public MinerStore Build() { var greeting = new[] { "Welcome to the miners store.", "You can type [help] for a list of the store commands.", "To leave the store type exit." }; var storeState = new StoreInventory(); var storeItems = _gateway.StoreItems.GetAll(); foreach (var item in storeItems) { if (item.BuyingPrice == 0) { storeState.ItemsForSale.Add(new StoreItem { Price = item.SellingPrice, Count = item.MinCount, Item = _gateway.GameItems.GetAll().First(gi => gi.Id == item.GameItemId) }); } else { storeState.ItemsBuying.Add(new StoreItem { Price = item.BuyingPrice, Item = _gateway.GameItems.GetAll().First(gi => gi.Id == item.GameItemId) }); } } var store = new MinerStore( _gameState, greeting, _baseCommandsGroup.Join(new StoreCommandsGroupFactory(_gameState, storeState).Build()) ); store.StoreState = storeState; return(store); }
public void MinerStore() { var gameState = new GameState(); var store = new MinerStore(gameState, new string[] { }, new CommandsGroup()); }