public void OnKeepAlive() { foreach (string msg in Chatlist) { client.SendChatMessage(msg); } }
public void OnGameJoin() { Console.WriteLine("[Player] " + playername + " Join the game"); alivetime = DateTime.Now; chatthread = new Thread(new ThreadStart(() => { while (Tcp != null && Tcp.Connected) { for (int l = 0; l < Chatlist.Count; l++) { Thread.Sleep(2000); client.SendChatMessage(Chatlist[l].ToString()); } } })); chatthread.IsBackground = true; chatthread.Start(); }
public void OnGameJoin() { ConsoleIO.AddMsgSeq(playername + " Join the game", "Player"); if (Setting.sendsetting) { client.SendClientSettings("en_US", 9, 0, 0, false, 65, 0); } alivetime = DateTime.Now; chatMsg = new Thread(new ThreadStart(() => { while (Tcp != null && Tcp.Connected) { for (int l = 0; l < Chatlist.Count; l++) { Thread.Sleep(2000); client.SendChatMessage(Chatlist[l].ToString()); } } })); chatMsg.IsBackground = true; chatMsg.Start(); }