public PlayerTests() { ConfigurationManager.SetJson(Utility.CONFIGFILE_JSON); AlgoFactory.CleanFactories(); AlgoFactory.AddFactory(AlgoType.Constant); AlgoFactory.AddFactory(AlgoType.Exp); AlgoFactory.AddFactory(AlgoType.Fibonacci); AlgoFactory.AddFactory(AlgoType.Increment); AlgoFactory.AddFactory(AlgoType.Multiple); UnitFactory.CleanFactories(); GathererUnitRegister gathererVisitor = new GathererUnitRegister(); UnitFactory.AddFactory(gathererVisitor); BuilderUnitRegister builderVisitor = new BuilderUnitRegister(); UnitFactory.AddFactory(builderVisitor); FarmerUnitRegister farmerVisitor = new FarmerUnitRegister(); UnitFactory.AddFactory(farmerVisitor); ResearcherUnitRegister researcherVisitor = new ResearcherUnitRegister(); UnitFactory.AddFactory(researcherVisitor); BuildingFactory.CleanFactories(); ForestCampBuildingRegister forestCampVisitor = new ForestCampBuildingRegister(); BuildingFactory.AddFactory(forestCampVisitor); MiningVillageBuildingRegister miningVillageVisitor = new MiningVillageBuildingRegister(); BuildingFactory.AddFactory(miningVillageVisitor); FarmBuildingRegister farmVisitor = new FarmBuildingRegister(); BuildingFactory.AddFactory(farmVisitor); LabBuildingRegister labVisitor = new LabBuildingRegister(); BuildingFactory.AddFactory(labVisitor); Market.ResetMarket(); Player.GetInstance().ResetPlayer(); }
public void CreateMiningVillageTest() { Assert.Throws <Exception>(() => BuildingFactory.CreateBuilding(typeof(MiningVillage))); MiningVillageBuildingRegister visitor = new MiningVillageBuildingRegister(); BuildingFactory.AddFactory(visitor); var building = BuildingFactory.CreateBuilding(typeof(MiningVillage)); Assert.IsType <MiningVillage>(building); var miningVillage = building as MiningVillage; Assert.False(miningVillage.AbleToFunction); Assert.Equal(5, miningVillage.BuildingTime); Assert.Equal(0, miningVillage.BuildProgress); Assert.Equal(0, miningVillage.CurrentCapacity); Assert.Single(miningVillage.UnitTypes); Assert.Equal(typeof(Gatherer), miningVillage.UnitTypes.Single()); Assert.Equal(5, miningVillage.MaxCapacity); }