示例#1
0
    public IEnumerator lockIconAnimationComplete(TweenRotation tr)
    {
        yield return(new WaitForSeconds(0.5f));

        Destroy(tr);

        MiniItween mi = MiniItween.ColorFromTo(this.lockIconObj, new V4(1.0f, 1.0f, 1.0f, 1f), new V4(1.0f, 1.0f, 1.0f, 0f), 0.1f, MiniItween.EasingType.Normal, MiniItween.Type.ColorWidget);

        mi.myDelegateFuncWithObject += lockIconObjScaleToComplete;
//			MiniItween.ColorFromTo(g2, new V4(1.0f, 1.0f, 1.0f, 0f), new V4(1.0f, 1.0f, 1.0f, 1.0f), 0.3f, MiniItween.EasingType.Normal, MiniItween.Type.ColorWidget);

        MiniItween.ScaleTo(this.lockIconObj, new Vector3(1.5f, 1.5f, 1), 0.05f);
    }
    void unSelectButtonCheckmark(GameObject[] gs)
    {
        float time = 0.05f;

        for (int i = 0; i < gs.Length; i++)
        {
            GameObject g = gs[i];
            g.SetActive(true);

            MiniItween m = MiniItween.ColorFromTo(g, new V4(1.0f, 1.0f, 1.0f, 1.0f), new V4(1.0f, 1.0f, 1.0f, 0.0f), time, MiniItween.EasingType.Normal, MiniItween.Type.ColorWidget);
            m.myDelegateFuncWithObject += unSelectButtonCheckmarkMoveToComplete;

            MiniItween.MoveTo(g, new Vector3(-145 + (i * 145 * 2), 0, 0), time);
        }
    }
示例#3
0
    public void aoYiIconAnimation(bool isAnimation)
    {
        if (isAnimation)
        {
            this.aoYiIcon.spriteName           = aoYi.AoYiDataConfig.ID.ToString();
            this.aoYiIcon.transform.localScale = new Vector3(3, 3, 1);

            MiniItween m = MiniItween.ScaleTo(this.aoYiIcon.gameObject, new Vector3(1, 1, 1), 0.1f);
            m.myDelegateFuncWithObject += aoYiIconAnimationComplete;
            MiniItween.ColorFromTo(this.aoYiIcon.gameObject, new V4(1, 1, 1, 0), new V4(1, 1, 1, 1), 0.1f, MiniItween.EasingType.Normal, MiniItween.Type.ColorWidget);
        }
        else
        {
            setAoYi();
        }
    }
    void selectButtonCheckmark(GameObject[] gs)
    {
        float time = 0.05f;

        for (int i = 0; i < gs.Length; i++)
        {
            GameObject g = gs[i];
            g.SetActive(true);

            g.transform.localScale = new Vector3(3, 3, 1);

            MiniItween.ColorFromTo(g, new V4(1.0f, 1.0f, 1.0f, 0f), new V4(1.0f, 1.0f, 1.0f, 1.0f), time, MiniItween.EasingType.Normal, MiniItween.Type.ColorWidget);

            MiniItween.ScaleTo(g, new Vector3(1, 1, 1), time);

            MiniItween.MoveTo(g, new Vector3(-120 + (i * 120 * 2), 0, 0), time);
        }
    }
 void SelectCotnentBackgroundColorChange(GameObject g, V4 from, V4 to)
 {
     MiniItween.ColorFromTo(g, from, to, 0.3f, MiniItween.EasingType.Normal, MiniItween.Type.ColorWidget);
 }