public void OnPointerDown(PointerEventData eventData) { MinionIdentity minionIdentity = skillsScreen.CurrentlySelectedMinion as MinionIdentity; MinionResume component = minionIdentity.GetComponent <MinionResume>(); MinionResume.SkillMasteryConditions[] skillMasteryConditions = component.GetSkillMasteryConditions(skillID); bool flag = component.CanMasterSkill(skillMasteryConditions); if ((UnityEngine.Object)component != (UnityEngine.Object)null && !component.HasMasteredSkill(skillID) && flag) { KFMOD.PlayOneShot(GlobalAssets.GetSound("HUD_Click", false)); } else { KFMOD.PlayOneShot(GlobalAssets.GetSound("Negative", false)); } }
public void OnPointerClick(PointerEventData eventData) { MinionIdentity minionIdentity = skillsScreen.CurrentlySelectedMinion as MinionIdentity; if ((UnityEngine.Object)minionIdentity != (UnityEngine.Object)null) { MinionResume component = minionIdentity.GetComponent <MinionResume>(); if (DebugHandler.InstantBuildMode && component.AvailableSkillpoints < 1) { component.ForceAddSkillPoint(); } MinionResume.SkillMasteryConditions[] skillMasteryConditions = component.GetSkillMasteryConditions(skillID); bool flag = component.CanMasterSkill(skillMasteryConditions); if ((UnityEngine.Object)component != (UnityEngine.Object)null && !component.HasMasteredSkill(skillID) && flag) { component.MasterSkill(skillID); skillsScreen.RefreshAll(); } } }
public void Refresh(string skillID) { Skill skill = Db.Get().Skills.Get(skillID); if (skill == null) { Debug.LogWarning("DbSkills is missing skillId " + skillID); } else { Name.text = skill.Name; LocText name = Name; name.text = name.text + "\n(" + Db.Get().SkillGroups.Get(skill.skillGroup).Name + ")"; this.skillID = skillID; tooltip.SetSimpleTooltip(SkillTooltip(skill)); MinionIdentity minionIdentity = skillsScreen.CurrentlySelectedMinion as MinionIdentity; StoredMinionIdentity storedMinionIdentity = skillsScreen.CurrentlySelectedMinion as StoredMinionIdentity; MinionResume minionResume = null; if ((UnityEngine.Object)minionIdentity != (UnityEngine.Object)null) { minionResume = minionIdentity.GetComponent <MinionResume>(); MinionResume.SkillMasteryConditions[] skillMasteryConditions = minionResume.GetSkillMasteryConditions(skillID); bool flag = minionResume.CanMasterSkill(skillMasteryConditions); if (!((UnityEngine.Object)minionResume == (UnityEngine.Object)null) && (minionResume.HasMasteredSkill(skillID) || flag)) { TitleBarBG.color = ((!minionResume.HasMasteredSkill(skillID)) ? header_color_can_assign : header_color_has_skill); hatImage.material = defaultMaterial; } else { TitleBarBG.color = header_color_disabled; hatImage.material = desaturatedMaterial; } } else if ((UnityEngine.Object)storedMinionIdentity != (UnityEngine.Object)null) { if (storedMinionIdentity.HasMasteredSkill(skillID)) { TitleBarBG.color = header_color_has_skill; hatImage.material = defaultMaterial; } else { TitleBarBG.color = header_color_disabled; hatImage.material = desaturatedMaterial; } } hatImage.sprite = Assets.GetSprite(skill.badge); bool active = false; if ((UnityEngine.Object)minionResume != (UnityEngine.Object)null) { minionResume.AptitudeBySkillGroup.TryGetValue(skill.skillGroup, out float value); active = (value > 0f); } aptitudeBox.SetActive(active); traitDisabledIcon.SetActive((UnityEngine.Object)minionResume != (UnityEngine.Object)null && !minionResume.IsAbleToLearnSkill(skill.Id)); string text = string.Empty; List <string> list = new List <string>(); foreach (MinionIdentity item in Components.LiveMinionIdentities.Items) { MinionResume component = item.GetComponent <MinionResume>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null && component.HasMasteredSkill(skillID)) { list.Add(component.GetProperName()); } } foreach (MinionStorage item2 in Components.MinionStorages.Items) { foreach (MinionStorage.Info item3 in item2.GetStoredMinionInfo()) { MinionStorage.Info current3 = item3; if (current3.serializedMinion != null) { StoredMinionIdentity storedMinionIdentity2 = current3.serializedMinion.Get <StoredMinionIdentity>(); if ((UnityEngine.Object)storedMinionIdentity2 != (UnityEngine.Object)null && storedMinionIdentity2.HasMasteredSkill(skillID)) { list.Add(storedMinionIdentity2.GetProperName()); } } } } masteryCount.gameObject.SetActive(list.Count > 0); foreach (string item4 in list) { text = text + "\n • " + item4; } masteryCount.SetSimpleTooltip((list.Count <= 0) ? UI.ROLES_SCREEN.WIDGET.NO_MASTERS_TOOLTIP.text : string.Format(UI.ROLES_SCREEN.WIDGET.NUMBER_OF_MASTERS_TOOLTIP, text)); masteryCount.GetComponentInChildren <LocText>().text = list.Count.ToString(); } }
public string DuplicantSkillString(Skill skill) { string text = string.Empty; MinionIdentity minionIdentity = skillsScreen.CurrentlySelectedMinion as MinionIdentity; if ((UnityEngine.Object)minionIdentity != (UnityEngine.Object)null) { MinionResume component = minionIdentity.GetComponent <MinionResume>(); if ((UnityEngine.Object)component == (UnityEngine.Object)null) { return(string.Empty); } LocString cAN_MASTER = UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.CAN_MASTER; if (!component.HasMasteredSkill(skill.Id)) { MinionResume.SkillMasteryConditions[] skillMasteryConditions = component.GetSkillMasteryConditions(skill.Id); if (!component.CanMasterSkill(skillMasteryConditions)) { bool flag = false; text += "\n"; cAN_MASTER = UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.CANNOT_MASTER; text += string.Format(cAN_MASTER, minionIdentity.GetProperName(), skill.Name); if (Array.Exists(skillMasteryConditions, (MinionResume.SkillMasteryConditions element) => element == MinionResume.SkillMasteryConditions.UnableToLearn)) { flag = true; Trait trait = null; string choreGroupID = Db.Get().SkillGroups.Get(skill.skillGroup).choreGroupID; if (!string.IsNullOrEmpty(choreGroupID)) { Traits component2 = minionIdentity.GetComponent <Traits>(); foreach (Trait trait2 in component2.TraitList) { if (trait2.disabledChoreGroups != null) { ChoreGroup[] disabledChoreGroups = trait2.disabledChoreGroups; foreach (ChoreGroup choreGroup in disabledChoreGroups) { if (choreGroup.Id == choreGroupID && trait == null) { trait = trait2; } } } } } text += "\n"; cAN_MASTER = UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.PREVENTED_BY_TRAIT; text += string.Format(cAN_MASTER, trait.Name); } if (!flag && Array.Exists(skillMasteryConditions, (MinionResume.SkillMasteryConditions element) => element == MinionResume.SkillMasteryConditions.MissingPreviousSkill)) { text += "\n"; cAN_MASTER = UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.REQUIRES_PREVIOUS_SKILLS; text += string.Format(cAN_MASTER); } if (!flag && Array.Exists(skillMasteryConditions, (MinionResume.SkillMasteryConditions element) => element == MinionResume.SkillMasteryConditions.NeedsSkillPoints)) { text += "\n"; cAN_MASTER = UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.REQUIRES_MORE_SKILL_POINTS; text += string.Format(cAN_MASTER); } } else { if (Array.Exists(skillMasteryConditions, (MinionResume.SkillMasteryConditions element) => element == MinionResume.SkillMasteryConditions.StressWarning)) { text += "\n"; cAN_MASTER = UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.STRESS_WARNING_MESSAGE; text += string.Format(cAN_MASTER, skill.Name, minionIdentity.GetProperName()); } if (Array.Exists(skillMasteryConditions, (MinionResume.SkillMasteryConditions element) => element == MinionResume.SkillMasteryConditions.SkillAptitude)) { text += "\n"; cAN_MASTER = UI.SKILLS_SCREEN.ASSIGNMENT_REQUIREMENTS.MASTERY.SKILL_APTITUDE; text += string.Format(cAN_MASTER, minionIdentity.GetProperName(), skill.Name); } } } } return(text); }