示例#1
0
    public override void Setup()
    {
        base.Setup();
        U.Object.Instantiate(m_ContentPrefab, m_WorkspaceUI.sceneContainer, false);
        m_ChessboardUI = GetComponentInChildren <ChessboardUI>();
        m_GridMaterial = U.Material.GetMaterialClone(m_ChessboardUI.grid);

        // Set up MiniWorld
        m_MiniWorld = GetComponentInChildren <MiniWorld>();
        m_MiniWorld.referenceTransform.position   = Vector3.up * kInitReferenceYOffset * kInitReferenceScale;
        m_MiniWorld.referenceTransform.localScale = Vector3.one * kInitReferenceScale;

        // Set up ControlBox
        var panZoomHandle = m_ChessboardUI.panZoomHandle;

        // ControlBox shouldn't move with miniWorld
        panZoomHandle.transform.parent        = m_WorkspaceUI.sceneContainer;
        panZoomHandle.transform.localPosition = Vector3.down * panZoomHandle.transform.localScale.y * 0.5f;
        panZoomHandle.dragStarted            += OnControlDragStarted;
        panZoomHandle.dragging     += OnControlDragging;
        panZoomHandle.dragEnded    += OnControlDragEnded;
        panZoomHandle.hoverStarted += OnControlHoverStarted;
        panZoomHandle.hoverEnded   += OnControlHoverEnded;

        // Set up UI
        var UI = U.Object.Instantiate(m_UIPrefab, m_WorkspaceUI.frontPanel, false);

        m_ZoomSliderUI                     = UI.GetComponentInChildren <ZoomSliderUI>();
        m_ZoomSliderUI.sliding            += OnSliding;
        m_ZoomSliderUI.zoomSlider.maxValue = kMaxScale;
        m_ZoomSliderUI.zoomSlider.minValue = kMinScale;
        m_ZoomSliderUI.zoomSlider.value    = kInitReferenceScale;

        // Propagate initial bounds
        OnBoundsChanged();
    }
示例#2
0
    public override void Setup()
    {
        // Initial bounds must be set before the base.Setup() is called
        minBounds = new Vector3(kMinBounds.x, kMinBounds.y, 0.25f);
        m_CustomStartingBounds = new Vector3(kMinBounds.x, kMinBounds.y, 0.5f);

        base.Setup();

        U.Object.Instantiate(m_ContentPrefab, m_WorkspaceUI.sceneContainer, false);
        m_MiniWorldUI  = GetComponentInChildren <MiniWorldUI>();
        m_GridMaterial = U.Material.GetMaterialClone(m_MiniWorldUI.grid);

        var resetUI = U.Object.Instantiate(m_RecenterUIPrefab, m_WorkspaceUI.frontPanel, false).GetComponentInChildren <ResetUI>();

        resetUI.resetButton.onClick.AddListener(ResetChessboard);
        foreach (var mb in resetUI.GetComponentsInChildren <MonoBehaviour>())
        {
            connectInterfaces(mb);
        }

        var parent         = m_WorkspaceUI.frontPanel.parent;
        var locatePlayerUI = U.Object.Instantiate(m_LocatePlayerPrefab, parent, false);

        m_PlayerDirectionButton = locatePlayerUI.transform.GetChild(0);
        foreach (var mb in locatePlayerUI.GetComponentsInChildren <MonoBehaviour>())
        {
            var button = mb as Button;
            if (button)
            {
                button.onClick.AddListener(RecenterOnPlayer);
            }
        }

        var arrow = U.Object.Instantiate(m_PlayerDirectionArrowPrefab, parent, false);

        arrow.transform.localPosition = new Vector3(-0.232f, 0.03149995f, 0f);
        m_PlayerDirectionArrow        = arrow.transform;

        // Set up MiniWorld
        m_MiniWorld = GetComponentInChildren <MiniWorld>();
        m_MiniWorld.referenceTransform.position   = Vector3.up * kInitReferenceYOffset * kInitReferenceScale;
        m_MiniWorld.referenceTransform.localScale = Vector3.one * kInitReferenceScale;

        // Set up ControlBox
        var panZoomHandle = m_MiniWorldUI.panZoomHandle;

        // ControlBox shouldn't move with miniWorld
        panZoomHandle.transform.parent        = m_WorkspaceUI.sceneContainer;
        panZoomHandle.transform.localPosition = Vector3.down * panZoomHandle.transform.localScale.y * 0.5f;
        panZoomHandle.dragStarted            += OnPanZoomDragStarted;
        panZoomHandle.dragging     += OnPanZoomDragging;
        panZoomHandle.dragEnded    += OnPanZoomDragEnded;
        panZoomHandle.hoverStarted += OnPanZoomHoverStarted;
        panZoomHandle.hoverEnded   += OnPanZoomHoverEnded;

        // Set up UI
        var UI = U.Object.Instantiate(m_UIPrefab, m_WorkspaceUI.frontPanel, false);

        m_ZoomSliderUI                      = UI.GetComponentInChildren <ZoomSliderUI>();
        m_ZoomSliderUI.sliding             += OnSliding;
        m_ZoomSliderUI.zoomSlider.maxValue  = kMaxZoomScale;
        m_ZoomSliderUI.zoomSlider.minValue  = kMinZoomScale;
        m_ZoomSliderUI.zoomSlider.direction = Slider.Direction.RightToLeft;         // Invert direction for expected ux; zoom in as slider moves left to right
        m_ZoomSliderUI.zoomSlider.value     = kInitReferenceScale;
        foreach (var mb in m_ZoomSliderUI.GetComponentsInChildren <MonoBehaviour>())
        {
            connectInterfaces(mb);
        }

        var frontHandle = m_WorkspaceUI.directManipulator.GetComponent <BaseHandle>();

        frontHandle.dragStarted += DragStarted;
        frontHandle.dragEnded   += DragEnded;

        // Propagate initial bounds
        OnBoundsChanged();
    }