void Awake() { matchCamera = GameCamera.instance; canvas = MatchCanvas.instance; book = BookController.instance; minigame = MinigameController.instance; }
public override void OnEnterState() { pcUI = GameObject.FindObjectOfType <PCUiController>(); playUI.SetActive(true); minigame = new MinigameController(); }
private void Start() { minigameController = FindObjectOfType <MinigameController>(); displayManager = FindObjectOfType <DisplayManager>(); progressMeter = FindObjectOfType <RadialProgressMeter>(); BeginGame(); }
void Awake() { mask = 1 << LayerMask.NameToLayer("Dice"); ctrl = MinigameController.instance; manager = MatchManager.instance; canvas = MatchCanvas.instance; audioCtrl = AudioController.instance; }
protected override void Awake() { base.Awake(); if (ctrl == null) { ctrl = MinigameController.instance; } score = 50; }
// Use this for initialization private void Awake() { // resetTimer = resetTimerLength; minigameController = FindObjectOfType <MinigameController>(); players = FindObjectsOfType <TopDown2DMovement>(); blocks = GameObject.Find("Blocks").GetComponentsInChildren <Animator>(); timer = timerLength; currInstanceAmmount = 0; anim = GetComponent <Animator>(); }
private void Start() { gameController = GameObject.FindGameObjectWithTag("GameController"); renderer = GetComponentInChildren <SpriteRenderer>(); gc = gameController.GetComponent <GameController>(); uc = gameController.GetComponent <UIController>(); mgc = gameController.GetComponent <MinigameController>(); currentSlot = gc.allSlotTypes[Random.Range(0, gc.allSlotTypes.Length)]; renderer.color = currentSlot.color; }
// Use this for initialization void Start() { save = false; upToDate = true; mc = null; parentGO = new GameObject("Inactive Scene"); parentGO.transform.parent = this.transform; parentGO.SetActive(false); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } minigameScreens.Add(ballBalancerScreen); minigameScreens.Add(shakerScreen); rnd = new System.Random(); }
private void Start() { players = FindObjectOfType <ScoreManager>().GetComponentsInChildren <PlayerInfo>(); foreach (PlayerInfo player in players) { if (player.thisUser == true) { thisPlayer = player; } } molText = GameObject.Find("MolText").GetComponent <Text>(); minigameController = FindObjectOfType <MinigameController>(); MoleculeModel = GameObject.Find("3D Molecule").transform; StartCoroutine(StartGame()); }
void Awake() { instance = this; if (minigameUi == null) { minigameUi = FindObjectOfType <MinigameUi>(); } Debug.Assert(minigameUi != null); if (minigameMusic == null) { minigameMusic = FindObjectOfType <MinigameMusic>(); } Debug.Assert(minigameMusic != null); }
void Awake() { ctrl = MinigameController.instance; manager = MatchManager.instance; canvas = MatchCanvas.instance; source = GetComponent <AudioSource>(); cards = GetComponentsInChildren <Card>(); positions = new Vector3[cards.Length]; for (int i = 0; i < positions.Length; i++) { positions[i] = cards[i].transform.position; if (i % 2 != 0) { positions[i] += Vector3.up * .1f; } cards[i].curve = movementCurve; cards[i].source = source; cards[i].flipUp = flipUp; cards[i].flipDown = flipDown; } }
private void Start() { minigameController = FindObjectOfType <MinigameController>(); //waitAI = AIWaitPeriod; minigameCC = FindObjectOfType <CartesianCatastrophie>(); blocks = GameObject.Find("Blocks").GetComponentsInChildren <Letter>(); rBody = GetComponent <Rigidbody>(); players = FindObjectOfType <ScoreManager>().transform.GetComponentsInChildren <PlayerInfo>(); foreach (PlayerInfo player in players) { if (player.characterName == name) { thisPlayer = player; } } AI = thisPlayer.AI; audio = GetComponent <AudioSource>(); }
public HistoricalEvent(string time, string text, MinigameController minigame) { this.time = time; this.text = text; this.minigame = minigame; }
private void Start() { machines = GetComponentsInChildren <MachineController>(); minigameController = FindObjectOfType <MinigameController>(); }
private void Start() { minigameController = FindObjectOfType <MinigameController>(); StartCoroutine(TextLoop()); scoreText.text = "Data Pts: " + pointTotal; }
// Start is called before the first frame update void Start() { levelController = GameObject.FindGameObjectWithTag("GameController").GetComponent <LevelController>(); minigameController = GameObject.FindGameObjectWithTag("GameController").GetComponent <MinigameController>(); }
void Awake() { manager = MatchManager.instance; ctrl = MinigameController.instance; audioCtrl = AudioController.instance; }
private void Awake() { instance = this; }
void Start() { minigameController = FindObjectOfType <MinigameController>(); NextQuestion(); }
private void Awake() { minigameController = FindObjectOfType <MinigameController>(); Destroy(gameObject, destroyTime); }