示例#1
0
 public override void Enter(MinorStateInput stateInput, CharacterStateTransitionInfo transitionInfo = null)
 {
     base.Enter(stateInput, transitionInfo);
     // stateInput.anim.Play("Enemy_Idle");
 }
示例#2
0
 public override void Update(MinorStateInput stateInput)
 {
     stateInput.enemy_controller.TurnToFacePlayer(stateInput.player.transform.position);
 }