private void OnWillRenderObject() { /* * if (visible) { childScript.RenderMirror(); } * else * { * Vector3 rayDirection = this.transform.position - mainCamera.transform.position; * RaycastHit hit; * * if (Physics.Raycast(mainCamera.transform.position, rayDirection, out hit, layerMask)) * { * if (hit.transform.gameObject.tag == this.tag) * { * childScript.RenderMirror(); * } * } * } */ Vector3 rayDirection = this.transform.position - mainCamera.transform.position; RaycastHit hit; Ray ray = new Ray(mainCamera.transform.position, rayDirection); if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask)) { if (hit.transform.gameObject.tag == this.tag) { childScript.RenderMirror(); } else { RandomCheckIfVisible(); if (visible) { childScript.RenderMirror(); } } } }
private void OnWillRenderObject() { childScript.RenderMirror(); }