示例#1
0
        private bool RevealTile(Button b)
        {
            var res = false;

            if (gameOn)
            {
                Point p = b.GetLocationInGrid();
                if (firstClick)
                {
                    firstClick = false;
                    SetMat(p);
                    //OutMat();
                }
                if (!revealedMat[p.Y, p.X] && hintMat[p.Y, p.X] == Hint.NOTHING)
                {
                    revealedMat[p.Y, p.X] = true;
                    SetContent(p);
                    switch (mineMat[p.Y, p.X])
                    {
                    case -1:
                    {
                        return(true);
                    }

                    case 0:
                    {
                        return(RevealAround(p));
                    }
                    }
                }
            }
            return(false);
        }
示例#2
0
 private bool RevealAround(Point p)
 {
     return(ReturnAround(p, (aroundP) =>
     {
         return RevealTile(buttonMat[aroundP.Y, aroundP.X]);
     }).Aggregate((b1, b2) => b1 || b2));
 }
示例#3
0
        private void FlagClick(object sender, MouseButtonEventArgs e)
        {
            Button b    = sender as Button;
            Hint   hint = Hint.NOTHING;

            switch (b.Content)
            {
            case null:
            {
                ShownMines--;
                b.Content = "F";
                hint      = Hint.FLAG;
                break;
            }

            case "F":
            {
                ShownMines++;
                b.Content = "?";
                hint      = Hint.QUESTION;
                break;
            }

            case "?":
            {
                b.Content = null;
                hint      = Hint.NOTHING;
                break;
            }
            }
            Point p = b.GetLocationInGrid();

            hintMat[p.Y, p.X] = hint;
        }
示例#4
0
        private IEnumerable <T> ReturnAround <T>(Point p, Func <Point, T> func)
        {
            Point aroundPoint = new Point(0, 0);

            for (aroundPoint.Y = p.Y - 1; aroundPoint.Y < p.Y + 2; aroundPoint.Y++)
            {
                for (aroundPoint.X = p.X - 1; aroundPoint.X < p.X + 2; aroundPoint.X++)
                {
                    if (InMat(aroundPoint))
                    {
                        if (!p.Equals(aroundPoint))
                        {
                            yield return(func(aroundPoint));
                        }
                    }
                }
            }
        }
示例#5
0
        private void DoAround(Point p, Action <Point> action)
        {
            Point aroundPoint = new Point(0, 0);

            for (aroundPoint.Y = p.Y - 1; aroundPoint.Y < p.Y + 2; aroundPoint.Y++)
            {
                for (aroundPoint.X = p.X - 1; aroundPoint.X < p.X + 2; aroundPoint.X++)
                {
                    if (InMat(aroundPoint))
                    {
                        if (!p.Equals(aroundPoint))
                        {
                            action(aroundPoint);
                        }
                    }
                }
            }
        }
示例#6
0
        private void ShowAllMines()
        {
            Point p = new Point(0, 0);

            for (p.Y = 0; p.Y < matHeight; p.Y++)
            {
                for (p.X = 0; p.X < matWidth; p.X++)
                {
                    if (HasMine(p) && hintMat[p.Y, p.X] != Hint.FLAG)
                    {
                        SetContent(p);
                    }
                    if (!HasMine(p) && hintMat[p.Y, p.X] == Hint.FLAG)
                    {
                        SetContent(p);
                        buttonMat[p.Y, p.X].Background = Brushes.Red;
                    }
                }
            }
        }
示例#7
0
 private void SetMat(Point firstP)
 {
     for (int i = 0; i < mines; i++)
     {
         Point rndP = new Point(rnd.Next(matWidth), rnd.Next(matHeight));
         if (!HasMine(rndP) && !firstP.Equals(rndP))
         {
             mineMat[rndP.Y, rndP.X] = -1;
             DoAround(rndP, (aroundP) =>
             {
                 if (!HasMine(aroundP))
                 {
                     mineMat[aroundP.Y, aroundP.X]++;
                 }
             }
                      );
         }
         else
         {
             i--;
         }
     }
 }
示例#8
0
        private void B_MouseDoubleClick(object sender, MouseButtonEventArgs e)
        {
            e.Handled = true;
            Button b = sender as Button;
            Point  p = b.GetLocationInGrid();

            if (revealedMat[p.Y, p.X])
            {
                int flagCount = ReturnAround(p, (aroundP) =>
                {
                    return(hintMat[aroundP.Y, aroundP.X] == Hint.FLAG);
                }).Count(f => f);

                if (flagCount == mineMat[p.Y, p.X])
                {
                    if (RevealAround(p))
                    {
                        LoseGame();
                    }
                }
            }
            CheckWin();
        }
示例#9
0
        private void SetContent(Point p)
        {
            Button b   = buttonMat[p.Y, p.X];
            int    val = mineMat[p.Y, p.X];

            b.Background = Brushes.White;
            switch (val)
            {
            case -1:
            {
                b.Foreground = Brushes.Black;
                b.Content    = "*";
                break;
            }

            case 0:
            {
                b.Foreground = Brushes.Black;
                b.Content    = "";
                break;
            }

            case 1:
            {
                b.Foreground = Brushes.Blue;
                b.Content    = "1";
                break;
            }

            case 2:
            {
                b.Foreground = Brushes.Green;
                b.Content    = "2";
                break;
            }

            case 3:
            {
                b.Foreground = Brushes.Red;
                b.Content    = "3";
                break;
            }

            case 4:
            {
                b.Foreground = Brushes.DarkBlue;
                b.Content    = "4";
                break;
            }

            case 5:
            {
                b.Foreground = Brushes.DarkRed;
                b.Content    = "5";
                break;
            }

            case 6:
            {
                b.Foreground = Brushes.Cyan;
                b.Content    = "6";
                break;
            }

            case 7:
            {
                b.Foreground = Brushes.Black;
                b.Content    = "7";
                break;
            }

            case 8:
            {
                b.Foreground = Brushes.Gray;
                b.Content    = "8";
                break;
            }
            }
        }
示例#10
0
 private bool InMat(Point p)
 {
     return(p.X >= 0 && p.Y >= 0 && p.X < matWidth && p.Y < matHeight);
 }
示例#11
0
 private bool HasMine(Point p)
 {
     return(mineMat[p.Y, p.X] == -1);
 }