });
            AxeOption.AddSlider("CatchRange", "Catch Axe Range(Cursor center)", 2000, 180, 3000);
            AxeOption.AddSlider("CatchCount", "Max Axe Count <= x", 2, 1, 3);
            AxeOption.AddBool("CatchWSpeed", "Use W| When Axe Too Far");
            AxeOption.AddBool("NotCatchKS", "Dont Catch| If Target Can KillAble(1-3 AA)");
            AxeOption.AddBool("NotCatchTurret", "Dont Catch| If Axe Under Enemy Turret");
            AxeOption.AddSliderBool("NotCatchMoreEnemy", "Dont Catch| If Enemy Count >= x", 3, 1, 5, true);
            AxeOption.AddBool("CancelCatch", "Enabled Cancel Catch Axe Key");
            AxeOption.AddKey("CancelKey1", "Cancel Catch Key 1", Keys.G, KeyBindType.Press);
            AxeOption.AddBool("CancelKey2", "Cancel Catch Key 2(is right click)");
            AxeOption.AddBool("CancelKey3", "Cancel Catch Key 3(is mouse scroll)", false);
            AxeOption.AddSeperator("Set Orbwalker->Misc->Hold Radius to 0 (will better)");

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "WSlow", "Auto W| When Player Have Debuff(Slow)");
            MiscOption.AddR();
            MiscOption.AddSlider("R", "GlobalRMin", "Global -> Cast R Min Range", 1000, 500, 2500);
            MiscOption.AddSlider("R", "GlobalRMax", "Global -> Cast R Max Range", 3000, 1500, 3500);
            MiscOption.AddKey("R", "SemiRKey", "Semi-manual R Key", Keys.T, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddBool("AxeRange", "Draw Catch Axe Range");
            DrawOption.AddBool("AxePosition", "Draw Axe Position");
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            AxeOption.GetKey("CancelKey1").ValueChanged += OnCancelValueChange;

            Tick.OnTick         += OnUpdate;
            Game.OnWndProc      += OnWndProc;
            GameObject.OnCreate += (sender, args) => OnCreate(sender);
            GameObject.OnDelete += (sender, args) => OnDestroy(sender);
            //Gapcloser.OnGapcloser += OnGapcloser;
            Orbwalker.OnAction += OnAction;
            Drawing.OnDraw     += OnRender;
        }
示例#3
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 525f);

            W = new Spell(SpellSlot.W, 1500f);
            W.SetSkillshot(0.60f, 60f, 3300f, true, false, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 900f);
            E.SetSkillshot(1.20f, 100f, 1750f, false, false, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 3000f);
            R.SetSkillshot(0.70f, 140f, 1500f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R| Team Fight");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddW();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoW", "Auto W| CC");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| CC");
            MiscOption.AddBool("E", "AutoETP", "Auto E| Teleport");
            MiscOption.AddR();
            MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500);

            DrawOption.AddMenu();
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddDamageIndicatorToHero(false, true, false, true, true);

            Game.OnUpdate      += OnUpdate;
            Orbwalker.OnAction += OnAction;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
示例#4
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 1250f);
            Q.SetSkillshot(0.70f, 50f, 2000f, false, false, SkillshotType.Line);

            W = new Spell(SpellSlot.W, 800f);
            W.SetSkillshot(0.80f, 80f, 2000f, false, false, SkillshotType.Circle);

            E = new Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.25f, 60f, 1600f, true, false, SkillshotType.Line);

            R = new Spell(SpellSlot.R, rRange)
            {
                Delay = 1.5f
            };

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q |Min Hit Count >= x(0 = Off)", 3, 0, 5);
            ComboOption.AddSlider("ComboQRange", "UseQ |Min Cast Range >= x", 800, 500, 1100);
            ComboOption.AddW();
            ComboOption.AddSlider("ComboWCount", "Use W|Min Stack >= x", 1, 1, 3);
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSafe", "Use R|Safe Check");
            ComboOption.AddSlider("ComboRRange", "Use R|Min Cast Range >= x", 900, 500, 1500);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("Q", "AutoQ", "Use Q| CC");
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoWCC", "Use W| CC");
            MiscOption.AddBool("W", "AutoWTP", "Use W| TP");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Use E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("R", "SemiR", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            //MiscOption.AddSetting("EQ");
            //MiscOption.AddKey("EQKey", "Semi-manual EQ Key", KeyCode.G, KeyBindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, false, true, true, true);

            Game.OnTick += OnUpdate;
            //Gapcloser.OnGapcloser += OnGapcloser;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
        }
示例#5
0
        private static void Initializer()
        {
            Q = new Spell(SpellSlot.Q, 600f);

            W = new Spell(SpellSlot.W, 2500f);
            W.SetSkillshot(0.75f, 40f, 5000f, false, false, SkillshotType.Line);

            E = new Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.50f, 120f, 1600f, false, true, SkillshotType.Circle);

            R = new Spell(SpellSlot.R, 3500f);
            R.SetSkillshot(0.21f, 80f, 5000f, true, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWAA", "Use W| After Attack");
            ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget");
            ComboOption.AddE();
            ComboOption.AddR();

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddBool("HarassQMinion", "Use Q| On Minion");
            HarassOption.AddW();
            HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddMana();
            LaneClearOption.AddBool("LaneClearReload", "Use Spell Clear| Only Jhin Reloading");

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddMenu();
            LastHitOption.AddQ();
            LastHitOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range");

            //GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("W", "AutoW", "Auto W| CC");
            MiscOption.AddE();
            MiscOption.AddBool("E", "AutoE", "Auto E| CC");
            MiscOption.AddR();
            MiscOption.AddBool("R", "rMenuAuto", "Auto R");
            MiscOption.AddKey("R", "rMenuSemi", "Semi-manual R Key", Keys.T, KeyBindType.Press);
            MiscOption.AddBool("R", "rMenuCheck", "Use R| Check is Safe?");
            MiscOption.AddSlider("R", "rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("R", "rMenuMax", "Use R| Max Range <= x", 3000, 1500, 3500);
            MiscOption.AddSlider("R", "rMenuKill", "Use R| Min Shot Can Kill >= x (0 = off)", 3, 0, 4);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q);
            DrawOption.AddW(W);
            DrawOption.AddE(E);
            DrawOption.AddR(R);
            DrawOption.AddDamageIndicatorToHero(true, true, false, true, true);

            Tick.OnTick        += OnUpdate;
            Orbwalker.OnAction += OnAction;
            AIBaseClient.OnProcessSpellCast += OnProcessSpellCast;
            //Gapcloser.OnGapcloser += OnGapcloser;
        }
示例#6
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 950f);
            R = new Spell(SpellSlot.R, 3000f);

            E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.SkillshotLine);
            R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddBool("ComboWLogic", "Use W| If Target Not In Attack Range");
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode");
            ComboOption.AddBool("ComboRTeam", "Use R| TeamFight");

            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();

            LaneClearOption.AddQ();
            LaneClearOption.AddE();
            LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddW();
            FleeOption.AddMove(false);

            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddQ();
            MiscOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All Mode", "Only Combo", "Off" });
            MiscOption.AddSlider("CatchRange", "Max Catch Range(Mouse is Center)", 600, 150, 1500);
            MiscOption.AddBool("UnderTurret", "Dont Cast In Under Turret");
            MiscOption.AddBool("CheckSafe", "Check Axe Position is Safe");
            MiscOption.AddSlider("MaxAxeCount", "Max Axe Count <= x", 2, 1, 3);
            MiscOption.AddBool("EnableControl", "Enable Cancel Catch Axe Key?", false);
            MiscOption.AddKey("ControlKey", "Cancel Key", SharpDX.DirectInput.Key.G);
            MiscOption.AddBool("ControlKey2", "Or Right Click?");
            MiscOption.AddBool("ControlKey3", "Or Mouse Scroll?", false);
            MiscOption.AddW();
            MiscOption.AddList("WCatchAxe", "If Axe too Far Auto Use", new[] { "Combo/Harass Mode", "Only Combo", "Off" });
            MiscOption.AddBool("AutoWSlow", "Auto W|If Player Have Slow Debuff");
            MiscOption.AddE();
            //MiscOption.AddBool("Interrupt", "Interrupt Spell");
            MiscOption.AddBool("Anti", "Anti Gapcloser", false);
            MiscOption.AddBool("AntiRengar", "Anti Rengar");
            MiscOption.AddBool("AntiKhazix", "Anti Khazix");
            MiscOption.AddBool("AntiMelee", "Anti Melee");
            MiscOption.AddR();
            MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);


            DrawOption.AddBool("DrawCatchAxe", "Draw Catch Axe Range");
            DrawOption.AddBool("DrawAxe", "Draw Axe Position");
            DrawOption.AddSlider("DrawThinkness", "Draw Circle Thinkness", 3, 1, 10);
            DrawOption.AddE();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate  += OnUpdate;
            Game.OnWndProc += OnWndProc;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            //Interrupter
            Orbwalker.BeforeAttack += BeforeAttack;
            GameObject.OnCreate    += OnCreate;
            GameObject.OnDelete    += OnDelete;
            Drawing.OnDraw         += OnDraw;
        }
示例#7
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 600f);
            W = new Spell(SpellSlot.W, 2500f);
            E = new Spell(SpellSlot.E, 750f);
            R = new Spell(SpellSlot.R, 3500f);

            W.SetSkillshot(0.75f, 40, float.MaxValue, false, SkillshotType.SkillshotLine);
            E.SetSkillshot(0.5f, 120, 1600, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.21f, 80, 5000, false, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddBool("ComboQMinion", "Use Q| On Minion", false);
            ComboOption.AddW();
            ComboOption.AddBool("ComboWAA", "Use W| After Attack");
            ComboOption.AddBool("ComboWOnly", "Use W| Only Use to MarkTarget");
            ComboOption.AddE();
            ComboOption.AddR();

            HarassOption.AddQ();
            HarassOption.AddBool("HarassQMinion", "Use Q| On Minion");
            HarassOption.AddW();
            HarassOption.AddBool("HarassWOnly", "Use W| Only Use to MarkTarget");
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddW();
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddQ();
            LastHitOption.AddMana();

            FleeOption.AddMove(false);

            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddBool("KillStealWInAttackRange", "Use W| Target In Attack Range");

            MiscOption.AddW();
            MiscOption.AddBool("AutoW", "Auto W| When target Cant Move");
            MiscOption.AddBool("GapW", "Anti GapCloser W| When target HavePassive");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Auto E| When target Cant Move");
            MiscOption.AddBool("GapE", "Anti GapCloser E");
            MiscOption.AddR();
            MiscOption.AddBool("rMenuAuto", "Auto R?");
            MiscOption.AddKey("rMenuSemi", "Semi R Key(One Press One Shot)", SharpDX.DirectInput.Key.T);
            MiscOption.AddBool("rMenuCheck", "Use R| Check is Safe?");
            MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500);
            MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500);
            MiscOption.AddSlider("rMenuKill", "Use R| Min Shot Can Kill >= x", 3, 1, 4);
            MiscOption.AddSetting("Notification");
            MiscOption.AddBool("PingKill", "Auto Ping Killable Target");
            MiscOption.AddBool("NormalPingKill", "Normal Ping Notification", false);
            MiscOption.AddBool("NotificationKill", "Notification Show Killable Target");

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Orbwalker.AfterAttack          += AfterAttack;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
        }
示例#8
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 800f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            W = new Spell(SpellSlot.W, 900f)
            {
                MinHitChance = HitChance.VeryHigh
            };
            E = new Spell(SpellSlot.E, 425f);
            R = new Spell(SpellSlot.R, 1050f)
            {
                MinHitChance = HitChance.VeryHigh
            };

            Q.SetSkillshot(0.25f, 40f, 3000f, false, SkillshotType.SkillshotLine);
            W.SetSkillshot(0.25f, 250f, 1000f, false, SkillshotType.SkillshotCircle);
            R.SetSkillshot(0.25f, 100f, 2100f, false, SkillshotType.SkillshotLine);

            BurstMenu = myMenu.AddSubMenu("Burst Settings");
            {
                BurstMenu.AddSeparator("Burst Target -> Left Click to Lock!");
                BurstMenu.AddSeparator("How to Burst -> Lock the target and then just press Burst Key!");
                BurstMenu.Add(new MenuKeybind("BurstKeys", "Burst Key", new KeyBind(SharpDX.DirectInput.Key.T)));
                BurstMenu.Add(new MenuCheckbox("BurstER", "Burst Mode -> Enabled E->R?", false)).SetTooltip("if you dont enabled is RE Burst Mode");
            }

            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddBool("ComboEAA", "Use E| Reset Attack");
            ComboOption.AddBool("ComboECheck", "Use E| Safe Check");
            ComboOption.AddR();
            ComboOption.AddSlider("ComboRCount", "Use R| Min Hit Count >= x(6 = off)", 4, 1, 6);

            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddMove();

            KillStealOption.AddQ();
            KillStealOption.AddW();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            MiscOption.AddW();
            MiscOption.AddBool("GapW", "Anti GapCloser");

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Obj_AI_Base.OnDoCast           += OnDoCast;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            Obj_AI_Base.OnPlayAnimation    += OnPlayAnimation;
            Obj_AI_Base.OnIssueOrder       += OnIssueOrder;
            SpellBook.OnCastSpell          += OnCastSpell;
        }
示例#9
0
        internal static void Init()
        {
            Q = new Spell(SpellSlot.Q, 1250f);
            W = new Spell(SpellSlot.W, 800f);
            E = new Spell(SpellSlot.E, 750f);
            R = new Spell(SpellSlot.R, 2000f);

            Q.SetSkillshot(0.50f, 50f, 2000f, false, SkillshotType.SkillshotLine);
            W.SetSkillshot(1.00f, 100f, 800f, false, SkillshotType.SkillshotCircle);
            E.SetSkillshot(0.25f, 60f, 1600f, true, SkillshotType.SkillshotLine);

            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q| Min Hit Target Count >= x(0 = off)", 3, 0, 5);
            ComboOption.AddSlider("ComboQRange", "Use Q| Min Cast Range >= x", 800, 500, 1100);
            ComboOption.AddW();
            ComboOption.AddSlider("ComboWCount", "Use W| Min Buff Count >= x", 1, 1, 3);
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSafe", "Use R| Safe Check");
            ComboOption.AddSlider("ComboRRange", "Use R| Min Cast Range >= x", 900, 500, 1500);

            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddQ();
            JungleClearOption.AddMana();

            LastHitOption.AddNothing();

            FleeOption.AddE();
            FleeOption.AddMove(false);

            KillStealOption.AddQ();

            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Auto Q| CC");
            MiscOption.AddW();
            MiscOption.AddBool("AutoWCC", "Auto Q| CC");
            MiscOption.AddBool("AutoWTP", "Auto Q| Teleport");
            MiscOption.AddE();
            MiscOption.AddBool("AntiAlistar", "Anti Alistar W");
            MiscOption.AddBool("AntiRengar", "Anti Rengar Jump");
            MiscOption.AddBool("AntiKhazix", "Anti Khazix R");
            MiscOption.AddBool("Gapcloser", "Anti Gapcloser");
            MiscOption.AddGapcloserTargetList();
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T);
            MiscOption.AddSetting("EQ");
            MiscOption.AddKey("EQKey", "One Key EQ target", SharpDX.DirectInput.Key.G);

            DrawOption.AddQ();
            DrawOption.AddW();
            DrawOption.AddE();
            DrawOption.AddR();
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            GameObject.OnCreate            += OnCreate;
            AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }
示例#10
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q);

            W = new Aimtec.SDK.Spell(SpellSlot.W);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 950f);
            E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.Line);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 3000f);
            R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.Line);

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddW();
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("RSolo", "Use R | Solo Ks Mode");
            ComboOption.AddBool("RTeam", "Use R| Team Fight");

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddE();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSliderBool("LaneClearECount", "Use E| Min Hit Count >= x", 4, 1, 7, true);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddW();
            JungleClearOption.AddE();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddE();
            KillStealOption.AddR();
            KillStealOption.AddTargetList();

            AxeOption.AddMenu();
            AxeOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All", "Only Combo", "Off" });
            AxeOption.AddSlider("CatchRange", "Catch Axe Range(Cursor center)", 2000, 180, 3000);
            AxeOption.AddSlider("CatchCount", "Max Axe Count <= x", 2, 1, 3);
            AxeOption.AddBool("CatchWSpeed", "Use W| When Axe Too Far");
            AxeOption.AddBool("NotCatchKS", "Dont Catch| If Target Can KillAble(1-3 AA)");
            AxeOption.AddBool("NotCatchTurret", "Dont Catch| If Axe Under Enemy Turret");
            AxeOption.AddSliderBool("NotCatchMoreEnemy", "Dont Catch| If Enemy Count >= x", 3, 1, 5, true);
            AxeOption.AddBool("CancelCatch", "Enabled Cancel Catch Axe Key");
            AxeOption.AddKey("CancelKey1", "Cancel Catch Key 1", KeyCode.G, KeybindType.Press);
            AxeOption.AddBool("CancelKey2", "Cancel Catch Key 2(is right click)");
            AxeOption.AddBool("CancelKey3", "Cancel Catch Key 3(is mouse scroll)", false);
            AxeOption.AddSeperator("Set Orbwalker->Misc->Hold Radius to 0 (will better)");

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddW();
            MiscOption.AddBool("WSlow", "Auto W| When Player Have Debuff(Slow)");
            MiscOption.AddE();
            MiscOption.AddBool("EMelee", "Auto E| Anti Melee");
            MiscOption.AddBool("ERengar", "Auto E| Anti Rengar");
            MiscOption.AddBool("EKhazix", "Auto E| Anti Khazix");
            MiscOption.AddR();
            MiscOption.AddSlider("GlobalRMin", "Global -> Cast R Min Range", 1000, 500, 2500);
            MiscOption.AddSlider("GlobalRMax", "Global -> Cast R Max Range", 3000, 1500, 3500);
            MiscOption.AddKey("SemiRKey", "Semi R Key", KeyCode.T, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddBool("AxeRange", "Draw Catch Axe Range");
            DrawOption.AddBool("AxePosition", "Draw Axe Position");
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            AxeOption.GetKey("CancelKey1").OnValueChanged += OnCancelValueChange;

            Game.OnUpdate                  += OnUpdate;
            Game.OnWndProc                 += OnWndProc;
            GameObject.OnCreate            += OnCreate;
            GameObject.OnDestroy           += OnDestroy;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
            Gapcloser.OnGapcloser          += OnGapcloser;
            Orbwalker.PreAttack            += OnPreAttack;
            Orbwalker.PreMove              += OnPreMove;
            Render.OnRender                += OnRender;
        }
示例#11
0
        private static void Initializer()
        {
            Q = new Aimtec.SDK.Spell(SpellSlot.Q, 1250f);
            Q.SetSkillshot(0.50f, 50f, 2000f, false, SkillshotType.Line);

            W = new Aimtec.SDK.Spell(SpellSlot.W, 800f);
            W.SetSkillshot(0.80f, 80f, 2000f, false, SkillshotType.Circle);

            E = new Aimtec.SDK.Spell(SpellSlot.E, 750f);
            E.SetSkillshot(0.25f, 60f, 1600f, true, SkillshotType.Line);

            R = new Aimtec.SDK.Spell(SpellSlot.R, 2000f)
            {
                Delay = 1.5f
            };

            ComboOption.AddMenu();
            ComboOption.AddQ();
            ComboOption.AddSlider("ComboQCount", "Use Q |Min Hit Count >= x(0 = Off)", 3, 0, 5);
            ComboOption.AddSlider("ComboQRange", "UseQ |Min Cast Range >= x", 800, 500, 1100);
            ComboOption.AddW();
            ComboOption.AddSlider("ComboWCount", "Use W|Min Stack >= x", 1, 1, 3);
            ComboOption.AddE();
            ComboOption.AddR();
            ComboOption.AddBool("ComboRSafe", "Use R|Safe Check");
            ComboOption.AddSlider("ComboRRange", "Use R|Min Cast Range >= x", 900, 500, 1500);

            HarassOption.AddMenu();
            HarassOption.AddQ();
            HarassOption.AddMana();
            HarassOption.AddTargetList();

            LaneClearOption.AddMenu();
            LaneClearOption.AddQ();
            LaneClearOption.AddSlider("LaneClearQCount", "Use Q|Min Hit Count >= x", 3, 1, 5);
            LaneClearOption.AddMana();

            JungleClearOption.AddMenu();
            JungleClearOption.AddQ();
            JungleClearOption.AddMana();

            KillStealOption.AddMenu();
            KillStealOption.AddQ();

            GapcloserOption.AddMenu();

            MiscOption.AddMenu();
            MiscOption.AddBasic();
            MiscOption.AddQ();
            MiscOption.AddBool("AutoQ", "Use Q| CC");
            MiscOption.AddW();
            MiscOption.AddBool("AutoWCC", "Use W| CC");
            MiscOption.AddBool("AutoWTP", "Use W| TP");
            MiscOption.AddE();
            MiscOption.AddBool("AutoE", "Use E| Anti Gapcloser");
            MiscOption.AddR();
            MiscOption.AddKey("SemiR", "Semi R Key", KeyCode.T, KeybindType.Press);
            MiscOption.AddSetting("EQ");
            MiscOption.AddKey("EQKey", "Semi EQ Key", KeyCode.G, KeybindType.Press);

            DrawOption.AddMenu();
            DrawOption.AddQ(Q.Range);
            DrawOption.AddW(W.Range);
            DrawOption.AddE(E.Range);
            DrawOption.AddR(R.Range);
            DrawOption.AddFarm();
            DrawOption.AddEvent();

            Game.OnUpdate                  += OnUpdate;
            Gapcloser.OnGapcloser          += OnGapcloser;
            Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast;
        }