public void CreateNpcPoint() { var List = MiniMapHelp.GetInstanceAllNpc(m_CurSceneId); for (int i = 0; i < List.Count; i++) { var info = List[i]; uint state = NpcHelper.GetNpcTaskState((uint)info.Id, m_CurSceneId);//npcId if (IsDisplayNpcByTaskState(state)) { var rect = GetItem(m_NpcPoint); UpdateOneNpc(state, rect.gameObject); Vector3 vect = new Vector3((info.Position.x - minX) / uiScalex, (info.Position.z - minY) / uiScaley, 0); rect.localPosition = vect; Text nameText = UIHelper.FindChild(rect.gameObject, "NameText").GetComponent <Text>(); nameText.text = info.BlackName; Button btn = rect.GetComponent <Button>(); btn.onClick.RemoveAllListeners(); btn.onClick.AddListener(() => { OnClickNpcPoint(info); }); mNpcListPointObjs.Add((uint)info.Id, rect.gameObject); } } }
static int _m_GetInstanceAllNpc_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { uint instance_id = LuaAPI.xlua_touint(L, 1); System.Collections.Generic.List <MiniMapPointInfo> __cl_gen_ret = MiniMapHelp.GetInstanceAllNpc(instance_id); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }