示例#1
0
        private void DrawFolderButton(string folderName)
        {
            if (GUILayout.Toggle(_selectedFolder == folderName, folderName, GetFolderStyle(folderName)))
            {
                if (_selectedFolder != folderName)
                {
                    _selectedFolder = folderName;

                    System.RequestMiniaturesIfNeeded(_selectedFolder);
                    _selectedImage = 0;
                    Miniatures.Clear();
                }
            }
            else
            {
                if (_selectedFolder == folderName)
                {
                    _selectedFolder = null;
                    Miniatures.Clear();
                }
            }
        }
示例#2
0
        public void DrawLibraryContent(int windowId)
        {
            //Always draw close button first
            DrawCloseButton(() => _selectedFolder = null, _libraryWindowRect);

            GUILayout.BeginVertical();
            GUI.DragWindow(MoveRect);
            DrawRefreshButton(() =>
            {
                _selectedImage = 0;
                System.MessageSender.RequestMiniatures(_selectedFolder);
                Miniatures.Clear();
            });
            GUILayout.Space(15);

            if (string.IsNullOrEmpty(_selectedFolder))
            {
                return;
            }

            GUILayout.BeginVertical();
            _libraryScrollPos = GUILayout.BeginScrollView(_libraryScrollPos);
            if (Miniatures.Any())
            {
                for (var i = 0; i < Miniatures.Count; i += 4)
                {
                    GUILayout.BeginHorizontal();

                    GUILayout.FlexibleSpace();
                    DrawMiniature(Miniatures[i]);
                    GUILayout.FlexibleSpace();

                    if (Miniatures.Count > i + 1)
                    {
                        GUILayout.FlexibleSpace();
                        DrawMiniature(Miniatures[i + 1]);
                        GUILayout.FlexibleSpace();
                    }

                    if (Miniatures.Count > i + 2)
                    {
                        GUILayout.FlexibleSpace();
                        DrawMiniature(Miniatures[i + 2]);
                        GUILayout.FlexibleSpace();
                    }

                    if (Miniatures.Count > i + 3)
                    {
                        GUILayout.FlexibleSpace();
                        DrawMiniature(Miniatures[i + 3]);
                        GUILayout.FlexibleSpace();
                    }

                    GUILayout.EndHorizontal();
                }
            }
            else
            {
                DrawWaitIcon(false);
            }
            GUILayout.EndScrollView();
            GUILayout.EndVertical();
            GUILayout.EndVertical();
        }