public void Initialize(PlayerCore player) { this.player = player; instance = this; if (!playerTargetArrow) { playerTargetArrow = Instantiate(arrowPrefab, transform, false).transform; } playerTargetArrow.GetComponent <SpriteRenderer>().color = Color.cyan; }
public static void DrawObjectiveLocations() { MapMakerScript.DrawObjectiveLocations(); MinimapArrowScript.DrawObjectiveLocations(); }