private void OnTriggerEnter(Collider other) { //충돌한 적의 종류에 따라 각각의 HitMe 함수를 호출한다 if (other.tag.Equals("Minion")) { MinionBehavior minBehav = other.GetComponent <MinionBehavior>(); if (!other.gameObject.name.Contains(mySkill.TheChampionBehaviour.team)) { minBehav.minAtk.PauseAtk(1f, true); float damage = CalculateDamage(); if (minBehav != null) { int viewID = minBehav.GetComponent <PhotonView>().viewID; minBehav.HitMe(damage, "AP", mySkill.gameObject); } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior champBehav = other.GetComponent <ChampionBehavior>(); if (champBehav.team != mySkill.TheChampionBehaviour.team) { champBehav.myChampAtk.PauseAtk(1f, true); float damage = CalculateDamage(); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; champBehav.HitMe(damage, "AP", mySkill.gameObject, mySkill.name); } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour monBehav = other.GetComponent <MonsterBehaviour>(); monBehav.monAtk.PauseAtk(1f, true); float damage = CalculateDamage(); if (monBehav != null) { int viewID = monBehav.GetComponent <PhotonView>().viewID; monBehav.HitMe(damage, "AP", mySkill.gameObject); } } }
/// <summary> /// 공격을 담당하는 코루틴 /// </summary> IEnumerator Attack() { while (!myChampBehav.isDead) { if (!isAtkPause) { bool isCheck = true; if (!isTargetting) { isCheck = false; } else if (atkTargetObj == null) { isCheck = false; } else if (atkTargetObj.Equals(aStarTargetObj)) { isCheck = false; } //타겟이 있다면 공격 if (isCheck) { myChampBehav.transform.DOLookAt(atkTargetObj.transform.position, 0); //공격하는 대상과 피격당하는 대상을 구분하여 처리 if (atkTargetObj.tag.Equals("Minion")) { MakeAsheArrow(); MinionBehavior minBehav = atkTargetObj.GetComponent <MinionBehavior>(); AudioSource minAudio = minBehav.transform.GetChild(minBehav.transform.childCount - 1).GetComponent <AudioSource>(); if (minBehav != null) { int viewID = minBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(minAudio, champName); if (isAshe) { asheSkill.QCountUp(); } minBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChampBehav.gameObject); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.layer.Equals(LayerMask.NameToLayer("Champion"))) { MakeAsheArrow(); ChampionBehavior champBehav = atkTargetObj.GetComponent <ChampionBehavior>(); AudioSource champaudio = champBehav.gameObject.GetComponent <AudioSource>(); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(champaudio, champName); if (isAshe) { asheSkill.QCountUp(); } champBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChampBehav.gameObject, myChampBehav.name); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Tower")) { MakeAsheArrow(); TowerBehaviour towerBehav = atkTargetObj.GetComponent <TowerBehaviour>(); AudioSource towerAudio = towerBehav.GetComponent <AudioSource>(); if (towerBehav != null) { string key = ""; char[] keyChar = towerBehav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); ChampionSound.instance.IamAttackedSound(towerAudio, champName); if (isAshe) { asheSkill.QCountUp(); } // 타워를 파괴 시 팀의 cs, 골드, 경험치를 올린다 if (towerBehav.HitMe(myChampionData.totalStat.AttackDamage)) { myChampionData.Kill_CS_Gold_Exp(atkTargetObj.name, 2, atkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Suppressor")) { MakeAsheArrow(); SuppressorBehaviour supBehav = atkTargetObj.GetComponent <SuppressorBehaviour>(); if (supBehav != null) { string key = ""; char[] keyChar = supBehav.gameObject.name.ToCharArray(); for (int i = 11; i < 14; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); if (isAshe) { asheSkill.QCountUp(); } supBehav.HitMe(myChampionData.totalStat.AttackDamage); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.tag.Equals("Nexus")) { MakeAsheArrow(); SuppressorBehaviour supBehav = atkTargetObj.GetComponent <SuppressorBehaviour>(); if (supBehav != null) { string key = ""; char[] keyChar = supBehav.gameObject.name.ToCharArray(); key += keyChar[6]; myChampBehav.HitRPC(key); if (isAshe) { asheSkill.QCountUp(); } supBehav.HitMe(myChampionData.totalStat.AttackDamage); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (atkTargetObj.layer.Equals(LayerMask.NameToLayer("Monster"))) { MakeAsheArrow(); MonsterBehaviour monBehav = atkTargetObj.GetComponent <MonsterBehaviour>(); if (monBehav != null) { int viewID = monBehav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); if (isAshe) { asheSkill.QCountUp(); } monBehav.HitMe(myChampionData.totalStat.AttackDamage, "AD", myChamp); if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } } } float AtkSpeed = myChampionData.myStat.AttackSpeed * (1 + (myChampionData.totalStat.UP_AttackSpeed * (myChampionData.totalStat.Level - 1) + (myChampionData.totalStat.AttackSpeed - myChampionData.myStat.AttackSpeed)) / 100); //어택 딜레이타임을 1초로 설정 atkDelayTime = 1f / AtkSpeed; yield return(new WaitForSeconds(atkDelayTime)); } }
public override void W() { InitTempValue(); OnMove(); HitEffectRPC("Alistar", "W"); GameObject obj = SkillObj["W"][0]; if (obj.activeInHierarchy) { Pooling(QSkillprefab, "W", 10); obj = SkillObj["W"][0]; } SkillObj["W"].RemoveAt(0); SkillObj["W"].Add(obj); obj.transform.position = transform.position; obj.SetActive(true); if (TempObject1.tag.Equals("Minion")) { MinionBehavior mB = TempObject1.GetComponent <MinionBehavior>(); if (!TempObject1.gameObject.name.Contains(TheChampionBehaviour.Team)) { MinionAtk mA = mB.minAtk; //mA.PushMe(Vector3.up * 3 + TempObject1.transform.position // + (((TempObject1.transform.position - TempVector1).normalized) * 5), 0.5f); Vector3 direction = (TempObject1.transform.position - TempVector1).normalized; Vector3 v = TempObject1.transform.position + (direction * 10);; RaycastHit hit; if (Physics.Raycast(mA.transform.position, direction, out hit, 12, 1 << LayerMask.NameToLayer("WallCollider"))) { float dis = Vector3.Distance(hit.point, TempObject1.transform.position); v = TempObject1.transform.position + (direction * (dis - 1f)); } v.y = 0; mA.PushMe(v, 0.5f); mA.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); if (mB.HitMe(damage, "AP", gameObject)) { //여기에는 나중에 평타 만들면 플레이어의 현재 공격 타겟이 죽었을 시 초기화해주는 것을 넣자. TheChampionAtk.ResetTarget(); // 스킬쏜애 주인이 나면 킬올리자 if (GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { TheChampionData.Kill_CS_Gold_Exp(TempObject1.gameObject.name, 1, TempObject1.transform.position); } } } } } //else if (TempObject1.tag.Equals("Player")) else if (TempObject1.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior cB = TempObject1.GetComponent <ChampionBehavior>(); if (cB.Team != TheChampionBehaviour.Team) { ChampionAtk cA = cB.myChampAtk; Vector3 direction = (TempObject1.transform.position - TempVector1).normalized; Vector3 v = TempObject1.transform.position + (direction * 5);; RaycastHit hit; if (Physics.Raycast(cA.transform.position, direction, out hit, 6, 1 << LayerMask.NameToLayer("WallCollider"))) { float dis = Vector3.Distance(hit.point, TempObject1.transform.position); v = TempObject1.transform.position + (direction * (dis - 1f)); } v.y = 0.5f; cA.PushMe(v, 0.5f); cA.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (cB != null) { int viewID = cB.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); if (cB.HitMe(damage, "AP", gameObject, gameObject.name)) { TheChampionAtk.ResetTarget(); if (!sysmsg) { sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent <SystemMessage>(); } //sysmsg.sendKillmsg("alistar", TempObject1.GetComponent<ChampionData>().ChampionName, TheChampionBehaviour.Team.ToString()); // 스킬쏜애 주인이 나면 킬올리자 //if (GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // TheChampionData.Kill_CS_Gold_Exp(TempObject1.gameObject.name, 0, TempObject1.transform.position); //} } } } } else if (TempObject1.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour mB = TempObject1.GetComponent <MonsterBehaviour>(); MonsterAtk mA = mB.monAtk; Vector3 direction = (TempObject1.transform.position - TempVector1).normalized; Vector3 v = TempObject1.transform.position + (direction * 5);; RaycastHit hit; if (Physics.Raycast(mA.transform.position, direction, out hit, 6, 1 << LayerMask.NameToLayer("WallCollider"))) { float dis = Vector3.Distance(hit.point, TempObject1.transform.position); v = TempObject1.transform.position + (direction * (dis - 1f)); } v.y = 0; mA.PushMe(v, 0.5f); mA.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); if (mB.HitMe(damage, "AP", gameObject)) { TheChampionAtk.ResetTarget(); //// 스킬쏜애 주인이 나면 킬올리자 //if (GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // TheChampionData.Kill_CS_Gold_Exp(TempObject1.gameObject.name, 3, TempObject1.transform.position); //} } } } skillselect = SSelect.none; }
/// <summary> /// 공격을 담당하는 코루틴 /// </summary> IEnumerator Attack() { while (true) { if (!isAtkPause) { bool isCheck = true; if (nowTarget == null) { isCheck = false; } else if (!nowTarget.activeInHierarchy) { isCheck = false; } //타겟이 있다면 공격 if (isCheck) { if (anim.GetBool("walking")) { anim.SetBool("walking", false); } anim.SetTrigger("attack"); Vector3 v = nowTarget.transform.position; v.y = 0; myMinion.transform.DOLookAt(v, 1); //공격하는 대상과 피격당하는 대상을 구분하여 처리 if (nowTarget.tag.Equals("Minion")) { if (myMinion.name.Contains("Melee")) { MinionBehavior minBehav = nowTarget.GetComponent <MinionBehavior>(); if (minBehav != null) { int viewID = minBehav.GetComponent <PhotonView>().viewID; myBehav.HitRPC(viewID); minBehav.HitMe(myBehav.stat.AttackDamage); } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (myMinion.name.Contains("Melee")) { ChampionBehavior champBehav = nowTarget.GetComponent <ChampionBehavior>(); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; myBehav.HitRPC(viewID); champBehav.HitMe(myBehav.stat.AttackDamage, "AD", myMinion, myMinion.name); } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.tag.Equals("Tower")) { if (myMinion.name.Contains("Melee")) { TowerBehaviour towerBehav = nowTarget.GetComponent <TowerBehaviour>(); if (towerBehav != null) { string key = ""; char[] keyChar = towerBehav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myBehav.HitRPC(key); if (towerBehav.HitMe(myBehav.stat.AttackDamage)) { if (enemyColor.Equals("Red")) { TheInGameManager.blueTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "blue", 100); } else { TheInGameManager.redTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "red", 100); } enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.tag.Equals("Suppressor") || nowTarget.tag.Equals("Nexus")) { if (myMinion.name.Contains("Melee")) { SuppressorBehaviour supBehav = nowTarget.GetComponent <SuppressorBehaviour>(); if (supBehav != null) { string key = ""; char[] keyChar = supBehav.gameObject.name.ToCharArray(); if (nowTarget.tag.Equals("Nexus")) { key += keyChar[6]; } else { for (int i = 11; i < 14; ++i) { key += keyChar[i]; } } myBehav.HitRPC(key); if (supBehav.HitMe(myBehav.stat.AttackDamage)) { enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } } } //어택 딜레이타임을 1초로 설정 atkDelayTime = 1f; yield return(new WaitForSeconds(1)); } }
private void OnTriggerEnter(Collider other) { if (other.tag.Equals("Minion")) //나중에챔피언일때도적일때도조건에추가 { //미니언의 경우 트리거 켜진건 공격 추-적 반경이라 디스턴스를 추가 //if (Vector3.Distance(other.transform.position, transform.position) <= skillRange) //{ MinionBehavior mB = other.GetComponent <MinionBehavior>(); if (!other.gameObject.name.Contains(mySkill.TheChampionBehaviour.Team)) { mB.minAtk.PauseAtk(1f, true); //other.GetComponent<Rigidbody>().AddForce(0, upPower, 0); //s = other.transform.DOJump(other.transform.position, 3, 1, 1f).OnUpdate(() => { if (mB.isDead) if (s != null) s.Kill(); }); float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); //공격 코드(데미지 등) 삽입' //float damage = mySkill.QSkillInfo.myskill.Damage[mySkill.QSkillInfo.myskill.skillLevel] // + mySkill.QSkillInfo.Acalculate(mySkill.QSkillInfo.myskill.Astat, mySkill.QSkillInfo.myskill.Avalue); if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP", "Jump"); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { //여기에는 나중에 평타 만들면 플레이어의 현재 공격 타겟이 죽었을 시 초기화해주는 것을 넣자. mySkill.TheChampionAtk.ResetTarget(); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 1, other.transform.position); } } } } } //else if (other.tag.Equals("Player")) else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior cB = other.GetComponent <ChampionBehavior>(); if (cB.Team != mySkill.TheChampionBehaviour.Team) { cB.myChampAtk.PauseAtk(1f, true); float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); if (cB != null) { int viewID = cB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP", "Jump"); if (cB.HitMe(damage, "AP", mySkill.gameObject, mySkill.name)) { mySkill.TheChampionAtk.ResetTarget(); if (!sysmsg) { sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent <SystemMessage>(); } sysmsg.sendKillmsg("alistar", other.GetComponent <ChampionData>().ChampionName, mySkill.TheChampionBehaviour.Team.ToString()); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 0, other.transform.position); } } } //s = other.transform.DOJump(other.transform.position, 3, 1, 1f).OnUpdate(() => //{ // if (cB.myChampionData.totalstat.Hp - ((damage * 100f) / (100f + cB.myChampionData.totalstat.Ability_Def)) <= 1) // { // if (s != null) // s.Kill(); // } //}); } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour mB = other.GetComponent <MonsterBehaviour>(); mB.monAtk.PauseAtk(1f, true); //s = other.transform.DOJump(other.transform.position, 3, 1, 1f).OnUpdate(() => { if (mB.isDead) if (s != null) s.Kill(); }); float damage = mySkill.skillData.qDamage[mySkill.TheChampionData.skill_Q - 1] + mySkill.Acalculate(mySkill.skillData.qAstat, mySkill.skillData.qAvalue); if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP", "Jump"); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { mySkill.TheChampionAtk.ResetTarget(); //// 스킬쏜애 주인이 나면 킬올리자 //if (mySkill.GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 3, other.transform.position); //} } } } }
private void OnTriggerEnter(Collider other) { if (other.tag.Equals("Minion")) { MinionBehavior mB = other.GetComponent <MinionBehavior>(); if (!other.gameObject.name.Contains(mySkill.TheChampionBehaviour.Team)) { float damage = (mySkill.skillData.eDamage[mySkill.TheChampionData.skill_E - 1] + mySkill.Acalculate(mySkill.skillData.eAstat, mySkill.skillData.eAvalue)) / 10f; if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { //여기에는 나중에 평타 만들면 플레이어의 현재 공격 타겟이 죽었을 시 초기화해주는 것을 넣자. mySkill.TheChampionAtk.ResetTarget(); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 1, other.transform.position); } } } } } //else if(other.tag.Equals("Player")) else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior cB = other.GetComponent <ChampionBehavior>(); if (cB.Team != mySkill.TheChampionBehaviour.Team) { float damage = (mySkill.skillData.eDamage[mySkill.TheChampionData.skill_E - 1] + mySkill.Acalculate(mySkill.skillData.eAstat, mySkill.skillData.eAvalue)) / 10f; if (cB != null) { int viewID = cB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); if (cB.HitMe(damage, "AP", mySkill.gameObject, mySkill.name)) { mySkill.TheChampionAtk.ResetTarget(); if (!sysmsg) { sysmsg = GameObject.FindGameObjectWithTag("SystemMsg").GetComponent <SystemMessage>(); } sysmsg.sendKillmsg("alistar", other.GetComponent <ChampionData>().ChampionName, mySkill.TheChampionBehaviour.Team.ToString()); // 스킬쏜애 주인이 나면 킬올리자 if (mySkill.GetComponent <PhotonView>().owner.Equals(PhotonNetwork.player)) { mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 0, other.transform.position); } } } } } else if (other.gameObject.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour mB = other.GetComponent <MonsterBehaviour>(); float damage = (mySkill.skillData.eDamage[mySkill.TheChampionData.skill_E - 1] + mySkill.Acalculate(mySkill.skillData.eAstat, mySkill.skillData.eAvalue)) / 10f; if (mB != null) { int viewID = mB.GetComponent <PhotonView>().viewID; //mySkill.HitRPC(viewID, damage, "AP"); if (mB.HitMe(damage, "AP", mySkill.gameObject)) { mySkill.TheChampionAtk.ResetTarget(); //// 스킬쏜애 주인이 나면 킬올리자 //if (mySkill.GetComponent<PhotonView>().owner.Equals(PhotonNetwork.player)) //{ // mySkill.TheChampionData.Kill_CS_Gold_Exp(other.gameObject.name, 3, other.transform.position); //} } } } }
IEnumerator AtkMotion() { while (true) { if (!isAtkPause) { bool check = true; if (!isTargetting) { check = false; } else if (AtkTargetObj == null) { check = false; } else if (AtkTargetObj.Equals(AStarTargetObj)) { check = false; } if (check) { myChampBehav.transform.DOLookAt(AtkTargetObj.transform.position, 0); if (AtkTargetObj.tag.Equals("Minion")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } MinionBehavior behav = AtkTargetObj.GetComponent <MinionBehavior>(); AudioSource minAudio = behav.transform.GetChild(behav.transform.childCount - 1).GetComponent <AudioSource>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(minAudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChampBehav.gameObject)) { // 미니언쳤는데 죽었으면 cs, 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 1, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } //else if (AtkTargetObj.tag.Equals("Player")) else if (AtkTargetObj.layer.Equals(LayerMask.NameToLayer("Champion"))) {//이 태그대로 할건지 바뀌는지는 모르겠음. 우선 챔피언 공격임. if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } ChampionBehavior behav = AtkTargetObj.GetComponent <ChampionBehavior>(); AudioSource champaudio = behav.gameObject.GetComponent <AudioSource>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); ChampionSound.instance.IamAttackedSound(champaudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChampBehav.gameObject, myChampBehav.name)) { // 유저쳤는데 죽었으면 kill 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 0, AtkTargetObj.transform.position); sysmsg.sendKillmsg(myChampionData.ChampionName, behav.GetComponent <ChampionData>().ChampionName, myChampBehav.Team); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Tower")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } TowerBehaviour behav = AtkTargetObj.GetComponent <TowerBehaviour>(); AudioSource towerAudio = behav.GetComponent <AudioSource>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); ChampionSound.instance.IamAttackedSound(towerAudio, champname); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { // 타워쳤는데 죽으면 cs 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 2, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Suppressor")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } SuppressorBehaviour behav = AtkTargetObj.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 11; i < 14; ++i) { key += keyChar[i]; } myChampBehav.HitRPC(key); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { // 억제기쳤는데 죽으면 cs 골드 경험치 올려라 myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 2, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.tag.Equals("Nexus")) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } SuppressorBehaviour behav = AtkTargetObj.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); key += keyChar[6]; myChampBehav.HitRPC(key); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage)) { ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } else if (AtkTargetObj.layer.Equals(LayerMask.NameToLayer("Monster"))) { if (isAshe) { float moveTime = 0.4f; myChampBehav.ArrowRPC(AtkTargetObj.transform.position, moveTime); } MonsterBehaviour behav = AtkTargetObj.GetComponent <MonsterBehaviour>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myChampBehav.HitRPC(viewID); if (isAshe) { asheSkill.qCountUp(); } if (behav.HitMe(myChampionData.totalstat.Attack_Damage, "AD", myChamp)) { // 죽었으면 cs올려라 //myChampionData.Kill_CS_Gold_Exp(AtkTargetObj.name, 3, AtkTargetObj.transform.position); ResetTarget(); } if (!skillKey.Equals("")) { if (--skillKeyNum < 1) { skillKey = ""; } } } } } } float AS = myChampionData.mystat.Attack_Speed * (1 + (myChampionData.totalstat.UP_AttackSpeed * (myChampionData.totalstat.Level - 1) + (myChampionData.totalstat.Attack_Speed - myChampionData.mystat.Attack_Speed)) / 100); atkDelayTime = 1f / AS; yield return(new WaitForSeconds(atkDelayTime)); } }
IEnumerator AtkMotion() { while (true) { if (!isAtkPause) { bool check = true; if (nowTarget == null) { check = false; } else if (!nowTarget.activeInHierarchy) { check = false; } if (check) { if (Anim.GetBool("walking")) { Anim.SetBool("walking", false); } Anim.SetTrigger("attack"); Vector3 v = nowTarget.transform.position; v.y = 0; myMinion.transform.DOLookAt(v, 1); if (nowTarget.tag.Equals("Minion")) { if (myMinion.name.Contains("Melee")) { MinionBehavior behav = nowTarget.GetComponent <MinionBehavior>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myBehav.HitRPC(viewID); if (behav.HitMe(myBehav.stat.Attack_Damage)) { enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.layer.Equals(LayerMask.NameToLayer("Champion"))) { if (myMinion.name.Contains("Melee")) { ChampionBehavior behav = nowTarget.GetComponent <ChampionBehavior>(); if (behav != null) { int viewID = behav.GetComponent <PhotonView>().viewID; myBehav.HitRPC(viewID); if (behav.HitMe(myBehav.stat.Attack_Damage, "AD", myMinion, myMinion.name)) { sysmsg.sendKillmsg("minion", behav.GetComponent <ChampionData>().ChampionName, myBehav.team.ToString()); enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.tag.Equals("Tower")) { if (myMinion.name.Contains("Melee")) { TowerBehaviour behav = nowTarget.GetComponent <TowerBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); for (int i = 13; i < 16; ++i) { key += keyChar[i]; } myBehav.HitRPC(key); if (behav.HitMe(myBehav.stat.Attack_Damage)) { if (enemyColor.Equals("Red")) { inGameManager.blueTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "blue", 100); } else { inGameManager.redTeamPlayer[0].GetComponent <PhotonView>().RPC("GlobalGold", PhotonTargets.All, "red", 100); } enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } else if (nowTarget.tag.Equals("Suppressor") || nowTarget.tag.Equals("Nexus")) { if (myMinion.name.Contains("Melee")) { SuppressorBehaviour behav = nowTarget.GetComponent <SuppressorBehaviour>(); if (behav != null) { string key = ""; char[] keyChar = behav.gameObject.name.ToCharArray(); if (nowTarget.tag.Equals("Nexus")) { key += keyChar[6]; } else { for (int i = 11; i < 14; ++i) { key += keyChar[i]; } } myBehav.HitRPC(key); if (behav.HitMe(myBehav.stat.Attack_Damage)) { enemiesList.Remove(nowTarget); } } } else if (myMinion.name.Contains("Magician")) { float moveTime = 0.4f; myBehav.ArrowRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } else if (myMinion.name.Contains("Siege")) { float moveTime = 0.4f; myBehav.CannonballRPC(nowTarget.transform.position, moveTime); Invoke("ProjectileAtk", moveTime); } } } } atkDelayTime = 1f; yield return(new WaitForSeconds(1)); } }
/// <summary> /// W 스킬 함수 /// </summary> public override void W() { GameObject enemyObj = wArguObj; Vector3 enemyVector = wArguVec; OnMove(); HitEffectRPC("Alistar", "W"); GameObject obj = GetSkillInThePool("W"); obj.transform.position = transform.position; obj.SetActive(true); // 공격하는 대상에 따라 공격 처리를 한다. if (enemyObj.tag.Equals("Minion")) { MinionBehavior minBehav = enemyObj.GetComponent <MinionBehavior>(); // 적인지 확인 if (!enemyObj.gameObject.name.Contains(TheChampionBehaviour.team)) { MinionAtk minAtk = minBehav.minAtk; Vector3 directionVec = (enemyObj.transform.position - enemyVector).normalized; Vector3 maxVec = enemyObj.transform.position + (directionVec * 10);; RaycastHit hit; if (Physics.Raycast(minAtk.transform.position, directionVec, out hit, 12, 1 << LayerMask.NameToLayer("WallCollider"))) { float dist = Vector3.Distance(hit.point, enemyObj.transform.position); maxVec = enemyObj.transform.position + (directionVec * (dist - 1f)); } //밀친 후 공격당한 대상의 HitMe 함수를 호출 maxVec.y = 0; minAtk.PushMe(maxVec, 0.5f); minAtk.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (minBehav != null) { int viewID = minBehav.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); minBehav.HitMe(damage, "AP", gameObject); } } } else if (enemyObj.layer.Equals(LayerMask.NameToLayer("Champion"))) { ChampionBehavior champBehav = enemyObj.GetComponent <ChampionBehavior>(); // 적인지 확인 if (champBehav.team != TheChampionBehaviour.team) { ChampionAtk champAtk = champBehav.myChampAtk; Vector3 directionVec = (enemyObj.transform.position - enemyVector).normalized; Vector3 maxVec = enemyObj.transform.position + (directionVec * 5);; RaycastHit hit; if (Physics.Raycast(champAtk.transform.position, directionVec, out hit, 6, 1 << LayerMask.NameToLayer("WallCollider"))) { float dis = Vector3.Distance(hit.point, enemyObj.transform.position); maxVec = enemyObj.transform.position + (directionVec * (dis - 1f)); } //밀친 후 공격당한 대상의 HitMe 함수를 호출 maxVec.y = 0.5f; champAtk.PushMe(maxVec, 0.5f); champAtk.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (champBehav != null) { int viewID = champBehav.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); champBehav.HitMe(damage, "AP", gameObject, gameObject.name); } } } else if (enemyObj.layer.Equals(LayerMask.NameToLayer("Monster"))) { MonsterBehaviour monBehav = enemyObj.GetComponent <MonsterBehaviour>(); MonsterAtk monAtk = monBehav.monAtk; Vector3 directionVec = (enemyObj.transform.position - enemyVector).normalized; Vector3 maxVec = enemyObj.transform.position + (directionVec * 5);; RaycastHit hit; if (Physics.Raycast(monAtk.transform.position, directionVec, out hit, 6, 1 << LayerMask.NameToLayer("WallCollider"))) { float dist = Vector3.Distance(hit.point, enemyObj.transform.position); maxVec = enemyObj.transform.position + (directionVec * (dist - 1f)); } //밀친 후 공격당한 대상의 HitMe 함수를 호출 maxVec.y = 0; monAtk.PushMe(maxVec, 0.5f); monAtk.PauseAtk(1f, true); float damage = skillData.wDamage[TheChampionData.skill_W - 1] + Acalculate(skillData.wAstat, skillData.wAvalue); if (monBehav != null) { int viewID = monBehav.GetComponent <PhotonView>().viewID; HitRPC(viewID, damage, "AP", "Push"); monBehav.HitMe(damage, "AP", gameObject); } } // 스킬 선택을 해제함 skillSelect = SkillSelect.none; }