public override void HandlePacket(MinecraftServer Server, ref MinecraftClient Client) { Server.Log("<" + Client.Username + "> " + Message); ChatMessageEventArgs args = new ChatMessageEventArgs(Client, Message); Server.FireOnChatMessage(args); if (!args.Handled) Server.SendChat("<" + Client.Username + "> " + Message); }
public override void HandlePacket(MinecraftServer server, MinecraftClient client) { server.Log("<" + client.Username + "> " + Message); var args = new ChatMessageEventArgs(client, Message); server.FireOnChatMessage(args); if (!args.Handled) server.SendChat("<" + client.Username + "> " + Message); }